Why are puzzles so addictive? I always feel like I need to finish just 1 more puzzle.
Nice game though, very retro in style.
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 3.600 | 3.600 |
Enjoyment | #11 | 3.400 | 3.400 |
Overall | #17 | 3.250 | 3.250 |
Concept | #17 | 3.400 | 3.400 |
Presentation | #35 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lajos Kis
Software used
PuzzleScript and its built-in editor.
Use of the limitation
Through the gameplay: you have to share your cakes with your friends.
Cookies eaten
Approximately 20. Maybe a bit more.
Why are puzzles so addictive? I always feel like I need to finish just 1 more puzzle.
Nice game though, very retro in style.
honestly really enjoyed this game. Such a simple concept but executed beautifully. The use of colors (red & blue, brown & white) is so simple but a really great way to distinguish distinct characters and their cake matches. I also really enjoyed the way you teach the player, introducing new concepts one at a time in an isolated environment where the player can figure out what they need to do without feeling overwhelmed (i.e. introducing multiple people to feed in a super simple blank environment with clear visual distinctions.) The puzzles were also fairly good. My only real comment here is that the teaching of new mechanics could've been taught a bit better in later levels
Nice game! The puzzle were just hard enough to be interesting without being frustrating. I appreciate the simplicity of the palette and how clear everything was with just a couple of colors. Sometimes a I accidentally double-pressed a key, but since there was an undo button, it wasn't an issue.
This had remarkably good puzzle design! There was a good amount of difficulty without too much frustration. I do think some levels could have done without a person and their cakes if they don't contribute to the others, but that only happened once or twice. The biggest problem for me was figuring out what tiles can push which other tiles, as there weren't any levels that had a "catch" teaching you than ingredients and cakes cannot push each other. Really, I'm just nitpicking, and I had a wonderful time and I played the whole thing through :)
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