Game looks nice. Gameplay feels way too slow if you aren't in overheat. The way you acquire heat creates a nice risk-reward system, but again - it's too slow. Overall a nice idea and with some polish could be great :)
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Blazing Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #42 | 3.314 | 3.314 |
Sound | #46 | 2.886 | 2.886 |
Overall | #60 | 2.914 | 2.914 |
Gameplay | #74 | 2.857 | 2.857 |
Theme | #111 | 2.600 | 2.600 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
honestly really liked the audio, but some visual indicators for when the player/boss was hit would be nice. It would also be cool if you added a bit more variety to the boss fight since it got a bit stale (though i understand you were pretty pressed for time)
great job!
Interesting game! I feel the thing that could improve it though is "game feel", I would add screen shake for when you get hit or when the boss throws the sword down, and head bob for when the character is moving.
I was a lot of fun, well done, especially with 20 hours less! On a side note, the menus are a bit out of the screen if the monitor is an ultrawide, but that's a corner case. I could still hit the play button, which is what matters the most...
Simple aesthetic while effective and nice atmosphere. The boss has many different attacks, really cool!
Really enjoyable game, the movement, defending, and attacking mechanics all worked together really well. As a suggestion, maybe add an indicator (visual or sfx) whenever you hit the boss instead of just relying on the health bar. Overall, good game!
"Under Rated" Is The Word I Would Use For This Game, Rate My Game Too, Thanks
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