Thank you so much for playing our game!! 🤗 And to give good feedback helps understand the player’s POV. 😊
Yeah the jumping/farting meter could be tweaked to actually feel like there is pressure built up.
I originally thought of holding space for charging via small, medium, and large jump. Very much like Jump King. To actually feel the force and pressure.
Then over time our programmer just decides to do a hold and release mechanic instead.
Due to workload so we didnt have much time to playtest. I was very focus on getting all the 3D environments layouts and just pushing for a “working core game”. 🤣🤣
“ Please move the frog a bit at the beginning of the game, where it currently sits in the bean can. This confuses me,”
Did you meant where the frog was spawned in the beginning? I place him in the empty bean can for environmental storytelling. Visually the frog exit out of the can means he finished the beans.
Couldve add a burp sound when the game start and stomach rumble to imply frog has stomach ache 😭 Missed a very big game clarity here*
Also the frog inside the can as a spawn. Is pretty modular. We can drop him anywhere like in a magma filled volcano to icey tundra (not frog’s habitat and journey to pond). He just exist out of the can.
“Out of Place” going with the theme “Medieval Knight in Cyber City” Is another part of the concept but I figured that would be too much assets. 2 sets of 3D environment theme from scratch 😭 hell nah