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TheRulerMeasure

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A member registered Sep 01, 2021 · View creator page →

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Started from a simple platformer game to a mini-rage-game, good thing there were checkpoints, but after getting defeated a couple more times, I got teleported back to the very beginning. I'm not sure that I lost to much checkpoint tokens or was it loop around or was a bug, but that felt like a big loss of progress for me, and that was where my run ended.

What a platformer game, the difficulty curve got too steep at the end(I wasn't sure if I'm even close to the end), I wasn't a good meteor rider, but the game looks very stylish.

Cool visuals, I wish there were more stuffs in this game, got so much things in my mind.

After a well informed interactive tutorial, I immediately left click the sick sheep😭. This was a nice and simple game, well challenging, and the king voice was so funny.

A good little adventure. Even though there were just walk and talk stuffs, but I had a good experience, interested to see more if there will be.

What an overwhelming start, there were so much going on I was so confused, I even misled myself into thinking that I must reverse in the first level, because it said "reach the gate behind you". Took some times to figure out how to pass the first level, the next level was so surprising, the different camera view and controls, then the next two with different looks, such mixed experiences.

Good puzzle, it was nice to have more than one ways to solve a puzzle, none of the levels were that much challenging. The only difficult things were placing an object and landing on a platform. My character seemed to be on the platform, away from the edges by 10 pixels, but somehow it considered falling.

The bed from the Future. Nice game! it was easy, the art looked so programmer art, and it was good programmer art.

Cool visual, this looked very grayscale. The moon was very scary when it woke up.

Not sure what was going on, but I circled around and beat the game somehow. I think the game mostly contain stealth sections, and I like how there were no such dialogues or talks, the visual was dither-y and the characters look nice. 

Absolutely amazing visuals and audios, perfectly polished, The gameplay however, that was like exam questions and most of it weren't the same as what I learnt(the tips on the page description, that's pretty long). After 21 attempts I had managed it. I think the game would feel less sudden if it divided into two or three stages.

Very polished game, The maze game was my favorite, the assisted movement was also thoughtful.

Well done platformer puzzle game. The ability and level design are so well put together.

"Not enough stars... Stranger", Anxiety dream apparently led me to dream about the Merchant, A nice incremental game, the progression seem appropriate. And the story is nice.

Dream controlling, that's an interesting concept. However, I'm not sure what I should do on the first level, I did make it to the highest platform and that's it, nothing happened. I'm gonna miss so much of the game.

In the dream, the rude customers look like backroom monsters. The movement was strange because of how large the collision shapes of all the sprites in this game. The tall sprites such as poles has collision on top of it, and it was strange to collide with the top of the pole while walking floor level. However, I got to the ending, victory screech.

Couldn't go to sleep for a minute because I don't know what the nightstand is🤦‍♀️. Good story, the mini-games were also fun. I though I wouldn't beat the game, because I'm so bad at finding clues and decipher hints, which note said anything about the cooking, ha.

What a fast game, the last level was so hard, no delay, only going from window to window. My final scores were 5570. Very nice game. The artworks also nice, there was a cool looking moon.

Nice idea, the demon in sheep was very adrenaline rushing, and daytime wasn't always safe. the hard coded difficulty may not be much challenging to me, but it was appropriate coded.

A simple puzzle. Platforms, buttons, and boxes, good common platformer puzzle elements. The controls are also simple, could've made a touch screen control.

There were 'no' monsters under the bed, but the kid was a sleep fighter. The some monsters were playing so dirty, spawning inside the player, gave no chance to avoid. And there were much monster types, I like the little falling monsters.

One of the game that I be spending too much time on it of course. I like brick breaker games, very satisfying to break through the layer and watch the destruction. There were a bit of unpredictable soft-lock moment, but restarting weren't so bad.

Kitty on the Moon, What an adorable thing. The level designs are nice, the obstacles were appropriately placed, I failed to land on the platform sometimes, I just needed to be patient.

Such wonderful levels, the night version almost felt like Trap Adventure, I almost got stuck on Lucky level forever, and then there was a boss fight.

