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Anonymyst

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A member registered Jan 14, 2023 · View creator page →

Creator of

Recent community posts

thanks for playing and glad you enjoyed the game and the ball movement - wish I had time to do more with it

Wow great game especially for your first submission, wish I had been able to play this during the voting timeframe - was traveling during the holidays. Keep them coming.

Thanks.
Yeah wish I had more time to add to the game

Nice rolling game - the graphics and music are great, wish I had my controller with me. I was only able to play for a little bit will try to finish the later levels in the future

Thanks for playing, yes both of these were on the todo list...
The goal was to make a store where you spend you earning (how hard you hit the wall) to upgrade your ball and then you break a wall and it appears farther away and stronger (that part was partially implemented)

Fun take on the theme - and great job for being your first submission. Don't think I have seen a game quite like this one before, the splitting mechanic was a fun and interesting, really like how you introduced element by element, only recommendation would be to make the conclusion a little more obvious - thought I lost or quit back to the menu.

Thanks for submitting, keep them coming

Thanks, glad you liked it

Glad you liked it, yeah the colors and patterns do give that vibe

Very nice puzzle game with clever take on the theme, excellent for this being your first submission. Really enjoyed it. The difficulty ramp was good although still have not been able to beat the "star" level, the jump the pull mechanic is challenging - I will have to try again.
Would have enjoyed seeing a zoomed out view to help plan understand what to do.

Thanks for submitting, keep them coming

Thanks, credit for the music goes to Yannis Brown - 1234.....rock!!!!! on modarchive.org

Fun platformer, controls and gameplay were good.

Graphics were effective as was the music and sound.

The difficulty was a good ramp and was fun to play all 11 levels.

Impressive for your first submission - keep them coming

Thanks for playing.
Believe it or not it is all one massive shader with physics handled by the script and using uniform variables.
I was inspired by shadertoy.com and really wanted into play around with it.
The reflections are just the ball looking out from its position and doing raytracing as it is round.

Yay I should have spent a little more time with game itself but whenever I added something to the game it broke the shader and back and forth it went.

Very enjoyable game especially for your first submission. Nice slow start and then accelerating with that momentum was fun.

Beefing up Peebo and expanding the expire was great... until I got negative population :P

Thanks for submitting

Nice little platformer, impressive for your first - good progression on the difficulty that last level took a while.

Love the secret coins and the sweet hat.

Thanks for submitting - keep them coming

Very impressive puzzle game for a jam and really fun way to incorporate the theme.

The puzzles were good level of difficulty and the voice went great the game. The controls felt a little off at times and the blue gel ball bounced in a funny way but completely understandable for a week jam.

Keep them coming!

Very unique platformer

The graphics and the music were quite good (although I am curious what is being sung in that song... I was hearing something that is problem not quite right)
The bouncing mechanics took some getting used but it was interesting way to incorporating momentum.

Thanks for submitting

Now I know why I hate autocorrect so much... This game!

My typing as gotten bad and not even noticed it.

I would say it would be really nice if you had some options for difficulty and make the spells easier to type so it appeared quote symbol was actually a space sometimes...

Interesting take on the theme and it was fun just wish I was better

Thanks for playing, yeah I really wanted to add some descriptions in the game, but as it is designed for mobile the hover doesn't make sense so need to think how to do this.
I wanted to add different types of rooms wall designs to make them feel different and could be used to block the shooter etc..

Also I actually built in a prestige mechanism to reset the castle and stats with bonus to experience gain and difficulty but didn't have time to implement it. 

The artwork and sound/music in this game were amazing.

It felt like a Slay the Spire mixed with Sin City, very impressive and cool vibes.

I was very impressed with the subtle effects of moving the mouse a little to move the screen it added some much to the feel of the game.

Thanks for submitting this was a great one

Thanks for playing, agree it needs some refinement and you are hitting on my todo list - although with mobile there is no however so I need to think about how to do the explanations.

