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War Head's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Indieformer Pick | #1 | n/a | n/a |
| Theme Integration | #10 | 3.875 | 3.875 |
| Art | #15 | 3.688 | 3.688 |
| Accessibility | #16 | 3.250 | 3.250 |
| Overall | #17 | 3.396 | 3.396 |
| Sound Design | #22 | 3.125 | 3.125 |
| Presentation | #22 | 3.438 | 3.438 |
| Innovation | #22 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
You play as a factory worker who wakes up with his head turned into a nuclear bomb. You have to consume control rods to keep it from exploding.
What did you do to ensure accessibility of the game?
Made a web build so anyone can play without downloading.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
I didn't.
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Comments
Great submission! I had a good time trying it, it’s nice how you can play for hours or just 3 minutes and still have a good time! This was the last game I was able to try before the game jam ended :)!
Thanks for playing!
A good Papers, Please vibe. Can see the idea clearly and it’s great! Hope you continue development on this and expand it.
Thank you!
Loved the art and vibe of this game, unique :0
Thank you!
This was my favorite so far! I was able to make it through 3 days before. you know... But is was really fun and had awesome art!
If you would like, please try out my game too!
Yeah sure! Thanks for trying out my game!
Love the artwork and the theme!!!
Thanks!
Really liked the theme, would love to play an extended version!!
Thanks for playing!
Great job, I liked the art style and the theme of the game, simple and nice game you made.
Thank you!
I really enjoyed this one! Something something working to death. The ticking and sfx really sell this game. Got really stressed around day 5? 6(?) At first what seemed like a manageable thing quickly became quite unmanageable and stressful.
Great design for the art style. Again the simplicity of the design really sells the narrative and game play. Instructions pretty clear.
Great idea and submission
Thanks!
Oh god this was so cool. I can't imagine how someone can pull off a Kafka in a game so well, but here it is. Heavily praised. The art is really nice, but I'd specifically mention the audio of the game, where the lack of music actually does the game such a huge favor conveying the dread of the situation. Gameplay-wise, it's super simple, but I think this is exactly the point. Also, why is a guy even selling stuff that should in theory, help him survive, well that's Kafka for you. Really well done. Listed.
Other things I like:
Suggestions:
Super well done! One of my favourites this jam. Really, really well done.
P.S. What would happen if I mess up on the chips? I doubt things would happen but I just never tried :)
Thanks for playing! Yeah metamorphosis was the main inspiration for this game.
P.S. about the chips, you lose a part of your salary if you mess it up.
Gotta love the only guy who chose to stay with the Bomb, even though he knew that, he will be disintegrated one day, and yet he sold rods instead of supplied them for free.
Starting the game with the clock ticking is a little too sudden. But I could manage it with the enough provided guides.
I wanted to add a tutorial section so that players can be eased into the game instead of being dropped in directly. If there is another patch notes jam, I'll make sure to implement that.
The small, enclosed space, the endlessly repetitive simple labor, and the ticking of the clock create a peaceful sense of despair. I enjoyed it.
Yeah, i wanted to capture the essence of getting stuck in a repetitive life. Glad you liked it.