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TheRulerMeasure

830
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A member registered Sep 01, 2021 · View creator page →

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The crossbows were the Most annoying things, especially the ones on the climbable areas, I couldn't tease it and all I had to do was try to get pass it which the chance of successfully avoid it was 5%. I know most of those were on optional paths, but the main path was So short. But the character movement was nice and responsive, the levels were fine but some were too tight. Nice work.

There were so many floors. I tripped on so many objects but I managed to beat the game. Very nice game, thank you for not making it too hard.

Very hard game, I think I wouldn't be able to sleep until I get to see the ending, but I think I need to accept my defeat, I literally spent a bit more than an hour on this. The puzzles were cleverly designed, I like the way that there are more than one way to solve the puzzle, and the collectable items were nice additional challenges.

The robot was very slippery and the batteries at the dead-ends were a bit mean. But thankfully there weren't so much obstacles, I made it to the end in a couple of minutes. Good game.

The Tornado was so chaotic and satisfying. What a fun chess game! The base game was pretty easy, neat introduction. Well done!

I know this is may be how realistically long it takes to destroy a robot with fire. But it took too long, and I could hardly cook two enemies at once, starting new level also didn't refill the fuel😩. But the game looks so cool, there are so many different enemy types.

Nice looking character sprite, but the camera was too zoomed in, the most difficult thing was to predict what was outside the game screen.

This may be a difficult one, but the design choice of the character movement is admirable. Most level designs are also nice.

Best SFX ever! I like the car the most!

Pressed buttons whenever I can, clicked on cards whenever they appear, didn't know what they do, and still don't know. Kept mashing SPACE BAR until, I confusingly got to the credit scene.

Great artworks, great game, the filter looks really good, but would be better if there's an option to disable it.

I completely forgot about Hot Potato game, I didn't follow the tutorial levels clearly and performed exhaust kill every time and time ran out. I learnt that I had to play dirty and pass the potato at last seconds(no wonder why nobody around me mentions ever Hot Potato).

Very polished game, nice idea, thanks for remind me about the Hot Potato.

I tried doing everything I can in the game, I've seen some scenes and the game credit, but I haven't find the password. But the chores gameplay was absolute fire.

Good looking FPS game, the Countess look very nice. I do think the player needs a health label UI, the player couldn't die on one hit so there should be a player's health UI.

The idea seems fun, just need more time to polish certain stuffs, there should be a warning on a location where the sphere will be placed, and the Sphere sometimes went outside the game screen. The spinning pages were fine, but the bullets again needs some heads-up.

I know some of these suggestions were already noted, but there may be not enough time. However, good game.

Happy to see a Vampire Survivors kind of game. It was a bit unease to be stuck with horizontal attack for some time, but that's something I had to earn for, I always wished for many axes.

I couldn't help it. I shot Kim every time while destroying bugs.

Very nice art, nice game. Most look polished. The ghosts were a bit unfairly spawned in front of the player sometimes, but overall this is a good prototype.

I don't know what the red square and fire do, but good puzzles. I'm not sure if the user can restart the level or the only way to restart is to wait for the fuse.

Really good audio, really nice concept, I've been trying to make something like this, but there's no way to make easy for the player, especially the communications. I couldn't progress very much and only ran around in circle, got the same note every time. However, this gives a good horror experience, I wasn't even mad getting defeated in this game.

Good looking retro game, it took me a bit to master the grappling hook. After that, I then try to improve my best time. My best time was 1.16.

I had escaped and had a slimy day. The game was pretty easy and the upgrades hardly appear, I hardly noticed any changes. But the sprites look cute, nice drawing.

Really nice turn-base action, the friendly fire system really add fun to the game. This reminded me of Fights in Tight Spaces. My score was 28750.

I mistakenly treated block as parry at first. After I started holding block, the game got easier. I beat all 5 phases. Simple and fun game as always.

A nice short game, nice and responsive platformer controls. My best time was 19.14.

A bit sophisticated on the first run and my second run was also no luck. It was impossible to collect the blueberry and I couldn't find anyway to command my army, they all ran to the opposite side where the boss was.

But there were so much amazing stuff in the game, even though it may be impossible to perfect everything, overall the game looks amazing, bread and cherry battle very creative.

The difficulty spiked so high after the 2nd-3rd level, maybe that's something to be expected from a short puzzle game. But the Neko is soo adorable, I sacrificed my brainpower for the Neko, I completed the game after a half an hour. Very cute game🐱.

Those plants had such funny voices. Really nice strategy game, the balance may not be perfect, but the difficulty curve was well moderated. Stage 10 was hardest, a bit harder than stage 11 for me. And I think the small ones should have different team colors, sometimes I didn't know that there were enemies more than friendlies at one spot and I got big damage spike and instantly lose. Overall, great game.

Recruited many thugs indefinitely, I was untouchable, and the only way to end the game is to break the game. Fun game.

Very cool! Very nice combat design, I'm enjoying this so much. Very fluid and responsive.

What a difficult platformer game. I could not complete it all, but those aliens were so funny, I like the sound when they fell.

Very nice work, the game may be a little bit slow, I found challenge after wave 19, it was fun and I managed to buy everything from the shop.

The music is so Tough, I jumped every time when the bass boosted. The gameplay part was fine, the challenge escalated appropriately.

I got addicted to this, raged every time when double red circles appeared on evac points, I couldn't complete any achievements and my best score were 144. Very good game, I sometimes wished that the randomness could be altered to my favor a bit.

I had a bit too much expectation in this game since I witnessed juiciness in visuals and sounds of this game. The game could use some adjustment, the challenge could escalate a bit sooner and the special ability could have a bit more power, the current state of the game may not have a perfect value, but I believe it is close to be a very great work.

There was a bit of technical difficulty on my part before able to properly play the game. The game put the player in a level first and the level didn't load fast enough and the player ended up in a floor. I switched browsers and hoped for luck until I finally got it.

The game look nice and creative, I like the puzzles, was a bit trouble commanding the little guy, but I could beat the game in the end.

What an unexpected twist. I finished both normal and hard mode. Both scenes look really nice.

Tough beats. I think I defeated 3 bosses, they hit so hard. The music may be the very best thing in this game, I'm glad you were able to get it in. However, the combat needs a bit of an improvement, it wasn't that bad, but sometimes it wasn't clear whether the hit actually registered or not or if the player got hit.

Really Challenge, good to see a bullethell game here. The post-processing is a bit eye straining but also cool and creative. The teleporting boss was really annoying, I only found 11 bosses.

Nice and simple game, the little guys were moving and waving, they felt alive. I got applause even when I scored 0.

The game felt too easy, and maybe have some unfinished features, but it's well playable, good job.