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Hardcoded's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.140 | 4.140 |
| Presentation | #1 | 4.579 | 4.579 |
| Accessibility | #1 | 3.895 | 3.895 |
| Judge's Pick | #2 | n/a | n/a |
| Innovation | #2 | 4.421 | 4.421 |
| Sound Design | #4 | 3.842 | 3.842 |
| Art | #5 | 4.263 | 4.263 |
| Theme Integration | #11 | 3.842 | 3.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
1 — We’re literally running out of time. A malicious timer keeps pressuring you, forcing mistakes… making you fail.
2 — The protagonist slowly becomes self-aware, breaking beyond the limits of the program written for them. Eventually, they go even further—and hack time itself.
3 — There’s an entire separate location that shows what happens to those who dare to challenge the world’s established rules.
What did you do to ensure accessibility of the game?
Choice for level difficulty, dynamic difficulty changes of the levels make the game easier if the player dies too often, settings of sound, settings of languages (English and Russian), narratives.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
no
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Comments
Wonderful game! I really enjoyed it! Great idea! I would love to hear what you think of my game :)!
The underlying story absolutely feels like a gamejam, you managed to gamejam inside of the gamejam, you can even sense stuff like team dynamic- do-overs, "artists not liking their textures" its really well done.
Accessibility & "Dynamic Skill Issue Solving" also made it so the game was completable for practically anyone, and thus seeing the full story- really cool!
Wow! Extremely well made and good looking game, I appreciate all the different modes of gameplay and the adaptive difficulty it has is great too. I'm finding the ending particularly relatable :P
Thank you for the feedback, we’re glad you enjoyed it!
This game looks so sick, probably the best presentation I've seen so far!
To make something that complex in 10 days is really impressive. The game is a tad hard but i appreciate the amount of ways the game make it accessible for the player to progress.
We’re glad you enjoyed it — thanks for playing!
This is really cool! Already loved this meta game style of storytelling a lot. Can't imagine how much time you've spent on this. The game is really good-looking and polished even in its current state! I am stuck at the wall-jumping section where you can't move on the ledge. I am not sure if that's where you should use the cheatcode, but if yes, please tell me how to use the cheat code :( Would really want to see till the end of the game. I've left a rating for the impression up to here, but will definitely give a full comment after that!
Hello! On this specific level, the cheat code doesn’t work. The only option is to restart the game and fast-forward to level 4 in order to replay it. Unfortunately, this turned out to be the most critical bug. To skip the first three levels, you need to enter 200011.
The first level where you guide the ball can’t be skipped. The cheat code is built into levels 2, 3, and 5,
I think I've finally completed the game! (If it truly ends on the jam page screen). As I've said, this is really impressive, especially with this many contents packed in the game! I've accidentally taken the hard option of using the bow and arrow, but still, the game felt really fun to play from start to finish. It's just a shame seeing that bug breaking an otherwise really high-level jam game.
Other things I like:
Suggestions:
Anyway, this reminds me a lot of There Is No Game, which also starts as a jam game. I have no doubt this can be successful with more content and polish. Well done!
Thank you very much for such a detailed review — we’re really glad that your overall impression was outweighed by positive emotions.
According to the original plan, there was supposed to be a chapter selection and a more developed ending set in a 3D world. Both were meant to be more expanded, but as often happens during a jam, time runs out and you have to wrap things up quickly.
We’re planning to make a more thought-out version later: fixing the main bugs and rough spots, making the logic clearer, and creating a more detailed and coherent finale. If we’re in the right mood, we might even try — as an experiment — to release it on Steam once we have more content ready.
Once again, thank you very much for your suggestions and for your feedback.
(There Is No Game was used as context during the ideation process.)
Hello, thank you for playing it. We appreciate it. To use the cheat code, restart the game, complete the first scene, and after that, use the code by just typing on the keyboard to skip to the level you have gotten to!
Hi, how are you doing?
Im good thanks xd
Really cool concept for a game. Made me think of the Youtuber Alan Becker
I watched Alan Becker, and yes, while discussing the game idea I was partly referring to those stick figures as an example, but I didn’t know the channel’s name. Thanks for the game!
This is so good! You guys knocked it out of the park with the presentation on this one, I was just staring at some of these scenes in awe at how you did it. I love meta shit like this, and the shifts between art styles are really well done. Dynamic difficulty is a great addition too, especially for a jam. I did encounter a bug where the movement tutorial popup stayed on screen during the entire shooter section, though honestly it totally fits the game's vibe and I genuinely thought it was intentional lol. The ice movement is also a tad wonky, my character would sometimes stop on them on landing before suddenly moving like a second later; again, I can't really tell if that's the point or not. Either way, great job with this, I'm very impressed!
Hi! Actually, I recently discovered the hint bug myself during a replay. It occurs if you accidentally activate several hint triggers in a row — it didn’t appear during testing. Thank you for your kind review!
The ice was kept the same as for player 2 so there would be some consistency in the controls, and so it would feel like the game is evolving — as if you’re still playing the same character, but after an update.
Great job, the visuals and sound were really well done!
Thank you for putting difficulty adjustment mechanics in for people like me who aren't good at platformers, that really stood out!
I did get soft-locked on the wall-jumping portion when I hit an instersection in the geometry:
Great work!
Yes, this is the only place in the game where you can get stuck. So you don’t have to restart the whole game, you can use the code 200011 — it lets you skip levels (all except 1 and 4). Unfortunately, level 4 is the one where you can get stuck, and it also can’t be skipped. Thanks for the game!*
Love the game. I am amaze that you can use that theme in this way very great game.
Thank you, we’re really happy you appreciated our efforts
Really fun, I liked the gun :)
If you would like, please try out my game too!
Thanks! I usually try to play through all the jam games, so I’ll definitely get to yours as well
That was truly incredible experience. Subtle story telling through this way. The art style and meta presentation from the "scripts" flying around and everything was a real treat to experience.
An impressive number of levels, art and mechanics on display here. Music and sound were all excellent.
Some of the platforming was difficult but it's fine. Especially with the inclusion of dynamic systems to make some of the sections easier.
I believe I did run into a bug where I got stuck on a ledge and wasn't able to move or reset and wasn't able to figure out how to put in the level skip code. It's fine tho we just went again. But other than that felt polished and well thought out.
Thank you so much for making this and sharing it!
Yes, unfortunately the ledge area is the only place that really breaks the gameplay. At one point this problem didn’t exist, but when I changed the scripts, the logic on that part changed and the player started getting stuck. It’s a shame, because it was something that could have been fixed with just three lines of code. Thank you so much for rating the game so highly.
The presentation is really fun. I kept playing because I was so curious to see what would change next. Although I didn’t reach the final stage shown in the screenshots, I managed to make it about halfway. It’s truly impressive.
Thank you for trying it! Just a small spoiler: there’s a little meta reference to this jam, and the whole game is about trying to show the developers’ pain during the creation process, as well as to tell a small story about the character
Wow very cool game. Reminds me of the creator of Inscription and Pony Island. Where the game narrative gets progressively weird and breaks the 4th wall. The game is difficult at times but I like how it accommodates the player by making it easier to progress each time they die. Like deleting enemies and freezing them. Is really neat :)
Thank you very much, we appreicate the feedback :)
Incredible twists, it's fun to play and see the environment evolving, and improving, and glitching out. But some areas are too long, I failed too many times even though the game gets easier after failing, the amount of retries were still too much for me to stay in the flow.
Thank you for your feedback, yes we agree some levels were too long haha