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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
1 — We’re literally running out of time. A malicious timer keeps pressuring you, forcing mistakes… making you fail.
2 — The protagonist slowly becomes self-aware, breaking beyond the limits of the program written for them. Eventually, they go even further—and hack time itself.
3 — There’s an entire separate location that shows what happens to those who dare to challenge the world’s established rules.
What did you do to ensure accessibility of the game?
Choice for level difficulty, dynamic difficulty changes of the levels make the game easier if the player dies too often, settings of sound, settings of languages (English and Russian), narratives.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
no
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Comments
The presentation is really fun. I kept playing because I was so curious to see what would change next. Although I didn’t reach the final stage shown in the screenshots, I managed to make it about halfway. It’s truly impressive.
Thank you for trying it! Just a small spoiler: there’s a little meta reference to this jam, and the whole game is about trying to show the developers’ pain during the creation process, as well as to tell a small story about the character
Wow very cool game. Reminds me of the creator of Inscription and Pony Island. Where the game narrative gets progressively weird and breaks the 4th wall. The game is difficult at times but I like how it accommodates the player by making it easier to progress each time they die. Like deleting enemies and freezing them. Is really neat :)
Thank you very much, we appreicate the feedback :)
Incredible twists, it's fun to play and see the environment evolving, and improving, and glitching out. But some areas are too long, I failed too many times even though the game gets easier after failing, the amount of retries were still too much for me to stay in the flow.
Thank you for your feedback, yes we agree some levels were too long haha