Cute art style and interesting platforming mechanics. For future projects I would suggest bringing in the mechanics a little bit more slowly. For example, it seems like the first jump required either pixel perfect timing, or to use the grip-onto-the-wall mechanic but it hadn’t been introduced and wasn’t obvious. If the first grip the wall requirement wasn’t over a zone that could kill you that would make it less frustrating to learn. Nice work, cool project (and great name).
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SuperHeatBoy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #139 | 2.500 | 2.500 |
Gameplay | #154 | 2.333 | 2.333 |
Overall | #176 | 2.167 | 2.167 |
Sound | #207 | 1.917 | 1.917 |
Theme | #218 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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