Fun 3d shooter game. The shop and upgrades was an excellent touch. The sound and music were great as was the graphics, really liked the animation of the skull talking at the beginning, if you had more time and lined up the movements with the sound it would have been super impressive.

Only gripe is the difficulty seemed to ramp up a little too fast and the gun shot too slow, but better that than endless too easy.

Thanks for submitting, it was fun! 

Thanks for playing and glad you liked it.

Yeah, the mobile aspect really limits things but I really want to my games to be mobile friendly as my plan is to release them there

Thanks for playing and the kind words.

I agree that the coins/monsters become hard to tell apart and will need to find a way to account for this on update.

I wanted to include some sort of guiding element if you cannot find the changes after a while but purposely didn't do animations although could change that on later release

Thanks again

Love the fun take on the theme.

Never thought I would be fixing up zombie after killing them for so long.

Really like the zombie walking motion, the leg/foot drag was great as is the way they jump up on the surgery table.

The music and staple sound effects were great too.

Thanks for submitting

Nice little platformer with clean and pleasant artwork.

The level progression was good and the controls felt responsive.

Really like the hidden message.

Thanks for submitting!

Fun little game there and nice take on the theme.

Never thought a dentists would have to work so fast though, I got $319 and my patent only lost one tooth :)

Thanks for submitting it was fun

Really liked the story, and the pixelated artwork. The music goes nicely with it as well.

It tried playing twice and got the same ending, is there a different one?

Thanks for submitting

Thanks for playing and for providing your feedback.

I want this to be playable for mobile - final target destination, you should be able to full screen to see the pixels better.

I wanted to use small tiles to give it the rogue feel, most of the tiles/monsters credit goes to:

https://vurmux.itch.io/urizen-onebit-tileset

I did add some art myself though

Thanks for playing, you should notice the walls start decaying leading to new rooms and new stairways leading to better upgrades.

The map is randomly generated (besides the first four rooms), so your opening may be anyway.

Thanks for playing and your comments - For now will add the descriptions on the main page (would have made more of a intro if I had more time). Later, I will improve the description and provide a better feedback on your return, before releasing to mobile.

There are different types of monsters and upgrades - you should have gotten the hammer at the second stair case / boots on the second.

The difference between the p is that is 1 experience point where as the first EP is 5 experience points, next is 25 and so on

Thanks again for playing

Thanks for playing, yeah that beginning shader is pumping out a lot of color and change. Shader Toy is how I got started with this game and then found 3dTerrain... just incredible good assets out there.

Thanks for making the video glad you were able to play through it.

Farm expansion! The artwork/music/sound effects work well together and the gameplay is solid.

Really like the card mechanics and pulling down pumpkin after pumpkin is very rewarding.

Was there an end to the game? I keep growing the farm but outside of making more money/expanding wasn't sure if there was another goal.

Thanks for playing and glad you liked it.

Interesting take on the theme, I like how as you lose air you shrink and you used this pretty well in the last level.

controls felt a little off at times and the hitting the walls seemed too jarring, smoothing that out would help make it  better game.

But overall it was a fun experience, thanks for submitting

Took a while but I grew a mushroom and was picked!

I like the way it gets harder as you get bigger.

Wish you could hold down the direction key and not need to push it each time.

But fun submission especially for your first, keep them coming

Thanks for playing and glad you liked it.

I used 3dTerrain, it is easy to use and beautiful, my first time using it - definitely want to see want else I can do with it

Nice puzzle game and great way to incorporate the theme.

Don't recall playing one like this before.

The graphics and music are great and the sound effects fit right in.

Great submission

Did you download the dll files or the color_win.zip file?
default setting on the price never bothered changing it.

You need the dll files for windows, you can get all the files from the colors_win.zip

I love this game, one of my favorites so far this jam.

So simple and so rewarding watching my small blob becoming a massive fat blob that some  how can still dodge enemies. Great Fun!

Only complaint is the after getting to 100 food it got a little boring and felt like I could go on forever, new enemies or something could have really pushed it even farther - but keep it simple.

Oh and music and sound effects would have been nice too

Thanks for submitting looking forward to see what you do next