Felt very polished but lttle short with just 3 levels and no real challenge. Hope you continue to improve this game as it has potential. Like the art and sound.
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Less is Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic | #20 | 3.944 | 3.944 |
| Technical | #28 | 3.500 | 3.500 |
| Design | #29 | 3.556 | 3.556 |
| Overall | #29 | 3.433 | 3.433 |
| Gameplay | #42 | 3.333 | 3.333 |
| Theme | #64 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game is really pretty and quite fun to play!
I assume that when the game kicks you back to main menu it means you beat all levels?
While polished, the adding tiles to the bag mechanic was unintuitive, and rotating the tiles with the arrow keys while using the mouse was awkward. Was this a deckbuilder?
The idea was that you could play fully with keys (arrow keys plus space) or use the mouse (hover to select, click to play, click on rotation buttons to rotate). Maybe you didn't notice the rotation buttons on the tiles when they are selected?
We aimed to have an element of deckbuilding in the game, but we didn't manage to flesh out the levels and mechanics, so with only 3 main levels and limited mechanics the deckbuilding aspect is a bit pointless.
I don't know if i've finish the game. The game take me back to the menu after some levels.
The soft-lock can happen easily when the enemy is near the player.
But the game looks beautiful. I like the turn base and the tokens.





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