The GPU particle stutter was a bit annoying, the particle effect isn't even much visible, and the game only got web build. This only happen at the beginning of each level, but do keep this in mind in the future for any use of particle effects.

Me wanted to buy all ShopItem1 with 2000 dream tokens. A nice game, the different enemy types really add so much to the challenge and creativity. Interested to know what kind of upgrades would be if they're available to purchase.

I was wondering what the game was about and what is it to do with sleeping, after I picked up a cheese wheel, ... I fully Awake.

I like how there's no such UI but the background environment changed accordingly to the character's health. Good game. Was a bit hard to avoid the projectiles, but I mastered it after a few more encounters.

The text appeared in the middle, I couldn't read it, I tried to read it, got distracted, the dragon woke up. Wow what an evil text. Very nice and simple game, very nice looking dragon.

What a game, I could hardly find good understanding of where I was, here and there, there were fail and retry and then ended up in a new strange places, just like the dream. Each first slides were like leap of faiths. Sometimes I made through a section without knowing how. I didn't get stuck too long on each sections, I then beat the game in a couple of minutes.

My second best time was around the 0:56, but it showed differently in the menu. Anyway, nice platformer levels, the lack of checkpoints and offscreen surprises really accurately simulate nightmares. And the intro and outro animations were cute.

Bobby thinks he's Madeline. The platformer movement was almost perfect, there were too much unwanted wall-grabbing, may be should have the wall detector activate only when the player moved left or right. And I'm fine with this input map, but I think it won't do such harm to add WASD for movement and Space or J for jumping, some players do prefer left stick/left hand movement.

I got the 8 hours sleep ending, nice. I kinda wanted to engulf 100s of collectables at a time, jumping into a bunch of stuffs would be satisfying. The invulnerability could use some blinking/flashing effect to tell that the ability is running out.

Very impressive. Very polished, such a fine game made with such difficult tools. The game was a bit fast, confused on where to backtrack to sometimes, but I just had to be fast and forget about the orders then I beat the game.

Did the mouse just say meow? Very nice and relaxing game, the bed levels can use some body pillows on the locked areas. I could also the main menu cat, purred so adorable.

Very long upside-down platformer gameplay. So many(too much) surprises outside the screen, hazardous approached without warning and forced to restart the level. Then I finally reached the finish line.

Good art. I almost had frustrations, but the game music calmed me down.

Entered a room, couldn't go back because I didn't have the key to the door That I opened recently😱. The ideas aren't so bad, stealth and sleep gameplay sounds fun.

I got to the point where there were two babies, two birds, a clock and other stuffs. The birds refused to land on anything but the baby, and despite the birds caused no disturbance, but the level can't progress if they weren't taken care of. I couldn't progress further, but I think I've seen much of things once I was in a chaos segments.

The default layout hints me that there were some rushed works and may be a bit below the scopes. But despite all the instabilities, the game is playable and it's a good looking game! Well done!

I was not expecting a Geometry Dash section, what an uplifting gameplay, took me a bit to get past that and I beat the game.

The game showed all sighs of known issues, but I wonder were there some Linear Interpolation(lerp) attempts, the jitter made it a bit difficult for jump boosts and flinging. The platforms didn't have labels or rails to inform the exact move limits, but I could move them around a bit and found out.

Overall, very interesting design choices. Very nice art. I like the character design and dithering art-style.

The crossbows were the Most annoying things, especially the ones on the climbable areas, I couldn't tease it and all I had to do was try to get pass it which the chance of successfully avoid it was 5%. I know most of those were on optional paths, but the main path was So short. But the character movement was nice and responsive, the levels were fine but some were too tight. Nice work.

There were so many floors. I tripped on so many objects but I managed to beat the game. Very nice game, thank you for not making it too hard.

Very hard game, I think I wouldn't be able to sleep until I get to see the ending, but I think I need to accept my defeat, I literally spent a bit more than an hour on this. The puzzles were cleverly designed, I like the way that there are more than one way to solve the puzzle, and the collectable items were nice additional challenges.