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Palin_drome

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A member registered Mar 12, 2019 · View creator page →

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Its really fun too blow away enemies with that huge laser hahaha! I got a score of 33,763 I don't know how good that is compared to others. It seems like you did pay attention to game feel in some areas but others got a little neglected, it's a little hard to noticed when you get hit I do see there's that twitch animation though but; it may improve the game if you had screenshake and add I frames so that you aren't hit repeatably instantly and so the player can tell what's going on when things get crowded, if you're feeling snazzy you can change the timescale to emphasize that you got hit too.

 

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The name 😭, funny idea, nice sounding music and SFX, and the action camera for the oil spills is funny too. The driving doesn't feel that good I think the game might be going for more of an autorunner feel, the breaking doesn't work how you would expect it's more like an ability than a function of driving with the cool down on it. Would be cool to have more direct control over movement but I also understand that isn't quite what the game was going for.

sure I’ll try it when I get a chance!

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Wait the controls or map design is the issue? I've only received feedback until now from the jam that the controls (which correspond input wise 1 to 1 with an existing game) and drifting feel good on controller. The map was a first draft and was designed to be challenging so I can understand, I didn't have time to implement checkpoints or a progress meter for when you veer off. 

Omg I was so close this gets so tense, might try later. I really like the art style it looks very cohesive, seems a little hard core without checkpoints but I guess that's the point.

Nice! You currently have the best time so far.

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Grr I could only get to the final lap, cool game I loved everything audio wise (music was awesome) besides the audio bug which you mentioned in the description. Everything feels great but bit a little squirrely side  because you're not locked into turns, it's like the car's are feather lite which I I guess makes sense with the slick theme. I do feel there's a little bit of conflicting design with trying to go fast or trying to hit all the wildly moving racers and it does seem like you can cheese it though by going off map when the tractor gets close to avoid getting hit

Agreed, though a number of people already found the game too difficult already haha

now this guy ^ is SLICK!

Seems you're not the only one who feels that way haha.

ahhh I'm seeing alot more people complain about difficulty than I expected I honestly thought the game was too easy :').

vERY SLICK! Oops caps on from playing the game, I like how you took your concept from last year and turned it into something a lot more fun. Clear story and fun mechanic using the entire keyboard to move the character, a little rage game -ish but in a good way (I still have nightmares about vinally it nearly drove me to tears). I appreciate that the design doesn't send you back to far back previous sections like it could have. Art is great too, all round very good.

Loading screen art is really cool, game play is fun when you understand the controls but the camera needs improvement. The camera tilting directly with the vehicle can be kind of distracting it would be nice if it followed a little more loosely, also I don't now about your keyboard layout but alt is kind of an inconvenient key to press when hovering over WASD and (alt + space) is also a shortcut in browser and windows which activates with this game.

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Mom the Frutiger Aero creatures are BULLYING ME! Got a perfect combo :), somehow not the most un-ituitive controls I've played so far lol. Actually yeah the controls are maybe good? Definitely is more of a toy game but still fun

This reminds me that my friends cat is named Anubis even though Bastet is the cat god and Anubis is the dog one lmao.  I really like the use of theme! Previous lives laying down oil is a cool idea, the unique visual style is also cool too. I really struggled with the controls and level design, might come back and finish it later but I feel things like sliding should be automatic it's kind of un-intuitive to hold down 'S' and then hold 'W' while jumping to long jump, I'd also recommend making long jumps holding the jump button down longer instead.

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Big concept to try and make in a week, a good bit of game here! The timer is pretty short for the first time figuring out the controls, I feel like the trick system could use some tweaks and controller support would be nice too. It's been a really long time since I've played a tony hawk game but I feel things like grinding or manuals don't work like I'd expect on the short grind rails you've got, I also encountered some weirdness with them and ollies. That aside it would be nice if there were more easy tricks to keep the combo meter going and varied, I think it would really improve the game. There is a lot of cool stuff already here though.

The oil does make you slide but I thought it should slow you down too, the sliding didn't interrupt movement enough to slow my times down. If I had more time I would've made hitting the oil look more slick/slippery. May add progress bar, I'll see what I can do for that.

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Developer input here I thought the game was way too easy and the railings did barely anything, should've got someone else to test this before submitting hahaha. It only slows you down slightly more than being airborne so you might need controller to avoid the sides because you can actually bump them a good bit without slowing down if it's only for a moment.

Interesting mechanic and the presentation was nice when getting a jackpot, I managed to max out most upgrades but I did feel a little to much is left out of the player's control. Other games like Cloverpit have items that let you strategically move the odds in your favor, this feels a little like it's mostly all luck and you just get incremental stat increases which make you more likely to win. After a while it feels like strategy falls out of the window but I did enjoy it when I get the hang of how the game works. Two things I'd definitely recommend are showing what the results will be from your roll before drilling and showing an animation in the store so we can see when an upgrade is bought.

