Gotcha, I overlooked that!
Static Leap Studios
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Couldn't rate yet because of the queue system, but thought I should return the favor on your good feedback!
This was fun and really evoked the imagery of the sandpipers running forward and back with the waves in real life.
I had the impression that there were 3 lives, but after the first game over it felt like it dropped to 1 (I didn't try to recreate this so not sure if bug).
The gold bars are so tempting, but I never ended up being able to bring them back!
Nice assets and best use of the theme I've seen so far!
I enjoyed running around eating jellyfish, and I liked that you bring attention to the use of the ocean as a trash dump.
I can't put my finger on what it was, but the controls felt a little loose or something.
The art and sound assets were very well done, and I thought the barrell physics worked well.
The addition of a leaderboard was a great idea as well, some people got insanely far!
Really interesting 1-bit 3d style!
I did notice that the label would spawn inside the package sometimes so you couldn't read it.
Clicking randomly to figure out how to give people their food worked, but some tooltips or something might have made that part less confusing.
You're the first one I've seen going microwave with the theme, nice job being creative!
Unfortunately the settings button didn't work for me so I didn't know how to load bullets or fire.
This idea looks very similar to this entry from Brackeys game jam (is this a whole genre?):
https://emgm.itch.io/trigger-revolver
Interesting entry, although platformers aren't my preferred genre!
The player's speed felt a bit sluggish, and falling down was a little too punishing for me to complete the game.
I also had a bug where there was no sound no matter what level I set it to in the menu.
Your engine runs very smoothly on web, you're doing a great job!
That was very fun!
My strategy ended up being bouncing back and forth between the land to keep my broadsides going toward the enemies, and I was able to last until tons of battleships started spawning in.
I suggest continuing to add some more enemy and upgrade variety.
The ship handling and drifting mechanics were cool, it reminded me of a driving game I made for Brackeys game jam called Nuke n Rally.
Very nice sound and art assets, this felt like a very polished game!

That was so funny!
Very creative premise, and might be a recent memory for alot of us.
I thought the rounds were a bit long, and would have liked to try the other missions instead of repeating if the goal wasn't met.
Also, some of the NPCs would just stand in place jittering.
Great work on all the art assets, and the FPS/Tower Defense gameplay reminded me of Orcs Must Die!

Nice work! The steering mechanics felt great, and the shooting vibe reminded me of Death Rally.
You might be interested in a driving/shooting game I made for Brackeys game jam a few months ago: "Nuke N Rally"
Your AI opponents are very well done, I haven't dipped into the navigationagent2d class but after seeing this I think I will!
If I needed to come up with a suggestion, it would be for more tracks, multiplayer, or a leaderboard.
Good entry, great use of the theme!
Oof suicided into the wall on round 10!
This was a very fun game, great work!
I'm not much of a deck-builder player, but you made it easy enough to fumble through without knowing the difference between exhaust and the discard pile (maybe that's why I stacked up so many injuries/bleed/daze cards).
For something so simple, you nailed the feel. It reminded me of Eador: Genesis a bit with the static sprites in combat.
I hope you keep developing it!
Nice twist using waves to progress the level!
I felt that the combat could have a bit more impact, like knocking back the enemies.
I think the jump could have gone faster on the up and down portions, but maybe the floaty feel was intentional for the theme.
Great work on the audio and character design and animations!
Great work, the art is really good!
I enjoyed decoding the Morse code messages the most, and like the others I felt a bit stuck on the cooking minigame.
I thought the audio could use a bit more polish, but great work getting actual voice lines in!
Although I typically don't play narrative driven games like this, I thought the story was tastefully done and I appreciated the historic setting.
Again, really nice work!
Good work on the retro aesthetic!
I felt the difficulty could have ramped up much faster, I was just jumping wall to wall to get the spawning enemies at first.
I also recommend renaming History to just Story, so it doesn't seem like a button to click to read lore.
Sorry if this was intended, butit felt a bit "floaty" to me, like the objects didn't feel like they were solid or had any impact when interacting with the player or projectiles.
I'm not big on the vampire survivors formula, but it looked like you put alot of thought into the upgrade system, so nice job!
Good snake remake!
I had the same issue of dieing for no apparent reason, but I got to sea hero before it happened a second time.
I felt like the difficulty could have been a bit higher, I didn't feel like I needed to strategize or try very hard - maybe something like reducing the size of the arena or having the snake grow faster would help.
I thought the comments about getting low scores were funny, nice work!
Pretty hectic and addicting!
I didn't get to use the store page because I lost to the boss when I clicked on it. I suggest having it come up automatically between waves or pause the game when in use.
Some sound effects were unusually loud, perhaps they were playing multiple at the same time.
Using keyboard, I felt I lacked some precision on picking up the squares, so that part felt random.
I liked the shooting and all the weapons felt very satisfying on mouse, and hitting the enemies accurately was a good feeling.
Good work!
Wow I love the aesthetic choices you made here, I'd love to know how to make some of the background assets!
I'm not great at platformers and found it pretty difficult to make it through without dying, and I couldn't figure out what betting was for.
The controls and action felt tight, the gameplay was very smooth and nicely paced, well done!
I lived to be 90!
This was a cute little game, a mix of dialogue, quick time event, and a memory test!
The oven QTE was super easy and felt a little slow after a while, I honestly don't even know what happens if you don't wait until it's in the green section.
Creative, intriguing, and fully embraced the theme in both setting and gameplay, nice work!
Nice work!
The highest rank adventurersand quests I was getting by day 50 was C.
I did feel that too many adventurers were flooding in, and there was not a good way to sort them by rank or anything.
It would be cool if they could level up or other events besides pursuing riches.
I had fun, really cool entry!





