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Static Leap Studios

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A member registered May 01, 2024 · View creator page →

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Thank you! That's a buddy of mine, youtube.com/@smthngclvr

Great job, the visuals and sound were really well done!

Thank you for putting difficulty adjustment mechanics in for people like me who aren't good at platformers, that really stood out!

I did get soft-locked on the wall-jumping portion when I hit an instersection in the geometry:



Great work!

Nice work! It reminds me of "Bloodthief"

The sfx and movement was satisfying.

I got a freeze on firefox while fighting the boss (I attacked a minion near him, maybe it hit his hurtbox when he was supposed to be invulnerable?):


Good entry!

Thank you for the kind feedback!  I uploaded a hotfix to a separate page if you want to try it without the really bad bugs I didn't notice in the jam version

Very cute project and ambitious goals!

Settings and Continue buttons don't seem to do anything, so I recommend disabling those for now.

There was a green man at sea that I tried to fight but couldn't really interact with.

If the theme was a part of this game, I didn't notice.

Loved the art and music assets, great work!

Nice work making this true to the theme!

I didn't finish any of the puzzles, including the last one (year the game was made was 4 digits, the quiz needed 5).

The controls switching each time was a bit jarring, so maybe have an intro screen with the controls and then start the timer when the player clicks 'go' or something.

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Really cool that you did an FPS!

There were so many enemies at one point that I got stuck (in the level after the shotgun drops).

The AK was my favorite gun.

The framerate drops drastically at the start of each level.

Enemies clip through the floor or float above it and can shoot through walls.

The music was really cool when it kicked in.

Ramps being effected by physics fall down when running at them straight-on.

I couldn't tell what the connection to the theme was, since the story didn't play a part in the sections of the game I was able to play.

Great entry, really impressive job!

Cool game, it felt very polished and kept me playing to the end!

In the dialogue, with the font you're using, symbols like ' and - just show up as boxes, making some parts hard to read.

Loved all the little minigames, they were funny!

The art style was a bit unnerving when it mixed photographs and cartoon graphics.

Pretty funny use of the theme to make a really difficult game!

I felt that the hitbox of the character was a little large, like when I thought I was squeezing by traps that ended up killing me.

I had the same issue on Firefox and Chrome with mouse/keyboard controls.  After clicking launch, just a black screen with health and O2_remain at 100 and 90 at the bottom.

The music was really cool though!

Great work! It was very intuitive to know what to do.

I would have liked to know where the item I missed in the second stage was after the clock ran out.

The art and sound assets were very nice, and you did great incorporating the theme in multiple ways!

Cool game! The mechanics reminded me of a speedrunning game called Bloodthief.

I would like to see feedback for the weapon even if there is no valid target, it made me think it stopped working when it did nothing after clicking.

Great work on sound/music!

Nice entry! It felt like if vampire survivors had a story.

Thanks for the feedback! 

Interesting to hear about the eye strain, I would like to fix that.  Was it the tooltips/welcome message or other text?

Also, now that voting ended, I uploaded the patch that fixes the popup glitch.

Thanks for the feedback! Now that voting ended, I uploaded the patch that fixes the tooltip glitch.

Thank you! I'm really enjoying working on it, Hammerfight has a special place in my heart

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Yes, but some of us need the hint to solve the puzzle (I'm bad at puzzles so I read the comments for a clue lol)

Very nice art and sfx/music assets!

Like some of the other comments mentioned, the customization was a bit unclear.

I'd recommend making everything that isn't being changed transparent briefly when the option takes effect so the player can see the transition.

Really creative way to implement the theme!

I used to love madlibs, so it's really cool to see it used as a mechanic.

I recommend some kind of visual feedback like a character sprite that changes as the story develops.

Nice job!

Nice job!

I couldn't use the weapon after i finished customizing it, it stayed on the bench.  Maybe I was missing an input?

I recommend a stat panel or something showing what the customization options affect.

Good start!

I enjoyed the descriptions, but felt that more impactful customization options would help.

I recommend some benefits to choosing the non-hero characters, unless it is intended as a difficulty selection.

Nice entry, I enjoyed that the customization was the gameplay!

I recommend additional feedback based on whether a specific slot is causing the fail.

Yeah I'm not an artist but I tried to go for a gritty fantasy industrial revolution style

Thank you for the kind words!  I do plan to continue this project- I noticed the movement is very fun for some people and others really don't like it, so I worked up an alternate twin-stick style control scheme that can be toggled for the next update, but I personally prefer the feel of pure mouse control à la Hammerfight

Thanks for the feedback! I got both of the issues you mentioned fixed for after the rating period

Thank you for the feedback!  True I didn't get the abilities working in time, just focused on customization for this one.

Mouse sensitivity is an option under "input settings," but maybe I'll bring it up on gameplay start so people with different mouses can adjust it in realtime, I notice big discrepancies between different hardware and browsers, so coming up with a preset is a little tricky - maybe I can make a calibration test where the user wiggles the mouse and I can normalize the input.  

Thank you! I have an update in the works for after the voting period ends

Haha of course it's yours, go wild! (I'll play it)

Thank you for the kind words :)

Thank you for the feedback! I was just focused on the customization for this round, so combat and abilities didn't get fully implemented this time.

Thank you! Yeah I played a game with a similar mechanic (from the side not top town) called Hammerfight, and it felt really powerful, so I'm trying to recreate a bit of that magic.  I don't know of any other games with combat like that, though

Thank you for the feedback! The gameplay hasn't been made yet, you just get a little testing area to play with the character you build, but I'm really looking forward to making some epic enemies to fight!

In my projects, the 3 things that were causing similar issues:

  • using load() instead of a const preload()
  • particles being fired for the first time
  • lighting getting turned on for the first time

So creating a script up front that does that when the game is run helped. Good luck!

Here is video, I'm sure I'm missing something but i hope it helps!

Wow the music at the end jumpscared me!

It was very interesting and creepy, I wonder how these customizations could factor into gameplay?

Maybe a physics-based thing where you're a ventriloquist or puppeteer.

Thank you for the report, really helpful for troubleshooting!

The sfx and visual feedback was satisfying, I had fun!

The card pickups were an interesting spin on the vampire survivors formula, and the homing bullets really added some interesting visuals.

The customization was a bit rng-based, so it wasn't easy that easy to choose it, but it was good to have the option to reject cards.

Thank you for playing my game on the stream!


Thanks for letting me know, I haven't seen that bug yet, which browser were you on?

Thank you for the feedback! The mouse sensitivity can be adjusted if you're having to make big circles, but that might just make the fatigue move to your wrist