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TheRulerMeasure

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A member registered Sep 01, 2021 · View creator page →

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a bit hard to master movement, but then I got rank A multiple times.

(1 edit)

Surprising cover arts, what even more surprising was the gameplay. Those insects were so clever, they even learn invisibility(or camouflage) and moved away from the screen.

Really really wonderful game, I felt like playing on a ps2. There were some parts that I got stuck, but thankfully there's a full walkthrough video, I wasn't aware of the importance of the collectable gems, but recollecting them a second time wasn't much of a trouble. And finally I got to the credits room.

There are some elements that I forgot and/or missed during my run, and playing the game with walkthrough video on my side isn't my thing. Since jumping and high-jump are ones of the focus of the game, it should allow Holding jump input for easier continuous jump(I know that there's a jump anticipation feature), and there should be tutorial and reminders about high-jump at a place where the player potentially need(there's an Only high-jump reminder placed in a LATE game section).

Overall, a very polished game, I see so much hard work put into this, a near perfect piece of art.

The pause right after an impact felt Very Impactful.

Healed enemies, then damaged self, I'm so good at this game. The game was fast enough to make me mistakenly use my rounds. It was funny and pretty creative. And I really like the character design. But sometimes the enemy spawned without warning, and the surprise bomb went off just by player running pass the door.

The physics interaction was so good, I didn't expect the wall jump just by spinning.

The most difficult part of the game is platforming, I didn't really pay attention to the spinning and numbers while attacking, I was just hit until an enemy disappear. But the concept is pretty admirable, just need a bit of polish.

Cool story, cool mini-games. I like all the characters. Overall the game seem well polished for 100 hours of dev time. Would be better if there're more juice like particle effects.

Nice, this also has mobile support!
Could have set it to portrait instead of landscape.

This is my result with multi-touch.

The final level was impossible for me, but thankfully there was a level selection so it was all good. The box and button levels were something more of an ordinary mini-golf game. The sound effects were nice and funky.

The spinning felt really intense for some reason, especially the 'best of 5' parts. There were so much affinity and abilities, took some times to learn stuffs. Really nice game, looks very polished.

The invisible hand's law of Universal Gravitation is destroying my PC🔥🔥. A very "serious" game, the physics so satisfying and the assets are so colorful. If stuff go around in counter clockwise, then it would also be the law of magnetism.

It seems like a fine concept, but the execution is a little bit unforgiving. I think if there's a restart level button(undo button too, that would be great), it could help players with potential irreversible mistakes. The visibility isn't so much, and planning moves were difficult.

Tight corridors were a big nightmare. I had to adapt to the logic of preserving the kinetic energy by colliding(maybe that's also the actual logic). Was tricky at first, but I could beat the game, it was bit satisfying.

Spun gears, earned points, spent on more gears, I felt so cool. I though this may take long because I don't see prize tags, but it seemed like the incremental system was pretty well scripted.

After collecting the teeth and a nose, I think I have beaten the game. Nice game, it reminded me of QWOP and Happy Wheels, got confused every time when the character turned around.

Feeling dizzy spinning the stage for too long. But this is a nice game, the checkpoint locations are very generous and appropriate.

I was completely forgot about spinning, until I saw the technique demonstration, I didn't expect a tip on mid-game, that was nice. I felt like I was too quick max out all upgrades, and the stone mitosis look very satisfying.

I love the maze. Mini-games concept is good and the questionnaire part really fits the gameshow vibe. I beat the game first try with very little bit of health. Back to try the game again, hoping to find More to the game, even in the main menu. Interesting stuff happened, but I couldn't proceed further, I may not be much of a secrets hunter.

Good game. So much potentials, interested to see more, very curious to find out what such amount of developers would create.

I served her pure water first few times, got scolded for not knowing stuff. Wow, this game is Very serious. Then I went through series of trial and errors, finally she said "pretty good".

Very nice artworks, the game looks very Playstation. The pouring mechanic is well accurate, but the shaking and grinding felt a bit off, may be they aren't that important.

