The crossbows were the Most annoying things, especially the ones on the climbable areas, I couldn't tease it and all I had to do was try to get pass it which the chance of successfully avoid it was 5%. I know most of those were on optional paths, but the main path was So short. But the character movement was nice and responsive, the levels were fine but some were too tight. Nice work.
TheRulerMeasure
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Very hard game, I think I wouldn't be able to sleep until I get to see the ending, but I think I need to accept my defeat, I literally spent a bit more than an hour on this. The puzzles were cleverly designed, I like the way that there are more than one way to solve the puzzle, and the collectable items were nice additional challenges.
Pressed buttons whenever I can, clicked on cards whenever they appear, didn't know what they do, and still don't know. Kept mashing SPACE BAR until, I confusingly got to the credit scene.
Great artworks, great game, the filter looks really good, but would be better if there's an option to disable it.
I completely forgot about Hot Potato game, I didn't follow the tutorial levels clearly and performed exhaust kill every time and time ran out. I learnt that I had to play dirty and pass the potato at last seconds(no wonder why nobody around me mentions ever Hot Potato).
Very polished game, nice idea, thanks for remind me about the Hot Potato.
The idea seems fun, just need more time to polish certain stuffs, there should be a warning on a location where the sphere will be placed, and the Sphere sometimes went outside the game screen. The spinning pages were fine, but the bullets again needs some heads-up.
I know some of these suggestions were already noted, but there may be not enough time. However, good game.
Really good audio, really nice concept, I've been trying to make something like this, but there's no way to make easy for the player, especially the communications. I couldn't progress very much and only ran around in circle, got the same note every time. However, this gives a good horror experience, I wasn't even mad getting defeated in this game.
A bit sophisticated on the first run and my second run was also no luck. It was impossible to collect the blueberry and I couldn't find anyway to command my army, they all ran to the opposite side where the boss was.
But there were so much amazing stuff in the game, even though it may be impossible to perfect everything, overall the game looks amazing, bread and cherry battle very creative.
Those plants had such funny voices. Really nice strategy game, the balance may not be perfect, but the difficulty curve was well moderated. Stage 10 was hardest, a bit harder than stage 11 for me. And I think the small ones should have different team colors, sometimes I didn't know that there were enemies more than friendlies at one spot and I got big damage spike and instantly lose. Overall, great game.
I had a bit too much expectation in this game since I witnessed juiciness in visuals and sounds of this game. The game could use some adjustment, the challenge could escalate a bit sooner and the special ability could have a bit more power, the current state of the game may not have a perfect value, but I believe it is close to be a very great work.
There was a bit of technical difficulty on my part before able to properly play the game. The game put the player in a level first and the level didn't load fast enough and the player ended up in a floor. I switched browsers and hoped for luck until I finally got it.
The game look nice and creative, I like the puzzles, was a bit trouble commanding the little guy, but I could beat the game in the end.
Tough beats. I think I defeated 3 bosses, they hit so hard. The music may be the very best thing in this game, I'm glad you were able to get it in. However, the combat needs a bit of an improvement, it wasn't that bad, but sometimes it wasn't clear whether the hit actually registered or not or if the player got hit.















































































