a bit hard to master movement, but then I got rank A multiple times.
TheRulerMeasure
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Really really wonderful game, I felt like playing on a ps2. There were some parts that I got stuck, but thankfully there's a full walkthrough video, I wasn't aware of the importance of the collectable gems, but recollecting them a second time wasn't much of a trouble. And finally I got to the credits room.
There are some elements that I forgot and/or missed during my run, and playing the game with walkthrough video on my side isn't my thing. Since jumping and high-jump are ones of the focus of the game, it should allow Holding jump input for easier continuous jump(I know that there's a jump anticipation feature), and there should be tutorial and reminders about high-jump at a place where the player potentially need(there's an Only high-jump reminder placed in a LATE game section).
Overall, a very polished game, I see so much hard work put into this, a near perfect piece of art.
Healed enemies, then damaged self, I'm so good at this game. The game was fast enough to make me mistakenly use my rounds. It was funny and pretty creative. And I really like the character design. But sometimes the enemy spawned without warning, and the surprise bomb went off just by player running pass the door.
I love the maze. Mini-games concept is good and the questionnaire part really fits the gameshow vibe. I beat the game first try with very little bit of health. Back to try the game again, hoping to find More to the game, even in the main menu. Interesting stuff happened, but I couldn't proceed further, I may not be much of a secrets hunter.
Good game. So much potentials, interested to see more, very curious to find out what such amount of developers would create.
I served her pure water first few times, got scolded for not knowing stuff. Wow, this game is Very serious. Then I went through series of trial and errors, finally she said "pretty good".
Very nice artworks, the game looks very Playstation. The pouring mechanic is well accurate, but the shaking and grinding felt a bit off, may be they aren't that important.
I'm not ready for the Path of Pain gameplay. I think this is Ten times harder than that. With my best ability, I could only made it through the first two rooms and that's it.
The movement felt well responsive, I like so many features of it, but the obstacles were too much. I can see that this could be a game for some hardcore platformer players, very nice.
Thank you and rest of the very early play testers.
I've pushed an Update, hoping to have a more Clear UI feedback about the game progression.
The White Arrow shows the progress gaining, and the Red Arrow shows the loss of progress.
I also add a bit of description on How to Play section on the page.
Thank you again for a quick and swift feedback that allows me to fix the submission before the jam submission lock. Please try again if you don't mind.
At first the game was difficult, I was more than happy to hit a single target. Then the game feels somewhat addictive, trajectory prediction was really fun, I got a bit comfortable with sniping, but the game still felt difficult, because the spaceship can't turn by itself and the money must be collected at the destroyed target location, I had to skip shopping every time, because of how little I earned.
My first run was met with an unlucky soft-lock(enemies stopped spawning and a wave never end). My second run was better, the game felt too easy, so I practiced parrying, and it took me some times to master parrying. Had enough money to unlock more abilities and I didn't find them to be as useful as parrying. So I try saving money, but failed to reach K20000, because sometimes the coins didn't make it to the combat pit.
The game looks very stunning, even if it's unfinished, the game feels like a demo of a demo of a full game.














































































