Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheRulerMeasure

627
Posts
1
Topics
37
Followers
8
Following
A member registered Sep 01, 2021 · View creator page →

Creator of

Recent community posts

I could click on the graph thing and complete platformer sections, but I don't understand what's this game is trying to communicate. How does the platformer levels were created and what's the money is for?

However, that is a fancy way of entering a platformer level. The artstyle is nice and simple. If a wall of "How to play" is unwanted, a few input instructions would be great, just to know what to press at some parts of the game.

Very large pixels game.

I could increase the score for infinitely after completed a few loops.

That's an absolute Bitmas Tree. Good job.

Very nice, very addicting. I beat easy mode and hard mode. The game is very satisfying.

It seems like a challenging game, but then I learned that I can make very little mistakes if I offer 4 items every time.

The amount of visual and sound effects are spectacular. Very engaging.

I'm not a very good detective. But I accused the correct person only once, and there were 2 people left.

This is a good game, good visual, and the music sounds beautifully broken.

The sound it makes🤖, That's the best thing ever. The changing palette and music are really fit. The gameplay is fun, I had to rest my cursor and hope that it wants the one I'm expecting when it gets faster.

Stacking boxes taking too long sometimes, but the game looks very polished.

Very intense armored vehicle combat. The missile is a bit hard to predict the shot, but landing a hit feels really nice.

I did all spells, it's nice to take a walk in different kinds of environments. I think I like the night spell the most.

Best intro ever, the game is pretty simple and well done, it's nice to play a platformer without so much obstacles. There seem to be some puzzles in the game like the pipes puzzle, I think it would be great if there are more light puzzles.

Nice and simple puzzles, very relaxing. The story is also nice. The game look really nice, but I think it would be better if there are some more particle effects.

I like the blur filter, it is really clever for the gameplay and beautiful.

Stealth mechanics in this game isn't so bad. I barely use the bear traps, but the levels are still beatable.

It was hard for me at first, but then I was reminded about the throwing mechanics, and I went through serval more days with profit by throwing pumpkins, knives, and pies.

Very well done, the gameplay is very simple and very well put. I really like the way some NPCs are moving and cars are honking, these make the game look very lively.

Challenging game, the non-stop attacks and the active contact damage are the main challenges for me to find the opportunity to strike. Most time, I had to strike the area where the enemy is going to end up, instead of strike the area where the enemy is, while it's in motion. The hit feedbacks are clear, but more(hit flashes, hit particles) would be better. The player attack direction is misaligned with the cursor, if the direction isn't altered, there's no need for the attack direction indication at all.

But all others seem fine, the amount of artworks are a lot and music is nice. I hope that I provided some useful infos.

Defeat the Tree to prevent winter approaching early, this is an absolute cinema game.

I like the way every NPCs in this game feel kind of like gaslighting. I know what the story is trying to convey, but it's fun to think that with how lacking the story is to begin with.

The gameplay is nice and simple. The platforms, the cloud, and the houses are well placed.

The overall Isn't very bad. However, my experience was kind of "interacting with the game mechanics" rather than immerse in it. But I think this is somewhat an acceptable level for a prototype, I understand the difficulty of achieving the level of "living in a simulation".

And also, having different builds of your game is ideal for ones who may have trouble running your game(I had to change the browser twice).

The gameplay feels well balanced and fun. The special events are also nice addition to the game. I think the game would look nicer with some more particle effects.

Easy puzzle, nice audio, and a very touching story.

The amount of creativity is over the top. This is the accurate portray of the horror of getting stuck in a toilet room.

Fun platformer game. It's easy to get start and play, level designs are fine, but I think the movement is a bit slippery.

Yes, I enjoy fighting for candies. Artwork looks good even though each got only one frame, a bit more rotation and scaling would be better. The combat is pretty much move and attack, but it satisfying to see candies explode out.

I though the reward would be rick r.

Good game.

Looks really good, the gameplay is well done. But there are at some points, the platform feels a bit too far/high to reach and had me thinking "if that's the path I should be going?". 

Look nice! The environment looks very haunted, I'm curious what kind of gameplay this would have.

I like how the game look very much, it looks polished. The puzzles are easy, but I think the health system does prevent the player from trying out stuffs a bit.

Playing with physics is always fun, even though its a little difficult to control, but it's fun to see things flying. Everything in this game is good looking, but I find it a bit hard to look for the orange ball sometimes.

It's nice to have a prototype even though there's not so much in it.

I wish there were more. This prototype looks like a good start. The game viewport is a bit unmatched to the canvas, it's not a very big deal because this only occur on one scene.

A chonk bird is in love with death🐦. The BEst story ever.

What I like the most in this game would be the expression of the character, really well done.

It's nice to explore and find clues to progress, This game may not have so much, but it's just enough and I enjoyed it.

Despite such technical difficulties, I did managed to beat the game. However, this prototype seems attention deserving.

One of the game that doesn't need so much tutorial to make me understand the game, very nice. The puzzles are simple and fun. The visual effects are a bit too much especially the crt effects and blooms. Thanks for putting those effect toggles in the settings even though they're not working.

This feels uncomfortable, not the artwork but the character movement. If it is meant to give sticky movement feeling then I Don't think this would do. The grappling hook helps a little, but not so much because it doesn't work on some surfaces and it can't go through a pickable item. I don't know the win condition of this game, the only outcome I get are death and death by acid.

But all the technical aspect aside, good art, good audio.

A nice way to introduce to a game mechanic, I wish there are more.

Challenging puzzles, I struggle with last couple levels because of how difficult it is and last character was hard to understand. But I think these are fine puzzles and I completed all levels.