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Out of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #26 | 3.000 | 3.000 |
| Overall | #43 | 2.600 | 2.600 |
| Accessibility | #44 | 2.400 | 2.400 |
| Presentation | #47 | 2.500 | 2.500 |
| Theme Integration | #51 | 2.700 | 2.700 |
| Art | #53 | 2.700 | 2.700 |
| Innovation | #54 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
You only have a certain amount of time left to live.
What did you do to ensure accessibility of the game?
Settings menu when you press pause with audio and video settings, large font.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
didnt
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Comments
The game feel when moving fast and hitting enemies is spot on. I was pleasantly surprised to see that it has wall running too! I appreciate you got a pause menu in as well.
I think there's potential for this idea, the idea of a futuristic swordsman running on walls and slicing enemies against the clock sounds really cool to me!
Pretty good fast-paced game
Cool game! The mechanics reminded me of a speedrunning game called Bloodthief.
I would like to see feedback for the weapon even if there is no valid target, it made me think it stopped working when it did nothing after clicking.
Great work on sound/music!
Hard to understand, but very interesting. Thanks for the game 🙂