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Static Leap Studios

239
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A member registered May 01, 2024 · View creator page →

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Recent community posts

Wow this was on point with the theme, too slow and you lose, too fast and the biscuits fall! 

I was hoping to do a mouse-physics based game soon, I'm glad to see it works so well on the web.

Nice visuals, it felt very cohesive, good entry!

Thank you! I've been trying to match with people who get online but I missed you, I hope you had fun anyway!

I'm sorry about the VPN issue, it seems the only solution is for me to configure a separate server to act as a relay if the p2p connection fails, which I'll look into for the post-jam update!

Ah I just missed you, I'm back online in case you want to try matchmaking with me!

it was right after filling the card that needed 3 6's, or when I ended that turn where I completed that one I believe

Wow I love the aesthetic choices you made here, I'd love to know how to make some of the background assets!

I'm not great at platformers and found it pretty difficult to make it through without dying, and I couldn't figure out what betting was for.

The controls and action felt tight, the gameplay was very smooth and nicely paced, well done!

Wow this game was impossible, barely anyone believed me, and I never had time to get to the 3rd floor!

No idea if my score was good, maybe put up a leaderboard to encourage more risk taking.

The shooting was actually quite satisfying, and I loved the humor and aesthetic choice, nicely done!


I had a tough time with how short the rope was, it seemed many platforms were just barely out of reach!

Really cool idea, cute character!

I was on firefox and couldn't hear any sound or music, but the volume slider did get in the way of my clicks sometimes lol

Nice entry!

I lived to be 90!

This was a cute little game, a mix of dialogue, quick time event, and a memory test!

The oven QTE was super easy and felt a little slow after a while, I honestly don't even know what happens if you don't wait until it's in the green section.

Creative, intriguing, and fully embraced the theme in both setting and gameplay, nice work!

This was very cute, and the assets fit nicely!

Interesting interpretation of the theme, I guess using up your hints involves some risk.

Weapon animations were cool, but the sounds did get a bit repetitive.

Great aesthetic, I had fun!

Nice work!

The highest rank adventurersand quests I was getting by day 50 was C.

I did feel that too many adventurers were flooding in, and there was not a good way to sort them by rank or anything.

It would be cool if they could level up or other events besides pursuing riches.

I had fun, really cool entry!


This looks like a great idea and a heartfelt way to adopt the theme of the jam!

Playing on firefox, movement was bugged to make me clip backwards through the map.

Hilarious game, great adherence to the them!

You could expand it with a ladder/tournament system to punch your way to the top of the school hierarchy.

Nice work!

Very cool game!

The only bug I got was when it was adding thirst cards every turn ( I forget what stage that was, but I needed 100 in one turn to progress ), the dice stopped showing up at all, so I lost.

The -life sound effect was a bit loud too.

Excellent work, I hope you continue this project!

Great idea!

I might be too much of a chess nerd, but I found myself wishing I would swap turns with the opponent rather than have 2 moves and then all their pieces move.

I'm not sure what the score at least x number of poker chips feature was adding to the game, if it's not a critical aspect I recommend simplifying it.

More transparency on what buying the piece cards does and more cookie types might help too.

Very nice work, felt polished and complete!

Interesting entry, I really liked the aesthetic!

I recommend adding movement, more variety in the level, and an ammo/reload mechanic instead of infinite auto-shooting.

I also would like if the whole first row of upgrades started unlocked to allow more personalization in the upgrade path taken.

I didn't quite make out the connection to the theme either.

The game felt polished, very impressive work!

If you guys are playing at the same time, give my multiplayer entry a shot!

It's a web build 2-4 player battle royale with base building and rpg mechanics, and I'll match with you guys too when I see you hop on.

https://staticleapstudios.itch.io/perfectarc

If you guys are playing at the same time, give my multiplayer entry a shot!

It's a web build 2-4 player battle royale with base building and rpg mechanics, and I'll match with you guys too when I see you hop on.

https://staticleapstudios.itch.io/perfectarc

If you guys are playing at the same time, give my multiplayer entry a shot!

It's a web build 2-4 player battle royale with base building and rpg mechanics, and I'll match with you guys too when I see you hop on.

https://staticleapstudios.itch.io/perfectarc

Nice work, it was very much on-theme! 

I noticed the space in the level was a bit too tight to play properly, so I recommend opening up the level a bit and increasing player speed.

It might elevate the game a bit to introduce modifiers to player/enemy health/speed/damage/jump height etc, maybe negative ones are more likely the more cookies are risked and positive ones with less risk.

I tried out the linkdin shortcut and it worked... weird!

I like the idea that stronger items can burn up, it fits the theme in a very creative way!

