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Static Leap Studios

327
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A member registered May 01, 2024 · View creator page →

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Aw I wasn't able to find "Shadowmere," but those types of games heavily inspired this system.

Thank you for the feedback about the onboarding, I'll need to reference how other turn-based strategy games get new players up to speed.

Also, if you would like to see the combat mechanics, here is what you can do:

You might have missed some things from the jam description, like the theme and posting a github repo.

Great work!

The story kept me playing until the end, even though I had to restart a few times.

The music really stood out, that was my favorite part.

The challenge level was nicely tuned, not a breeze, but not impossible.

I kept forgetting which way my scroll wheel sent the tuner, maybe if it wrapped back around finding the right frequency wouldn't be a little "aw crap" moment.

Solid polish, great uniform aesthetic, and creative use of the theme, nice job!

I think that might be it, I'm on Windows 11, but I ran it on my Macbook and the bar was working fine!

I think you might have missed some things about this jam, like having a github repo available for your project.

I think you might have missed some things about this jam, like having a github repo available for your project.

Just a heads up - I think the intent with the github repo was to put your project's code in there.

I think you might have missed some things about this jam, like the theme, making it in November, and having a github repo available for your project.

I think you might have missed some things about this jam, like having a github repo available for your project.

I think you might have missed some things about this jam, like making the game in November and having a github repo available for your project.

I think you might have missed some things about this jam, like making the game in November and having a github repo available for your project.

I think you might have missed some things about this jam, like having a github repo available for your project.

I think the intent with the github link was to put your code in there, not the .exe

I think the intent with the github repo link was to put your code in there.

I think you might have missed some things about this jam, like having a github repo available for your project.

I think the intent with the github link was to have your source code there, not the .exe

I think you might have missed some things about this jam, like the theme or having a github repo available for your project.

I think you might have missed some things about this jam, like having a github repo available for your project.

I think you might have missed some things about this jam, like having a github repo available for your project.

It could be a bug but it looks like this was published last year?

Same issue, there still doesn't seem to be a way to play

Just a heads-up, your github link goes to an empty repo!

You might have missed this, but entries are really only meant to be updated to fix game-breaking bugs.

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Heads up, your github link doesn't work!

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I think you may have missed this, but it was meant to be made in 1 month, not 6.

Also just a heads up, your github link doesn't work.

I think you might have missed some of the points this jam focuses on.

For example, your entry costs money to play, and the github link doesn't go to a repo.

I think you'd get some feedback if you made it free to play!

This was published in October- not for this jam, right?  Also you should post your github repo.

This was made in August- not for this jam, right? Also the github repo is unavailable.

This was published in September- not for this jam, right?

This was made in august, not for the jam, right? And no github page.

This doesn't seem like it was made for the jam and there is no github page.

Wow the assets were great!

Loved the attention to detail on the environments and things like footsteps.

I twisted the dials but didn't end up getting a drone to crash.

I'm sorry you didn't get to play my entry, I hope you give it another shot!

Solid entry, satisfying sfx and combat!

In this version, the I felt like card drawing system doesn't add anything significant to the combat.  

Maybe if each card was for a specific skill or something,it would have more of an impact on gameplay.

I liked the music and aesthetic, good work!

I'm sorry you couldn't understand how to play my entry, I hope you give it another shot!

This was fun and challenging!

The art and sound assets were very nice, I had a bit of trouble finding the strategy to overcome the AI.

I'd recommend more building/base interaction rather than instant win/lose.

I think you have the makings of a very addictive game here!

I'm on Firefox, here's a video: 

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This was a very ambitious project!

I found small QOL things such as being unable to skip the intro, lack of instructions on operating the drone, and the game's display resolution behavior to be roadblocks to enjoying everything you made here.

For example, I could move, rotate, and fly higher, but couldn't figure out how to lower the drone.

Also, getting the game to fullscreen or back to windowed is very unpredictable and can cut off a significant portion of the screen.

Art and sound assets were wonderful and fit with the aesthetic.

My only recommendation for a project of this scope is to get to MVP (minimum viable product, the barest set of features that make your game unique), then do User Interface work to let your playtesters reliably get to the game, then go back to add the extra features/stretch goals/window dressing.

I really want to play this when it's polished, good luck!

Edit: I reloaded and tried to skip the intro by holding buttons one at a time, and none of them skipped the intro, maybe this was just in the debug build.

Pretty sure it was glitched, I'm pretty bad at platformers

I couldn't discern how the waves were affecting the ghosts, so I ended up letting the bad ones get away!

Cute aesthetic and nice music!

I'm afraid I got stuck on the 2nd level, I might be pretty bad at 3d platformers.

The art and sound assets were really nicely done, I liked the aesthetic!