I've certainly thought about expanding this further ;)
Pleased you liked it!
The game feel when moving fast and hitting enemies is spot on. I was pleasantly surprised to see that it has wall running too! I appreciate you got a pause menu in as well.
I think there's potential for this idea, the idea of a futuristic swordsman running on walls and slicing enemies against the clock sounds really cool to me!
A good idea, I like the concept of swapping between several different versions of the same place. Moving people in groups of 3 added some challenge since it means you have to temporarily bring other people out of the time they belong in if there's 2 or fewer people left in the wrong place.
As others have mentioned you can lock the mouse cursor in Unity to stop in going off-screen with first person controls. Teleporting the player back to the start when they time travel might also be good since you can break out of bounds currently!
I can see a lot of care was put into the art! A short description of the goal would be good, to begin with I thought I had to find parts to fix the pocket watch in every level but eventually it clicked that I'm looking for things that don't belong. I don't normally play hidden object games, but I enjoyed this one.
If you feel like expanding on this game, moving scenes could be a way to add some challenge to later levels, something like a phone on a horse carriage going in and out of frame. Good job overall!
The idea and game feel are great, and the two colour palette works very well with the concept! I was able to make it to the end, although I think I cheesed the final boss a bit by always standing on the edge and leaving the arena as soon as it started firing.
In terms of feedback, I was finding it challenging to dodge attacks in the smaller arenas especially when using weapons creating a lot of bullets like the shotgun since the bullets all look the same, so it was hard to tell my bullets apart from the enemy's.
Got up to 116 defused bombs. Good use of the theme, and while the concept is simple it does feel good once you get into the flow. After a while it gets hard to read how much time is left on each bomb, so a possible improvement might be some other visual indicator to show how close a bomb is to exploding, like gradually changing color or a light that pulses faster and faster, to make it easier to quickly judge which bomb needs cutting next. Well done!
I like the concept! Waiting to shrink until you can fit between squares you don't want to touch is a nice strategy I found. Controls are responsive and it's good that the levels have some randomness. One suggestion might be not putting down new squares right next to the player when they reach a green one, I hit a red square before I could react to it
Thanks, gave it another go - I'm impressed by how big the world is! I did hit another bug after the first day at school where I moved to the window in the house and couldn't escape as it kept re-triggering, which is a shame because I can tell a lot of thought has gone into the story behind this game. I think story driven games are pretty rare in game jams, so well done!
Definitely gets the hectic feeling across, the music changing speed with the timer is a good touch! I find it funny that you can just steal stuff from the NPCs walking around to save time. Managed to get 2 out of 3 items in the end.
Well done, it's a lot of content for the time allowed with almost no external assets!
Very unique idea placing the enemies yourself in a tower defence game, I don't think I've seen that before. The time field is a neat concept too. I did find it getting slightly repetitive after a while, maybe decreasing the length of each turn as you go further into the game could help keep the pressure up? Still had fun with it though!
It's awesome to see another PICO-8 submission!
For the cover image, I just laid it out manually in GIMP, using the basic title and one of the sprites from the game and putting them on a background matching the PICO-8's color palette. I felt it didn't count as part of the 3 hour limit since it's part of setting up the game page.