Okay it must be something with my PC then, Changing hardware acceleration made no difference, but then I just fired it up in Firefox on my Macbook Air (much lower spec than my main PC) and it worked just fine. I wish I knew the answer for why that happened, sorry!
Static Leap Studios
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Thanks for the feedback!
The crosshair jitters when you don't have an offhand item equipped because it always fires the kick in your movement direction. I'll figure out a better indicator for that.
Sparing an enemy is left click when they are downed (white flag) and you are near them, it should pop up as a QTE.
I'll work on the floor graphics to make it cleaner, I'm glad you had fun!
Ahah, thank you! The resolution looks good now too!
It's a cool ability system, but I was not able to get past the spinning blade no matter which ability I was using (I'm really not great at skill-intensive platformers, though).
My recommendation is to have jump bound to a separate key from the ability activation key, and maybe to slow or freeze time while trying to activate the QTE.
Good work!
Thanks for the detailed answer!
I was trying to say you don't need a controller, but when I just tested it and rebind to keyboard controls, it didn't work lol (forgot I made an autodetect input method feature).
Anyway, if you're stuck because the weapon is on the opposite side of an obstacle, left click resets the weapon position.
Really nice and cohesive design!
I recommend giving some control over how far the cast goes (or a preview), but I guess part of it is platforming until you are at the perfect spot to land it in the circle.
Everything felt tight and well implemented, with the one exception of fish clipping through the platforms when reeling them in. Good work!
I like the concept, it reminded me a bit of Papers Please, where you want to get the relevant info to make a choice as quickly as possible!
It appears that your itch.io game page settings' resolution is smaller than your game's, cutting off some of the content:
I think you can still fix this even with uploads locked.
I won't be able to rate this one unfortunately, I ran into some performance issues:
On Firefox, the game never made it past the loading screen.
On Chrome, the game loaded after about 10 minutes but crashed when I clicked "save."
I wonder if it is the engine, optimization, or something with my setup (Windows 11).
Let me know if there is something I can try to get it working!
Edit: Okay I at least got through to 1 of the shows, with a few unresponsive minutes between each screen. It's pretty charming that the performance score is tied to QTE performance, I think it fits the game nicely!
This was very fun with the power-ups you included! I loved that 2x could stack into a continuous laser beam.
I noticed that some customizations like combat vs aggressive AI module seemed like a straight-up improvement rather than trade-off.
I recommend a hint on whether abandoning a mission is better than being destroyed.
Good work!
Thank you for the feedback! If you want to play with just WASD and not swinging the weapon with the mouse, you could try selecting the Controller input option and rebinding all the controller buttons to your keyboard.
Is there something specific that you can think of that would have made the mouse-only controls work for you?
Nice job, you don't see voice lines in too many jam entries!
Good inclusion of extensive settings, leaderboards, and achievement flavor for replayability.
The level of polish on display here is very high, and it made some interaction surprisingly satisfying!
I kept going until I was pretty sure the level types I was getting were only repeats.
I recommend spicing up the visuals for the map and characters a bit - it may be an intentional retro design choice but squares look like placeholders to me.
Good work!
Nice entry, I liked the perspective and movement!
I got stuck after opening all the blue keycard doors. It looked like there was a password thing but turning all the zeroes into 1's didn't work for me.
I recommend a bit more context hints, like highlighting interactible or collectible entities, or telling the player to click when the arrow is in the red zone for the QTE.
Also, I was stuck on character creation for a couple retries, since I didn't realize I needed to press enter to proceed to the next customization.
I heard some voice audio but couldn't make it out. If there was music or anything it was too quiet for me even after adjusting the settings sliders.
I think this could be a fun mystery game with a little UI polish, good work!





