Game felt surprisingly well, I didn't expect a Geometry Dash level. The label and buttons moved with the player character, felt a bit like debug elements, I don't know if those were intentional. I completed the game without skipping a single level, and one level without a retry.
TheRulerMeasure
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This feel like the level design and the objective go Against the selling point of the game(greatly). Items were hard to spot and slowing down felt wrong doing so. The first level was fun to move around, but the objectives were killjoy, the second level felt like funs were taken away.
Overall, the game is looks undeniably polished, and I know that, the game balance isn't something to expect from a fresh build. If there will be an improvement, I would really like to look forward to it.
What a lovely story, this is a fine plant survivor twin-stick shooter game. I had an urge to wipe out a group of plants, but my attacks are so small, there should be some size upgrades. The most annoying ones would be the sunflower. I could just rush to the end being pacifism, but I wanted to experience some Vampire Survivors.
Very well time manipulation combat. The feeling of being thrown right into the battle without a main menu or tutorials is such classic. Took a bit of time to get to know the game. I can't stop making the enemy bounce back at me and take my health. And the top-left corner isn't the place to rest because the enemy respawn there.
However, this is a fun turn-base game. So many abilities to experiment with.
What if you want to win, but the police says "You just said random stuff.".
The environment and the atmosphere is really nice. I don't see why the game needs jumping and gravity, and I did fell off the world in one scene, maybe falling off the world is a funny secret. The rain in winter made me felt something I can't describe. The Windows pop-up things were also added to that indescribable feeling. The inventory as a trash bin too. These aren't so bad, they seem surprisingly fit for some reason.
I'm embarrassed to admit that I couldn't beat the boss, even in beginner difficulty. Missing an attack felt like a death sentence with all the minions and Permanent projectiles(disappear only when they hit the player for some reason), the survival chance were near zero every time.
The looks really good by the way. Nice and responsive, easy to understand combat.
Tried to start the game not realizing that the start button is at the edge of the screen and there is no full-screen button. The story is interesting, but I wasn't sure who's talking sometimes, maybe that's intentional. The instruction was hard to follow at first, but then I could make it through the early game. The battle sections are long, because I wasn't so accurate and not sure if I could aim better. And then I completed the game.
Didn't know how to progress before a bit of a walk through guide. The walk through advantage is nice, but it would be better if the game itself has clear instructions. The character movement is good, but they fall too slow sometimes. The combat is easy enough.
Overall, good looking game, not too challenging.
I had a nice exploring and gaining new abilities, even though the glide was barely needed. Curiously interact stuffs and interact them again had me ending the game early bug. Played the second time, trying so hard Not to trigger any more immersion breaking bug, but the inevitable happened in the end.
A good looking game, nice art, nice bloom, they all look nice with then environment and everything.
Nice introduction to the story and mechanics, a good team-work game, easy to understand. Traveled back and forth a bit to find keys to progress, missed some platform due to not able to approximate the platform collider and the sprite accurately. Encountered little bugs(not insects) and then some soft-locks. In the end I couldn't progress further due to not being able to reach the next platform.
The game is very beautiful, a drop of paint could make the game look better, because most of the game are already good looking.
The game feels so vast and as I played I knew that I may be lost. And I was right, I got lost after getting one ability. I admire the attempt in the design and I know how difficult it is to idea the good exploring system. The platforming gameplay is good, but sometimes it require a bit much precision.




































































