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TheRulerMeasure

670
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A member registered Sep 01, 2021 · View creator page →

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Game felt surprisingly well, I didn't expect a Geometry Dash level. The label and buttons moved with the player character, felt a bit like debug elements, I don't know if those were intentional. I completed the game without skipping a single level, and one level without a retry.

This feel like the level design and the objective go Against the selling point of the game(greatly). Items were hard to spot and slowing down felt wrong doing so. The first level was fun to move around, but the objectives were killjoy, the second level felt like funs were taken away.

Overall, the game is looks undeniably polished, and I know that, the game balance isn't something to expect from a fresh build. If there will be an improvement, I would really like to look forward to it.

Very nice platforming controls, but the obstacles are very unforgiving. It also very hard to see the spikes because of the filter that can't be disabled. I think even without the filter, it would still be difficult.

Overall, the platforming controls are very good, difficult levels, weird filter.

I got it, I read other comments. I wasn't thinking that it require more words.

Gotta love the only guy who chose to stay with the Bomb, even though he knew that, he will be disintegrated one day, and yet he sold rods instead of supplied them for free.

Starting the game with the clock ticking is a little too sudden. But I could manage it with the enough provided guides.

Solid puzzle game, every time I passed the stage, I tried to see what the pattern on the transition screen was trying to say. I only got two stars in one level but three stars for the rest. Good game.

Very nice playable screen transition section. In one level, it was so frustrating, I wasn't ready for flappy-bird gameplay.

However, very good looking game.

What a lovely story, this is a fine plant survivor twin-stick shooter game. I had an urge to wipe out a group of plants, but my attacks are so small, there should be some size upgrades. The most annoying ones would be the sunflower. I could just rush to the end being pacifism, but I wanted to experience some Vampire Survivors.

That was a good cutscene, then game starts without informing that the cutscene's over. The platformer gameplay is nice and I think the coyote-time accidently became double jump.

Very well time manipulation combat. The feeling of being thrown right into the battle without a main menu or tutorials is such classic. Took a bit of time to get to know the game. I can't stop making the enemy bounce back at me and take my health. And the top-left corner isn't the place to rest because the enemy respawn there.

However, this is a fun turn-base game. So many abilities to experiment with.

I though, those are fishes in the water(or is it).

A fun short game,, not so surprisingly challenge.

What if you want to win, but the police says "You just said random stuff.".

The environment and the atmosphere is really nice. I don't see why the game needs jumping and gravity, and I did fell off the world in one scene, maybe falling off the world is a funny secret. The rain in winter made me felt something I can't describe. The Windows pop-up things were also added to that indescribable feeling. The inventory as a trash bin too. These aren't so bad, they seem surprisingly fit for some reason.

This is really creative, The level of communication in these arts are over the top. Nice work.

I've beaten the beginner difficulty. I had to Eat projectiles safely.

Nice idea, forcing to play a different character mid-combat feels too sudden, maybe a big hitpause would help me adapt better with the change.

I'm embarrassed to admit that I couldn't beat the boss, even in beginner difficulty. Missing an attack felt like a death sentence with all the minions and Permanent projectiles(disappear only when they hit the player for some reason), the survival chance were near zero every time.

The looks really good by the way. Nice and responsive, easy to understand combat.

Bunny fights vegetables, and fight more vegetables, and those legs So long. The game is difficult and hard to control especially in combat. The character scale kept changing and I was unsure where and when to attack.

Incredible twists, it's fun to play and see the environment evolving, and improving, and glitching out. But some areas are too long, I failed too many times even though the game gets easier after failing, the amount of retries were still too much for me to stay in the flow.

Very admirable puzzle design, and I think it was made easy for a reason, I could set limits for myself anyway. The lighting look very nice, as well as other assets.

I'm happily sharing the light forward-facing rotating fish with others. I always feel fascinated by how the world around gets brighter and brighter. And how the ending feels impactful.

I almost got stuck at one point, because I didn't know that I had double jump ability. It's good that the game contains less texts and no User Interfaces, and I'm sure that there should be a way to make recognitions with such limitations.

I like the music in this game the most. It fits really well.

I'm happy that I was able to finish the first mission by myself. It was difficult at first, but after a bit of guild I was able to get better scores. With my best ability, I could get past mission #6. I enjoyed this very much.

Tried to start the game not realizing that the start button is at the edge of the screen and there is no full-screen button. The story is interesting, but I wasn't sure who's talking sometimes, maybe that's intentional. The instruction was hard to follow at first, but then I could make it through the early game. The battle sections are long, because I wasn't so accurate and not sure if I could aim better. And then I completed the game.

Didn't know how to progress before a bit of a walk through guide. The walk through advantage is nice, but it would be better if the game itself has clear instructions. The character movement is good, but they fall too slow sometimes. The combat is easy enough.

Overall, good looking game, not too challenging.

I had a nice exploring and gaining new abilities, even though the glide was barely needed. Curiously interact stuffs and interact them again had me ending the game early bug. Played the second time, trying so hard Not to trigger any more immersion breaking bug, but the inevitable happened in the end.

A good looking game, nice art, nice bloom, they all look nice with then environment and everything.

I may not be a fan of these type of cookie launching angles, but the city lights turning on gives an absolute warm feeling. I cleared all the fogs and I think there was no more to the game. Well done.

Nice introduction to the story and mechanics, a good team-work game, easy to understand. Traveled back and forth a bit to find keys to progress, missed some platform due to not able to approximate the platform collider and the sprite accurately. Encountered little bugs(not insects) and then some soft-locks. In the end I couldn't progress further due to not being able to reach the next platform.

The game is very beautiful, a drop of paint could make the game look better, because most of the game are already good looking.

Beautiful game, the interaction and the visual in this game are so well-put together. Every scenes look amazing.

The puzzle seems fine, it feels like buttons and doors puzzle. Characters keep getting stuck walking on flat floor and had to jump most times, but not very comfortable. The last level is the hardest, failed many times but its good that the game has level selection.

Snow ball falling, ball looks like styrofoam, they even get stuck under the tree green and the platform green.

Thanks for your kind words.

Before the posing, there are so many difficult parts like rigging and skin binding stuffs. And the rotation is very easy, you can just rotate everything or just move the camera around.

I hope you good luck learning what you want to achieve.

Good story, a character making presents for neighbors, what a kind-hearted person. The shopping mini-game and the drawing sections are nice.

Made ways through mountains, valleys, and creatures. Erased self and creatures, and the balance was restored. Good looking game, the scenes look beautiful.

The game feels so vast and as I played I knew that I may be lost. And I was right, I got lost after getting one ability. I admire the attempt in the design and I know how difficult it is to idea the good exploring system. The platforming gameplay is good, but sometimes it require a bit much precision.

Very intense battle. Defeating a bigger opponent is indeed a good offering. It would be more intense if there are a bit more visual effects.

Everything looks so frozen icy, even birds are frozen in the air. The game is nice and simple, well done.

The cutscene is the most well made section in the entire game. The gameplay is very good, confusing, and ear exploding. I got lost, screen turn black, and nothing more. This is an absolute psychological horror.

Nice silhouettes, all scenes look well done. Some sprites move too little and a bit hard to spot, but I only lost 2 times for my first game.

I think, I'm not much of a text adventurer. I got nothing but the game over. But the stories seem interesting.

Good puzzles, I had to go slow-motion in most levels.