I'm not ready for the Path of Pain gameplay. I think this is Ten times harder than that. With my best ability, I could only made it through the first two rooms and that's it.

The movement felt well responsive, I like so many features of it, but the obstacles were too much. I can see that this could be a game for some hardcore platformer players, very nice.

Too much gamblecore, addicting to this game may be bad for my health, I'm also bad at it, but I can't quit.

Very nice, I'm not very good with economics vocabularies so I sometimes hesitated to buy some upgrades, not knowing what it would do. Using emoji as the game asset is really wise.

The way that the character body preserve its velocity even after unpausing making the game more challenging and puzzling and nice.

Yes! Destruction, very satisfying. Even though the tornado looks very simple shape, the game still looks fine overall. The volume is a bit low, I had to volume up both in-game and my device. The voices were funny.

I like how chaotic the precision and prediction in this game's physics. After align the shot and set the power, there's also an unpredictable RNG in game's physics. But it wasn't so bad, there were times that I managed to put the ball in the hole while having imperfect alignment.

Racing with other player is a very nice feature. A good infinite runner game. But I don't know if the reduced gravity upgrade make any different and I can't seem to buy the second reduced gravity upgrade.

Strict horizontal movements were surely the issues. I have Updated the game allowing to do circle cursor motion.

Thank you for helping me to see the problems, and gave me reasons to fix the game.

Very sorry for the let down. But I've pushed a new Update, changing the input from swiping the cursor to spinning the cursor. I hope this would be the last update.

Thank you for your valuable feedbacks.

Apology for difficult game inputs, I've Updated the game.

I changed game input from swipe motion to circular cranking motion.
Thank you so much for a feedback.

That's a very good point, dragging the cursor in Circle would improve the experience greatly.

I've pushed an Update, added the cursor circle motion input, thank you so much for suggestions.

Your review has been very useful, I've pushed an Update, hopefully making the game progression feedback more understandable.

Thank you all for a quick review that allows me to fix during an appropriate time. Please give it a second try if you don't mind.

Thank you and rest of the very early play testers.
I've pushed an Update, hoping to have a more Clear UI feedback about the game progression.

The White Arrow shows the progress gaining, and the Red Arrow shows the loss of progress.

I also add a bit of description on How to Play section on the page.

Thank you again for a quick and swift feedback that allows me to fix the submission before the jam submission lock. Please try again if you don't mind.

The circle progress UI at the bottom.
If there are spin progression then you're good.

Spinning the room is the fastest way to beat the game. I can beat the game by only spinning. The voice acting is really funny.

My apology, I had a feeling that some players may find this a bit information lacking. You need to Swipe to either Left Or Right to progress in completing a rotation as the in-game tutorial is instructing or as the How to Play instruction written on the description of the game page.

Too much brain cells used on level 15. This is a nice puzzle game, the preview mode was very useful. The portals should be more distinctive looking when there are four in a level, so the player could know the points and destinations.

At first the game was difficult, I was more than happy to hit a single target. Then the game feels somewhat addictive, trajectory prediction was really fun, I got a bit comfortable with sniping, but the game still felt difficult, because the spaceship can't turn by itself and the money must be collected at the destroyed target location, I had to skip shopping every time, because of how little I earned.

That last two levels were nightmares. Nice spinning platformer game. The fall from high place effect was a nice touch.

My first run was met with an unlucky soft-lock(enemies stopped spawning and a wave never end). My second run was better, the game felt too easy, so I practiced parrying, and it took me some times to master parrying. Had enough money to unlock more abilities and I didn't find them to be as useful as parrying. So I try saving money, but failed to reach K20000, because sometimes the coins didn't make it to the combat pit.

The game looks very stunning, even if it's unfinished, the game feels like a demo of a demo of a full game.

Nice and simple game, I like the game that you can skip tutorials and know how to play. The first run was enough for me to understand some ideas, and then I think I achieved the best outcome on the second run.