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angelalb

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A member registered Jun 19, 2020 · View creator page →

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Thanks for your detailed review and congrats on winning!

To be honest, the only reason you cannot search by scent is because we couldn't fit it in the same panel and we ran out of time to fiddle with margins.

About seeing the unknown flowers... Completely with you. I saw that bug while play testing and immediately went: that's bad, but I don't have time. On the other hand, the game is probably too complex, so maybe that's okay?

I agree the mechanics felt a bit disconnected, but the last thing our game needed was another mechanic! :D The thing about making a jam game with several mechanics is that we were so busy each implementing our own little thing that we forgot to balance them together. Definitely learnings for the next one!

Always love getting compared to famous games! Thanks!

So minimalist and so pretty! I do wish the flower could have stayed "together" for a second before dispersing, so I could have time to savor the satisfaction of completing a flower.

I couldn't "throw" the bait far enough into the crossroads to attract any humans :( I tried dragging the lion, and the bait seemed to follow, but I couldn't get the bait to move further than the lion's head or so.

That was a lot of fun! 

Nice game! I loved the red lights when you were too close to "bumping" the walls/ground.

Thank you! 250! How?! Wow, I knew I was bad at my own games, but that is impressive.

You are right that there isn't any kind of difficulty scaling. We talked about adding maybe more black holes or less oxygen bubbles if you went too far from the spawn point, but in the end time ran out :D

Thanks! 23 is a pretty good score, I only managed to get to 30 once, and I think that was before we spawned asteroids.

You make a very good point about the "stars that pull you in". They are supposed to be black holes, and from the beginning we called them that, so it seemed super-obvious to us, but it makes sense that a new player could be confused.

No sound :(

Nice little game, I hope you had fun and keep participating in jams!

PS: 100 cookies are a lot of cookies for a weekend, are you ok?

Nice little game!

Impresive for a first jam, I hope you had fun and repeat the experience :)

PS: Welcome to godot!

Great mechanic, although I wish there was a gentler introduction to it so people who are awful at platformers like me got a chance to play around with it a little more. 

Loved the music too!

Interesting concept and great execution. The difficulty curve seemed good too, getting gradually more stressing (although I only did easy and it was plenty difficult for me!)

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Nice! It might be my addiction to incremental mechanics, but I think this is the game I played longest. I rage quit when I couldn't get a fish of the right type xD (take it as a compliment!)

Thanks! For the theme, our implementation was the less tokens / tiles you use, the highest your score. Maybe it wasn't very explicit in the end :D

Gorgeous game! I specially loved the background (good job on the parallax and the blurry images!) and the crawly bug that dropped from the ceiling.

The mechanics are interesting, but I'm too  unskilled at platformers and between the controls that I trouble remembering and the invisible cooldown for abilities it felt like the character was a bit unresponsive. 

I didn't notice they were a family! I'm suddenly SO glad I played though the end. I almost left the family down there :S

Congrats, this game is really polished for a jam, and the clear objective makes it feel more like a "real" game.

Nice! I liked the characters, specially the small animations :D The UI was very polished too, if it wasn't for the lack of sound, I wouldn't have thought this was a jam game.

So, you were so ambitious you did a game and three mini-games? Nice!

Thanks! We always try to include all wildcards as a way to inspire us further, but I think this was the first time we saw a wilcard and just thought YES, that'll be GREAT.

Thanks! Glad you liked the fishies, we had a lot of fun designing them!

Congratulations on completing the game, we know it is not easy!

Thanks you! I'm glad the mechanics were good in the end, there were some issues that drove me crazy at the beginning!

Thank you! I'm glad you liked the controls, we spent quite a while trying to decide between using one button or both... 

Thanks for playing!

We had a lot of fun designing the fishes, I'm glad you liked them. I know the difficulty of the "urchin level" was a bit high... but that's how you make it interesting!

I loved the visuals of the game. Clever implementation, making the camera zoom out each time the fish grows!

By the way, you're missing the .pck file for the windows executable, I had to get it from the mac zip

I love crafting games, it was nice to see one among all the platformers and puzzles ;)

The guessing game of the recipes was fun, but there's a couple usability things I'd try to improve:

1)  I was a bit lost at the beginning because there was no indication I had to run around to look for materials... maybe if there was a rock within view of the starting screen it'd be easier to realize?

2) The dragging was a bit... painful. I so wished you'd implemented the "double click to move change inventory" feature...

Otherwise, nice game!

Hey! Sure! I always like to look at other people's code. If you want to take a look at any of mine, the source is linked in the submission for the jam ;)

About the name, if it makes you feel better, I didn't know if "needle" was a common word for the thingies, or just word-play for the title, and I had to look up the proper name for them xD.

Yeah, the multitasking was intentional. We wanted the player to feel slightly overwhelmed. I think that can be fun for some people, but as with everything, you need to make sure it's not too overwhelming.

I hope you had at least a little bit of fun, even if you ended up hating the dust balls :D

Thank you!

"Infuriatingly fun" is just what we were going for. This game's reception has now met all my expectations and hopes. 6:42 is a pretty good time, congratulations! (that was probably faster than me, and I have way too much practice). 

Thank you for playing & commenting!

That was way better than I expected with "small demo". I'm not sure how I was doing (I'd probably have died in two seconds if I could have), but that was ALMOST a game. The art was good, it had music, it had sound effects, the controls were responsive.. it even has a menu with volume control (which I always want to make in my entries, but always gets cut). 

I specially liked the cactus attacks. It shots spines. Of course.

 

I think this one is my favorite of this jam. 

I'm used to dice-as-stats mechanic, but the thing about hitting other dice and changing the value added a little quirk to it, which made the dice-throwing, which I usually feel meh about in videogames, much more interesting. 

I was also intriged by the ink limitation to the story telling, but was more annoyed by it than anything else when I ran out of dice and had to gossip with random strangers to finish it.

Thanks! Sorry you couldn't fully enjoy it :( we didn't think about the difficulty of some riddles for non-native speakers.

Nice game! The atmosphere was very fitting with the music and the lightning. I had a little trouble with the enemies, specially in one level where it saw me just after spawning and then it just camped out in front of the spawn point, so there was no way to sneak past it. Or maybe I didn't understand what I should do then...

Thank you! We hadn't thought about a "clue" functionality, but I think it's a great idea. It is a bit sad to get stuck in these short games, specially when you want to see all the game has to offer to rate it. I like the possibility of adding alternative ways  to beat the game / clues so that everybody can enjoy the game without just giving the answer. We'll try to keep it in mind if we make another game with a puzzle element.

Thank you! I'm glad you liked the concept! The letter rotation was the first thing we came up with, and it turned out to work better than we expected. 

I guess the game is a bit hard... balancing difficulty is something we always struggle with. I'm usually quite bad at games, so when I can beat them, I think they must be not that hard... but then, I made it, so it'd be quite sad if I couldn't beat it xD

Thanks! Glad you liked the dust bunnies! We wanted to make even more annoying varieties, but time was limited :D

Thanks! I'm sorry you couldn't really enjoy it because of the language :(  We might include some kind of cheat in the next one with riddles/puzzles. It's frustating to get stuck in such a short game when you want to try it out properly.

Congrats on your first game! I liked the left/right mouse button to be nice/mean.

By the way, you exported the game in "debug" mode instead of "release" mode, and it looked like there were some errors in the console. You can change the export mode when you are exporting the game :)

Nice game! I missed some indication of how many "lives" I had. The hidding from the librarian mechanic was good, but I'm pretty bad at "shooting" and I hit the kids too many times xD