i couldn't figure out how to do anything, i spawned in and was stuck in a desk, i could only look around and couldn't move, i tried interacting with and clicking every object, but nothing happened
Creeperbob16
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this game was pretty fun, and was a lot more puzzle-y than i was expecting (of course that's not a bad thing)
Also i assumed the only way to scroll was with the middle scroll wheel (as is typically the case) and so i spent probably over 10 minutes just painstakingly scrolling through Kate's messages because not only was it slow but it would occasionally stop and i'd have to move my mouse to a new spot so i could keep scrolling. Only after i reached the top of her messages did i realize you could left click and drag. Either make it more obvious that you can do that, or fix up the middle scroll wheel so its much faster. Other than that though, great game!
the art is amazing, and the music is wonderful, though it would've been nice if the text in the beginning was a bit faster to appear
also a cool suggestions could be like a set of guidelines for who gets to go to heaven or hell, and if you make the wrong decision there's some consequences, it could add a whole new dimension to this game and make it even cooler than it already is!
neat concept, and maybe i'm just missing something, but this game is really difficult, like TOO difficult. Even the first round of enemies poses a significant challenge, the controls feel strange, the player sticks to walls, and the enemies are too fast and too close together
with some polishing, you could have a really fun little game, but right now it feels a bit rough around the edges
this game is genuinely so good
i love the art, the controls, the overall game feel, the use of the limitation, i could go on and on
that said, there are also some problems
- visual noise: especially as you clear more floors, it gets VERY visually noisy with coins flying at you, turrets shooting, enemy projectiles, muzzle flashes, corpses and enemies every, etc. It would be nice if some of this visual noise was reduced a bit, also some of the monsters would get covered up by or blend in with the corpses which made it hard to see them
- sameness: each level is pretty much exactly the same as the previous one, but with more enemies. This is a game jam game so i won't really knock for you this one since level design takes a while, but if you ever plan on expanding on this game it could be really cool to invest time into things like procedural generation to create more unique levels
- lack of exploration incentive: This kind of builds on the previous one, but there isn't much reason to explore at all. Since all the levels are the same and all the enemies just come to you, there isn't much reason to leave the main room or explore much at all. It would be nice if farther away enemies sort of stayed in their area, and maybe you could add little loot boxes and such around the map that have upgrades, coins, health, and maybe even new eapons
But don't let these critiques make you think this game isn't amazing, i absolutely loved playing this game! I completed tens of floors, got every upgrade, and collected tens of thousands of coins, I'm not sure what it was exactly, but something about this game had me hooked, amazing job!
touched the duck. 10/10. I love all the unique combinations of ducks!
that said, i do have a couple of suggestions/comments
- Try to keep pixel size consistent, there's like 3 different resolutions which can make the game feel less cohesive
- There's absolutely nothing wrong with having a character that can jump high or move fast, but if that's the case, utilize it, many of the jumps were very close together and didn't make use of the high jump height of the player. i would say either make the player's jump height much smaller, or space out the jumps more to make full use of the player's movement, as right now it feels like the levels were made for an entirely different character altogether
- try not to switch up the camera like you did on like the 4th level. In the first few levels, the camera was static, but then the camera suddenly switched to a camera that follows the player. Both of these are fine and have their benefits, but i would definitely try to stick with one as it was somewhat surprising when the camera switched up on me
Overall, great game! a lot of my critiques are just nitpicks, the art is great, the concept is unique, i loved playing this game!
I really love the art! I also found a pretty broken strategy where you can sit at the top of the screen, and then periodically drop down and collect hearts/candles, maybe you can fix this by having the bats appear at different heights so you can't just sit up there? also it looks like you can go infinitely high up
this game is honestly really good, i love the art, the gameplay is fun, the controls are nice
one thing that would've been nice though is the ability to go in reverse, and maybe instead of doing each individual violation, you could do something like "destruction of public property x20 - $20" or something like that
i think you forgot to include the pck file in your build. When you build a game with an engine like godot or unity it comes with the executable you play, but then it also comes with other files and dependencies, such as crash handlers and dlls. Make sure when you submit the files for your game you also include those files. What you can do is create a zip file of all the folders and files that came with the build of your game, and then upload that, the exe alone is not enough to play the game. Good luck!!