Very interesting concept, I may be bad at vocabularies, but I beat all except the dragon. This was fun.
TheRulerMeasure
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I sheared those herd like a hurricane, produced thousand yarns per second, and finally broke the count.
Really nice progressive game, the piano and string sound effects really works with shearing mood. I do feel like the yarns could be use to buy more than just more hands, Could be re-roll or upgrade a hand kind of items.
Nice mix between brain storming puzzles and agility sections, The bridge puzzle was the most difficult and one of my favorite, the last level was extremely long, but I beat it and I felt so much weight lifted from my shoulder.
Things I don't like would be the trapdoor and the pit hitboxes, I only set one toe on it, and it just considered me fell. The pit can just be invisible walls, so any puzzles involve getting close to the ledge would be more convenient. And I think all character's collision can be at the center, because all characters are one block tall anyway.
Was hard to find items game, I had to make a couple more returns to find keys and figure where to use it to be able to progress. The shock attack was nice, I like the way that it just knockout an enemy for a short while instead of taking them out. Then I found an exit after some time.
Good looking environment, The placement of the assets are appropriate.
Very awesome, so much flashes, effects are overwhelming. The character movement feels so smooth and fluid, but the last level was a bit mean, there may be variable jump height and coyote time, but the game shouldn't demand such accuracy, I had to shorten my shortened jump held time to made it through that one stage.
Very hard game, this may be one of the game that makes the player hates parrying. Pressing a button at the right time has been a thing for rhythm games and some other games, and I do believe there should be windows for Imperfections just like most rhythm games. I mostly parried imperfectly and the punishment was the same as taking a normal damage. Attacking an enemy feels very difficult, I feel like the arcade player wouldn't even get a chance to beat the final boss.
But the game is somewhat addictive. The amount of polishes are things that made me replayed the game multiple times.
The game feels surprisingly balanced. I though I could exploit by melee attacking enemies forever, but they always being able to do damage no matter what, and those moments where the abilities are necessary. I do want to use the shockwave more often, but the strong ability cost a lot.
Overall, the game is well balanced, the visual is good, but more would be better, and I like those footstep sounds.
Looks polished, and cool. The main ability feels very zappy, but a bit out of control, the feeling of accidently dash into the trap was very shocking, even more shocking is when there are easy chances for both the player's character and the enemy to get destroyed after dashed into them.
All the technical issues aside, this game do look interesting, expecting to see more in the future.
I speedran through one level, didn't take out any enemies, then I completed the game not knowing the game was that short. So I restarted the game, tried take out enemies, and found out that it was possible. The player's slingshot was too slow and the enemies are fast, these were factors that make me think that the combat option was risky and wasn't worth attempting. Could use some mindless dummy NPCs moving back and forth in a level, so that the player may find some uses for a slingshot.
However, the art look very good, and story is somewhat text-walled, music and sounds are fine. Good.
Spawned into the game, tried to move, didn't realize that the character moved until I saw the wall. Mistaken the enemies from collectables, ended up collecting a couple of enemies instead of dust.
But, it was pretty satisfying to see evolving and faster progressions, I though it would take very long to complete the game.
There seem to be so much in this game and I could see so much effort was put into it, but the technical and performance issues are the things that prevent me from experiencing it all. The view overshoots all the time while trying to look around, and I only get 13-20 FPS.
From the premise, I could say this may be a game for me, but not a game for my current device, as my PC isn't very good. And custom engine is very interesting and all. I hope my performance feedback be useful for you.
This feel like the level design and the objective go Against the selling point of the game(greatly). Items were hard to spot and slowing down felt wrong doing so. The first level was fun to move around, but the objectives were killjoy, the second level felt like funs were taken away.
Overall, the game is looks undeniably polished, and I know that, the game balance isn't something to expect from a fresh build. If there will be an improvement, I would really like to look forward to it.







































































