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TheRulerMeasure

652
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A member registered Sep 01, 2021 · View creator page →

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Very admirable puzzle design, and I think it was made easy for a reason, I could set limits for myself anyway. The lighting look very nice, as well as other assets.

I'm happily sharing the light forward-facing rotating fish with others. I always feel fascinated by how the world around gets brighter and brighter. And how the ending feels impactful.

I almost got stuck at one point, because I didn't know that I had double jump ability. It's good that the game contains less texts and no User Interfaces, and I'm sure that there should be a way to make recognitions with such limitations.

I like the music in this game the most. It fits really well.

I'm happy that I was able to finish the first mission by myself. It was difficult at first, but after a bit of guild I was able to get better scores. With my best ability, I could get past mission #6. I enjoyed this very much.

Tried to start the game not realizing that the start button is at the edge of the screen and there is no full-screen button. The story is interesting, but I wasn't sure who's talking sometimes, maybe that's intentional. The instruction was hard to follow at first, but then I could make it through the early game. The battle sections are long, because I wasn't so accurate and not sure if I could aim better. And then I completed the game.

Didn't know how to progress before a bit of a walk through guide. The walk through advantage is nice, but it would be better if the game itself has clear instructions. The character movement is good, but they fall too slow sometimes. The combat is easy enough.

Overall, good looking game, not too challenging.

I had a nice exploring and gaining new abilities, even though the glide was barely needed. Curiously interact stuffs and interact them again had me ending the game early bug. Played the second time, trying so hard Not to trigger any more immersion breaking bug, but the inevitable happened in the end.

A good looking game, nice art, nice bloom, they all look nice with then environment and everything.

I may not be a fan of these type of cookie launching angles, but the city lights turning on gives an absolute warm feeling. I cleared all the fogs and I think there was no more to the game. Well done.

Nice introduction to the story and mechanics, a good team-work game, easy to understand. Traveled back and forth a bit to find keys to progress, missed some platform due to not able to approximate the platform collider and the sprite accurately. Encountered little bugs(not insects) and then some soft-locks. In the end I couldn't progress further due to not being able to reach the next platform.

The game is very beautiful, a drop of paint could make the game look better, because most of the game are already good looking.

Beautiful game, the interaction and the visual in this game are so well-put together. Every scenes look amazing.

The puzzle seems fine, it feels like buttons and doors puzzle. Characters keep getting stuck walking on flat floor and had to jump most times, but not very comfortable. The last level is the hardest, failed many times but its good that the game has level selection.

Snow ball falling, ball looks like styrofoam, they even get stuck under the tree green and the platform green.

Thanks for your kind words.

Before the posing, there are so many difficult parts like rigging and skin binding stuffs. And the rotation is very easy, you can just rotate everything or just move the camera around.

I hope you good luck learning what you want to achieve.

Good story, a character making presents for neighbors, what a kind-hearted person. The shopping mini-game and the drawing sections are nice.

Made ways through mountains, valleys, and creatures. Erased self and creatures, and the balance was restored. Good looking game, the scenes look beautiful.

The game feels so vast and as I played I knew that I may be lost. And I was right, I got lost after getting one ability. I admire the attempt in the design and I know how difficult it is to idea the good exploring system. The platforming gameplay is good, but sometimes it require a bit much precision.

Very intense battle. Defeating a bigger opponent is indeed a good offering. It would be more intense if there are a bit more visual effects.

Everything looks so frozen icy, even birds are frozen in the air. The game is nice and simple, well done.

The cutscene is the most well made section in the entire game. The gameplay is very good, confusing, and ear exploding. I got lost, screen turn black, and nothing more. This is an absolute psychological horror.

Nice silhouettes, all scenes look well done. Some sprites move too little and a bit hard to spot, but I only lost 2 times for my first game.

I think, I'm not much of a text adventurer. I got nothing but the game over. But the stories seem interesting.

Good puzzles, I had to go slow-motion in most levels.

The responses of those characters very well done, when they're given the correct/wrong items.

I like how there's a little stealth section and moveable crowd in one room. That one room seems like the only obstacles in the game, but all are fine. And I think I've got all the endings.

Most challenging. Especially the last part. This game makes my hand hurt, but I've beaten the final part. Very nice visuals, I really like the dither effect when fading in/out.

I could click on the graph thing and complete platformer sections, but I don't understand what's this game is trying to communicate. How does the platformer levels were created and what's the money is for?

However, that is a fancy way of entering a platformer level. The artstyle is nice and simple. If a wall of "How to play" is unwanted, a few input instructions would be great, just to know what to press at some parts of the game.

Very large pixels game.

I could increase the score for infinitely after completed a few loops.

That's an absolute Bitmas Tree. Good job.

Very nice, very addicting. I beat easy mode and hard mode. The game is very satisfying.

It seems like a challenging game, but then I learned that I can make very little mistakes if I offer 4 items every time.

The amount of visual and sound effects are spectacular. Very engaging.

I'm not a very good detective. But I accused the correct person only once, and there were 2 people left.

This is a good game, good visual, and the music sounds beautifully broken.

The sound it makes🤖, That's the best thing ever. The changing palette and music are really fit. The gameplay is fun, I had to rest my cursor and hope that it wants the one I'm expecting when it gets faster.

Stacking boxes taking too long sometimes, but the game looks very polished.

Very intense armored vehicle combat. The missile is a bit hard to predict the shot, but landing a hit feels really nice.

I did all spells, it's nice to take a walk in different kinds of environments. I think I like the night spell the most.

Best intro ever, the game is pretty simple and well done, it's nice to play a platformer without so much obstacles. There seem to be some puzzles in the game like the pipes puzzle, I think it would be great if there are more light puzzles.

Nice and simple puzzles, very relaxing. The story is also nice. The game look really nice, but I think it would be better if there are some more particle effects.

I like the blur filter, it is really clever for the gameplay and beautiful.

Stealth mechanics in this game isn't so bad. I barely use the bear traps, but the levels are still beatable.

It was hard for me at first, but then I was reminded about the throwing mechanics, and I went through serval more days with profit by throwing pumpkins, knives, and pies.