Very admirable puzzle design, and I think it was made easy for a reason, I could set limits for myself anyway. The lighting look very nice, as well as other assets.
TheRulerMeasure
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Tried to start the game not realizing that the start button is at the edge of the screen and there is no full-screen button. The story is interesting, but I wasn't sure who's talking sometimes, maybe that's intentional. The instruction was hard to follow at first, but then I could make it through the early game. The battle sections are long, because I wasn't so accurate and not sure if I could aim better. And then I completed the game.
Didn't know how to progress before a bit of a walk through guide. The walk through advantage is nice, but it would be better if the game itself has clear instructions. The character movement is good, but they fall too slow sometimes. The combat is easy enough.
Overall, good looking game, not too challenging.
I had a nice exploring and gaining new abilities, even though the glide was barely needed. Curiously interact stuffs and interact them again had me ending the game early bug. Played the second time, trying so hard Not to trigger any more immersion breaking bug, but the inevitable happened in the end.
A good looking game, nice art, nice bloom, they all look nice with then environment and everything.
Nice introduction to the story and mechanics, a good team-work game, easy to understand. Traveled back and forth a bit to find keys to progress, missed some platform due to not able to approximate the platform collider and the sprite accurately. Encountered little bugs(not insects) and then some soft-locks. In the end I couldn't progress further due to not being able to reach the next platform.
The game is very beautiful, a drop of paint could make the game look better, because most of the game are already good looking.
The game feels so vast and as I played I knew that I may be lost. And I was right, I got lost after getting one ability. I admire the attempt in the design and I know how difficult it is to idea the good exploring system. The platforming gameplay is good, but sometimes it require a bit much precision.
I could click on the graph thing and complete platformer sections, but I don't understand what's this game is trying to communicate. How does the platformer levels were created and what's the money is for?
However, that is a fancy way of entering a platformer level. The artstyle is nice and simple. If a wall of "How to play" is unwanted, a few input instructions would be great, just to know what to press at some parts of the game.


































































