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Mistimed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #27 | 2.800 | 2.800 |
| Art | #36 | 3.000 | 3.000 |
| Theme Integration | #36 | 3.100 | 3.100 |
| Presentation | #41 | 2.700 | 2.700 |
| Accessibility | #44 | 2.400 | 2.400 |
| Overall | #48 | 2.533 | 2.533 |
| Sound Design | #81 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
You have to travel between different eras and your task is to locate misplaced time travelers and return them to their correct era.
What did you do to ensure accessibility of the game?
Game is playable in WebGL
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
I used AI for consultation about code.
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Comments
A good idea, I like the concept of swapping between several different versions of the same place. Moving people in groups of 3 added some challenge since it means you have to temporarily bring other people out of the time they belong in if there's 2 or fewer people left in the wrong place.
As others have mentioned you can lock the mouse cursor in Unity to stop in going off-screen with first person controls. Teleporting the player back to the start when they time travel might also be good since you can break out of bounds currently!
Nice game! Couldn't really figure out what to do! But nice! Also, I suggest you make it so the cursor is locked
Hi! Overall, the comments below already mention what could be improved, so I’ll just share my own thoughts. I really liked the visual style and the transition mechanic. The only thing I’d personally add is some kind of animation or transition effect — it would make the experience even better. It turned out interesting, thanks for the game!
i enjoyed this game for the wrong reasons i think, but it was fun. found some movement exploits like jetpack if you click jump fast enough and sticking to walls if you jump at them, made for some interesting gameplay you probably did not intend. my game is all about movement if that interests you.
This is quite a nice idea for a game. Art is really nice and consistent, and it makes the game feel polished. I especially like the fact that some of the old building remains even in later ages, that make so much sense when you think about it. Not sure if this is intended, but I got stuck when there are fewer than three people needed teleporting later during gameplay, and I don't seem to be able to progress.
Things I like:
Suggestions:
Anyway, good job on making this game! Keep up the good work!