I'm so happy that I beat the Hard difficulty without restarting on my First try. The game was well challenging and fun. The visual was fine, but the color codes were a bit too similar. Projectiles, pickups, and I do understand why there was an option to disable particles.
TheRulerMeasure
Creator of
Recent community posts
Funny game, the beat was so intense. The game feels fun to play and the theme interpretation is nice. A little note on the platform specific issue, try not to hard-code CTRL key input especially for a web-only game, most browsers have tab commands bound to input combinations(CTRL+W closes the current tab for example) that has CTRL key in it.
Very happy to see difficulties selection menu, I beat the game on Normal, and tried Ultra difficulty, but could only reached the boss. I wasn't so comfortable with normalized movement, the movement also felt too slow, so I was mostly move up/down without firing. I had fun playing, the boss section was really nice.
The game was extremely hard, the boss's health barely moved by a pixel. The ability was fine, but there was so little and can't gain more in the boss section(maybe there is but I wasn't skilled enough to see the whole thing). The theme interpretation in this game seems as fine as a text.
However, very nice art, the most I like in this game would be the character designs. And the UI hand putting/taping animation is so creative.
The second battle was a bit more creative, and the last battle was quiet a challenge.
I think the very last scene was just music or it was supposed to be the credits?
The music must be the best selling point of the game, I really like the flute instrument in this game, my mood shifts every time when I hear it.
It's fun to discover new flowers. The UI is very big, but it's nice that the game is very mobile friendly. It's a bit frustrating that the storm, wind, and rain are sometimes occur for longer than 3 days, but that's a nice bit of challenge, just a bit unbalanced. And the music fits the vibe totally.
Such unexpecting changes in genre. There were so much in this game, I quickly get back to my controller a few times, surprised that the game wasn't end yet.
The platformer gameplay was fine, but would be better with a little more vfx, giving an approximate visual of the melee attack(bite attack) could hint a safe distance between the character and the enemy. And I got stuck at the projectile deflecting part for too long, not knowing that bite attack makes better deflecting than other attacks.
I sheared those herd like a hurricane, produced thousand yarns per second, and finally broke the count.
Really nice progressive game, the piano and string sound effects really works with shearing mood. I do feel like the yarns could be use to buy more than just more hands, Could be re-roll or upgrade a hand kind of items.
Nice mix between brain storming puzzles and agility sections, The bridge puzzle was the most difficult and one of my favorite, the last level was extremely long, but I beat it and I felt so much weight lifted from my shoulder.
Things I don't like would be the trapdoor and the pit hitboxes, I only set one toe on it, and it just considered me fell. The pit can just be invisible walls, so any puzzles involve getting close to the ledge would be more convenient. And I think all character's collision can be at the center, because all characters are one block tall anyway.
Was hard to find items game, I had to make a couple more returns to find keys and figure where to use it to be able to progress. The shock attack was nice, I like the way that it just knockout an enemy for a short while instead of taking them out. Then I found an exit after some time.
Good looking environment, The placement of the assets are appropriate.
Very awesome, so much flashes, effects are overwhelming. The character movement feels so smooth and fluid, but the last level was a bit mean, there may be variable jump height and coyote time, but the game shouldn't demand such accuracy, I had to shorten my shortened jump held time to made it through that one stage.










































