Ahh no I was close to the end but I had to go to bed I'll come back later though :)

RIP, I’ve disabled it then unfortunately. At least windows and linux builds work.

Wow incredible presentation and music, cool unique game play as well. Took me a minute to figure it out, the concept of trying to not hold down move really messes with my brain. I appreciated the generous checkpoints because it really takes a bit to get the hang of it. Feels really good to play with only some hiccups in the web player, really polished and unique use of theme as well.

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Visuals are really cool, but the light is so hard for me to dodge I get close but get close lined! This might be the point, but I want to see the ending. Did you animate the hand animation yourself it looks nice btw?

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Man the ending was cool and actually spooked me I also I liked the video messages you got daily too, but MAN! The gameplay is sooo tedious, it might need to be entirely re worked as a mini game or have everything placed close together as it just completely destroyed pacing (ToT) of what otherwise was quite a nice jam game in my opinion!

Hhm weird I didn't notice any issues with the sound, do you mean a delay between something happening and the sound playing or something?

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Huge game for a jam, surprised there was two different bosses with one becoming an enemy. Wished the enemy (white blood cell I think?) projectiles were a little slower it feels impossible to dodge them its almost hit scan like. Searching for the button is not always fun, but I think they mainly just need a visual tweak to stand out a little. Visuals definitely disturb me which I'm pretty sure is the intention so good on that (T▽T). I also appreciated the difficulty settings as I did not want to have to start over again but would've dealt with it if I had the time haha.

Thanks but I have some ideas of what might will actually take that though.

Woah the polish is insane, the only thing I didn't like was the slow start when you don't have enough abilities to progress but that's standard for this type of game. Really well done!

That was really cool the ending was awesome, and I liked how it had a special animation when you re opened the game. That said there is some jank with the player controller and while one the ladders/bars it's possible to move past the gears without collecting them, same with moving too but it didn't happen consistently. The camera aspect is a little cramped so level design should take that into account as well. Just something to look into to polish the game cause this was pretty cool, and I could so it going somewhere with more polish in a bigger release.

That was really cool, and shows how much I could improve in Godot though I got stuck in level 2 because I didn't notice that you could pickup the carpet arrhg the one thing hurting me experience I got a little frustrated getting stuck in a loop with that. Also I noticed the CaseOh on the pizza box nice touch haha.

K tried it again and I was able to play through and succeed with the human level, I couldn't get the alien level I thought I got all the steps right but I lost too much blood trying to use the hammer but the "memorial" jumping out of the chest really surprised me glad I came back. Very cool game.

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Oops not supposed to be an accuracy system and shotguns don't work that way lol, they don't suddenly become more accurate. Good point I should probably change how it is animated so it doesn't appear that way, it's intended for movement/momentum which might get more mechanics.

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I hate ravens I hate ravens I hate ravens, I want to complete one level but these evil cretins snipe me from across the map. I think this game would play much better if I would see further and plan moves, you could keep the fog of war to keep things feeling claustrophobic but as it is its too zoomed in for me. Also it's possible to move through walls and more spaces than a king can normally move but I think getting sniped across the map is a bigger issue. Atmosphere and sounds are good and I like the jump scares I just wish it felt more fair.

Grrr this seems so cool but I think only level two works and the tutorial is busted, I wasn't able to open the book in the tutorial or interact with anything. I feel like I was supposed to be given more info than what's in the medpedia to do level two, I was able to open the alien up but I wasn't able to remove any organs. If you made a video guide I could at understand what to do to at least play level two. Still this is a cool jam entry at least just wish I was able to fully enjoy it.

To play the game you must find the game I see haha. That was pretty cool presentation was pretty nice and sounds were good too. I opened the locked door but I wasn't able to progress from there, Is there more or did I miss something?

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Made it out :). Is the video not working I just see a black screen, also it seems I can't escape from the black screen. So I just found out the path that didn't have a 'Damage Video' popup to exit. Audio is nice and I like that you used your own voice for SFX, the environment is an asset but I think you could make a better one using the same texture by displacing a tunnel in blender. Some aspects are hard to judge since it seems they aren't working currently with scares, but the audio in them is nice.

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Clicks reject [Nothing happens] the illusion of choice! Haha, art is really good I was drawn in merely by the thumbnail. You should add some game feel like explosions, screen shake and level tweaks could improve it and bring it up a level though.

Cool use of the theme and diversifiers, I wish there was more interaction as this game almost comes off as a personality quiz otherwise which is the games biggest weakness (got the same result as Sleep Flight Games haha). Really great presentation though and I enjoyed the way you presented the narrative as through the terminal.