I could not purchase any item, or select any option (item or enemy) that was not on the far right, if there is a way to choose the other options, could you put the controls in the game somewhere?

Each run the enemy killed my character in the first fight, so I also recommend tuning the difficulty a bit.

It would probably be better to specify where your assets came from rather than just stating that none of them are made from scratch, these days people are looking out for gen ai so that helps perceptions.

I think with more polish and less bugs this would be quite fun, nice concept!

Great work, I haven't seen a free running game in a jam before!

I did struggle with the hold and release space to climb up a wall mechanic, I'd recommend a little more feedback for when your character can climb or when it is holding on to the wall.

I'm not used to releasing spacebar doing things like jumping off the wall I'm running on either, I was instinctively releasing it early, turning to where I wanted to jump and pressing it again, which didn't work.

Nice entry, very creative! 

This was cool, I did a pirate ship/crew themed game as well!

One bug I found was that my upgrades reset between runs on my ship, but the base still thought I had purchased them.

I'd recommend enemy ships don't engage with you until you come near or raid an island, just to make it more of a risk-based engagement and not a constant onslaught.

Great work, the game loop feels complete and the controls are tight!

Thank you for the feedback!

Yes, shipbuilding is a thing.  You click on the tile type you want to work with and then on the ship design right click deletes that tile type and left click adds it.  I agree with you, I like to load up more guns on just 2 sides.

I'll be lurking in matchmaking if you want to try out your design in a match!

Thank you, I'll be lurking to matchmake with you if you'd like to try a match!

The cannon hotkey is going to be in the post-jam release!

As far as the lag goes, can you tell me about the setup or when you noticed it happening?

I tested with 1 player on US east coast and 1 in Korea and it felt as smooth as playing on LAN.

I do believe WebRTC stops syncing if you switch tabs or unfocus the window.

Also, was player 1 spawning closer to the cookie, or why couldn't player 2 get to it first?

Thank you for the great feedback, it's very valuable for me to learn from!

Great work, it really embraced the theme in a pure way!

I recommend having the police noticing you not be an insta-lose, but some getaway mechanic.

Creative mechanic, thank you for submitting this!

Good job working on this!

The car seemed to be sliding sideways while I was turning.

I would recommend this tutorial for the feeling of a vehicle with wheels (sorry it's godot but same thing is probably possible in unity): https://kidscancode.org/godot_recipes/4.x/2d/car_steering/index.html 

As a climber, I've wondered how climbing could be represented well in a game, I think you did a really good job!

I recommend being able to put in a limited number of pitons or other protection to set a checkpoint and let the player rest their hands.

Nice work!

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The combat felt nice and snappy!

I would recommend harder and faster waves on top difficulty, and maybe have the character punch or something when left clicking with hands empty.

Really nice to play an entry like this, it feels very polished and is more like the type of game I like playing than most jam games!

Thank you for the feedback! I have not run into this language issue before, did rebinding the controls from the settings menu help at all?

Happy to match with you if you want to try it out!

Nice take on redlight greenlight, it really fit the theme!

I had trouble with the moving obstacles after level 1, but I was never that good at platformers so this might just be me.

My main recommendation is to add some animation to the dog character, it felt just a bit too static.

Cute game, great work!

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Nice platformer, controls felt tight, nice use of audio assets!

I recommend a checkpoint system.  For someone as bad at platformers as me, it took a lot of tries to get to the big blind drop onto a field of french fries, and as much as I wanted to know what comes after that, taking ten runs to get back to that point just to jump in a blind direction hoping not to die was not something I was willing to do.

For the portion I was able to see, I thought the visual style was cohesive and embraced the theme, and the speed of the character felt satisfying!

Great work!

Good work making multiple paths and speeds!

This entry felt polished, from the UI to the gameplay.

I recommend a settings menu or visual representation of the controls.  I know it's on the itch page but I had to open a new tab to go see it.

Nice entry!

Nice story!

Were there more endings than the "wake up in the hospital" one?

I recommend a mouse sensitivity button, I felt like it whipped pretty fast.

I liked the humor and music,I thought it was about to get really scary, but I ended up liking the vibe you went with.

Good entry!

Thank you for playing,the multiplayer took me a long time to get right and I ran out of time for bot AI, but it will be updated to be included after the jam

I love the vibes, the band in the beginning and the soundtrack (felt like it was progressing with the level?) is something I hadn't seen before!

I'm pretty awful at this, though, I couldn't get past the hard route even after like 5 game overs, so I ended up taking the easy route.  I would have kept trying if there was a checkpoint though.

Great entry!


Thanks for playing! It gets way more fun/dynamic when there are >2 players in the match