Incredibly hard game for me to play- lot of you saw me struggle live.. xd
Ohwell we got through the last lvl in the end!
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #21 | 3.133 | 3.133 |
| Theme Integration | #26 | 3.400 | 3.400 |
| Presentation | #29 | 3.067 | 3.067 |
| Overall | #38 | 2.744 | 2.744 |
| Innovation | #43 | 2.467 | 2.467 |
| Accessibility | #58 | 2.133 | 2.133 |
| Art | #68 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
In two ways, one way being you have timer that when it ends kills the player, there are multiple ways to gain time. Secondly because it is set in the 1980s and is based on the Pac-Man level 256 glitch. Mainly the first one, but also the second way.
What did you do to ensure accessibility of the game?
I gave it support to all (but mobile) platforms. I also added a "Skip Level" button to make it so players didn't have to play levels they hated.
If your teammates aren't on itch, note them below.
https://multitype.itch.io/
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
VERY little, I used the default google AI that pops up (occasionally clicking dive deeper) and Claude 3 times for simple questions.
Game felt surprisingly well, I didn't expect a Geometry Dash level. The label and buttons moved with the player character, felt a bit like debug elements, I don't know if those were intentional. I completed the game without skipping a single level, and one level without a retry.
Quite a fun game. At first I had to find out why I was losing randomly, but then I understood it was a timer above my head. Graphics are simple, which works well for this type of game. Audio is great love the music too. None of those got annoying while playing.
The controls were alright, but didn’t feel fantastic as I often times couldn’t move how I wanted to, despite knowing it was possible.
Levels are visually simple, no fluff. It makes it very charming in my opinion.
Overall, well made!
Hey man, that was a really nice and vibey game! I played through 3 levels, but got frustrated from the jerky controls and levels. Great submission though!
Cool idea! The game was great but the movement was a little jerky and it didn't seem to have any coyote time or jump buffer. both of those are pretty easy to add and go a long way in a platformer game.
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