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Beeean

23
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1
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A member registered Feb 25, 2023 · View creator page →

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(12 edits)

Very cool stylish art and works well in the office theme. All of the assets seems to be handmade which is very neat.

For the gameplay, it apparently took me 16+ minutes to finish the game. To print out all of the 20 pages. I printed 21 in fact and I thought the game would be over. I have to wait like 2-3 more minutes for the clock to time out. I think a small game like this with a repetitive task would be best around 5-6 minutes.

I think the monotonous part of doing repetitive task being in a corporates machine fits the narrative of the gameplay and it works on paper.

But playing the game is a bit rough 😭😭😭. Everything about this game is slow like the dialog text which I can’t really skip it. To stand and wait to print a single page. It slows down the pace of the game by a lot. ** Maybe when the printer is printing. The player can leave to do other task and to retrieve the page. **

I think to make the monotonous more interesting and engaing. Maybe there could be like events that happens throughout when you print out 5+ pages. Like an environment hazard for example; a Janior spilled water on the floor. If you step on it you slip (something that makes the character miserable but the player can laugh about or benefit from). Something that helps the player like printing out 2x the pages. Something to speed up the gameplay.

I notice there is a challenge to talk to like 25+ something NPCs and I really don’t feel like it because it’s a pain to sit through all of the slow dialog and I don’t get rewarded 😭😭😭. **So maybe the player can be rewarded? ** Like coworker helping out or something.

Oh also in the beginning I don’t know who to give the paper to as all of the cat looks the same. Maybe have the boss be a big cat or have different color scheme than the duplicate NPCs. Even though the boss has the biggest desk. It would be more clear to identify he is more important by having imposing character design.

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I drank too much coffee and the game gave me heart burn lmaooo

thanks for playing :”) im glad you had fun

thanks for playing :”)

thanks for playing :”)

(4 edits)

Yeah we could’ve programmed the hitbox to be inside the outhouse because when player reaches towards the ending without being inside as it has a giant vertical hitbox. The game freezes for like 2 seconds to do the animation. But since you’re not inside it feels like a bug and glitch.

Also apparently the player can fly by tapping space instead of holding it LMAO. In the next iteration when player reaches out of bounds it should teleports the player to nearest route to guide them.

Thanks for playing :)

Wow very cool game. Reminds me of the creator of Inscription and Pony Island. Where the game narrative gets progressively weird and breaks the 4th wall. The game is difficult at times but I like how it accommodates the player by making it easier to progress each time they die. Like deleting enemies and freezing them. Is really neat :)

(6 edits)

The concept is simple. Which is good because it is easy to understand. You have a list of items and get them from the shelf within X time frame.

Execution wise, the player is spawned outside which slows down the pace of the game. Since it’s like a grabbing game. Why not have the player already inside of the store and you hit a start button. Like those Mr. Beast videos lmaooo

The items in the shelf could be organized more like in an actual grocery store that is separated by produce, diary, kitchenware, etc. Some of the items are very random which causes frustration and this is amplified by the short 60 seconds timer and lag.

I think the lag is due to the amount of duplicate assets that are in the game. Maybe you can scale the store down to make it smaller. You can still find items in smaller scale. Like referencing a page out of I Spy books. Which are confined in a [small area] but just has more visual noise to keep the eye for searching.

In comparison, your 3D store is like a maze and the player has to memorize the layout which is tough for playing first time.

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This is game is actually very fun! Crashing into things to get your items. It feels very good controlling the cart in high velocity.

The third person camera could be improved by zooming out more and maybe using the LMB to control the camera 360 degrees. Right now it is locked in one angle which causes me not to see my surroundings.

(10 edits)

This game has potential. I enjoy the wacky characters and there seems to be a moral story about a sick patient which is intriguing to learn more about it.

Gameplay can be improved by having a balanced out level design. All of the scattered and floating geometry makes it a bit frustrating to navigate. Sometimes I get softlocked in some areas because I’m stuck on an island and I can’t really jump far. With the added the ticking clock makes it very tough.

Maybe more walkable terrain and a clearer path that guides the player would be nice :) Right now it feels like a open world without sense of direction. Maybe have some areas that prevents player from walking into and lead them to point A to B using environment storytelling. Some kind of invisible arrows or physical forces that points a direction.

It’s an art gallery :)

It’s an art gallery :)

Very fun game to play. A small feedback. I can’t tell between my own bullet and the enemy’s because they are the same color. The shotgun bullet bounces off the circle wall and sometimes that confuses me. Causing me to dodge my own bullet.

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LMAOOOO thanks xDD wait.. is that you Micah?!?! xDDD

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Wow very cool game. Reminds me of the creator of Inscription and Pony Island. Where the game narrative gets progressively weird and breaks the 4th wall. 
The game is difficult at times but I like how it accommodates the player by making it easier to progress each time they die. Like deleting enemies and freezing them. Is really neat :)

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oh yeah it's a weird loading bug. You can try to refresh the page ;-;

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yeah it happens sometimes. You can refresh the page and it should load

Hi I'm a 3D stylized artist and I DMed you. I'm Beeean :)

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The 4 seconds death animation and the sound playing is so god damn painful. It either makes me want to punch the screen or curl up in a ball and cry ;-; but this was my favorite game so far in the jam. Mainly due to how clean the movements are and how well the environment collision reads. 

I really like the visual art style and gameplay. Although I find it hard to play because the long ranged enemies can just spam bananas at you and the hit box is sometimes hard to hit. 

What if you added a special meter and it builds up when you attack an enemy? You can heal from the special meter by charging in place or spend the special meter for an AoE attack (like in Hollow Knight). Maybe Mouse is on a bike and she charges into the enemies from the left in a straight line as a special Aoe Attack?

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I choked on you guy's game for at least 100 times  ngl I spent like 40 minutes trying to pass the first 5 blocks LMAOOOOO
the control on acceleration and deceleration is very clean. This game has a lot of skill expression with timing and the use of camera to help with dodging the blocks. It's addicting because I want to get pass the stage and when I do I feel rewarded. 

(4 edits)

 simple and well executed. It really captured the speed and the breeze of biking down a mountain. I tried to cheat the course and was stuck for it xDD

Lmao I hugged the right wall and spammed <> 
fun game tho xD