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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
Rush Hour Retail is a chaotic shopping simaltor where you are always out of time, trying your best to fullfill the shopping list to get more time and survive
What did you do to ensure accessibility of the game?
Windows and web builds, controls including fov, sensitivity and all avilable controls
If your teammates aren't on itch, note them below.
Christophrrre
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
No
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Comments
Finally completed a game! It took me around 10-15 retries before learning the layout and what each item looks like, but hey, finally I've got a win. As one of you mentioned, we basically had the same idea for the jam. I guess like minds think alike!
The game felt a bit harsh given that walking from the freezer to the till took 6 sec round trip, which cannot even be compensated by the 5 sec bonus. Also, I can't find the basket, and the trollies are sadly bugged :( But that hugely contributed to the tone of the game, so that a plus perhaps?
Things I like:
Suggestions:
Anyway, nice work expecially given how little time your team has got for the jam! Keep up the good work!
The concept is simple. Which is good because it is easy to understand. You have a list of items and get them from the shelf within X time frame.
Execution wise, the player is spawned outside which slows down the pace of the game. Since it’s like a grabbing game. Why not have the player already inside of the store and you hit a start button. Like those Mr. Beast videos lmaooo
The items in the shelf could be organized more like in an actual grocery store that is separated by produce, diary, kitchenware, etc. Some of the items are very random which causes frustration and this is amplified by the short 60 seconds timer and lag.
I think the lag is due to the amount of duplicate assets that are in the game. Maybe you can scale the store down to make it smaller. You can still find items in smaller scale. Like referencing a page out of I Spy books. Which are confined in a [small area] but just has more visual noise to keep the eye for searching.
In comparison, your 3D store is like a maze and the player has to memorize the layout which is tough for playing first time.