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Baked beans are not that bad, come on! Jokes aside, this is a really fun game. I liked the general hilarious tone of the game. It's also cool to see so much concept arts and it's such a shame seeing them not implemented in the game. It would have been really great. Overall, the game is well-made with loads of nice ideas. Hope to see more of it!

Other things I like:

  • Good-looking and stylised models
  • Cool sound and music
  • Some difficulty towards the end of the game, but not by much
  • Funny ending sequence

Suggestions:

  • The charting farts seems both too fast when platforming, but felt really slow as well when you are waiting for it to charge up. I would suggest some kind of sigmoid charging curve instead of a linear one, which should reduce both fustrating feels
  • Gravity felt weird for small objects like a frog. Consider rebalancing it
  • Please move the frog a bit at the beginning of the game, where it currently sits in the bean can. This confuses me, and possibly a lot of players, about what to do to start the game

Anyway, this is an unexpectedly interesting game. Good job making it! Well done!

(6 edits)

Thank you so much for playing our game!! 🤗 And to give good feedback helps understand the player’s POV. 😊

Yeah the jumping/farting meter could be tweaked to actually feel like there is pressure built up.

I originally thought of holding space for charging via small, medium, and large jump. Very much like Jump King. To actually feel the force and pressure.

Then over time our programmer just decides to do a hold and release mechanic instead.

Due to workload so we didnt have much time to playtest. I was very focus on getting all the 3D environments layouts and just pushing for a “working core game”. 🤣🤣

“ Please move the frog a bit at the beginning of the game, where it currently sits in the bean can. This confuses me,”

Did you meant where the frog was spawned in the beginning? I place him in the empty bean can for environmental storytelling. Visually the frog exit out of the can means he finished the beans.

Couldve add a burp sound when the game start and stomach rumble to imply frog has stomach ache 😭 Missed a very big game clarity here*

Also the frog inside the can as a spawn. Is pretty modular. We can drop him anywhere like in a magma filled volcano to icey tundra (not frog’s habitat and journey to pond). He just exist out of the can.

“Out of Place” going with the theme “Medieval Knight in Cyber City” Is another part of the concept but I figured that would be too much assets. 2 sets of 3D environment theme from scratch 😭 hell nah