Thank you! That's a buddy of mine, youtube.com/@smthngclvr
Static Leap Studios
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Very cute project and ambitious goals!
Settings and Continue buttons don't seem to do anything, so I recommend disabling those for now.
There was a green man at sea that I tried to fight but couldn't really interact with.
If the theme was a part of this game, I didn't notice.
Loved the art and music assets, great work!
Nice work making this true to the theme!
I didn't finish any of the puzzles, including the last one (year the game was made was 4 digits, the quiz needed 5).
The controls switching each time was a bit jarring, so maybe have an intro screen with the controls and then start the timer when the player clicks 'go' or something.
Really cool that you did an FPS!
There were so many enemies at one point that I got stuck (in the level after the shotgun drops).
The AK was my favorite gun.
The framerate drops drastically at the start of each level.
Enemies clip through the floor or float above it and can shoot through walls.
The music was really cool when it kicked in.
Ramps being effected by physics fall down when running at them straight-on.
I couldn't tell what the connection to the theme was, since the story didn't play a part in the sections of the game I was able to play.
Great entry, really impressive job!
Thank you for the kind words! I do plan to continue this project- I noticed the movement is very fun for some people and others really don't like it, so I worked up an alternate twin-stick style control scheme that can be toggled for the next update, but I personally prefer the feel of pure mouse control à la Hammerfight
Thank you for the feedback! True I didn't get the abilities working in time, just focused on customization for this one.
Mouse sensitivity is an option under "input settings," but maybe I'll bring it up on gameplay start so people with different mouses can adjust it in realtime, I notice big discrepancies between different hardware and browsers, so coming up with a preset is a little tricky - maybe I can make a calibration test where the user wiggles the mouse and I can normalize the input.
The sfx and visual feedback was satisfying, I had fun!
The card pickups were an interesting spin on the vampire survivors formula, and the homing bullets really added some interesting visuals.
The customization was a bit rng-based, so it wasn't easy that easy to choose it, but it was good to have the option to reject cards.
Thank you for playing my game on the stream!







