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Super Marketcart Grocery Rush Deluxe's itch.io pageRate this game
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Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
The game requires the player to collect items before time runs out, thus creating a rushed and urgent feel to the game.
What did you do to ensure accessibility of the game?
Multiple settings are available, e.g. FOV settings that can ease motion sickness. Also controller support
Did you include the Indieformer or Patch Notes logo somewhere in your game?
Yes
If AI was used in your game, let us know how you used it.
No
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Comments
That is a really cool 'driving' game. It was a little difficult to get the hang of, so I'll have to come back and try again. I really liked the clean look and feel. I know for sure that next time I'm pushing my cart around (and I often do), I'll be flying through the aisles and thinking about this one.
Great job team! I really enjoyed this game, it took a few rounds, but got the hang of it!
I think my favorite thing about this game is it requires the player to have this risk/reward mentality, because you don't want your cart to become overly heavy or you could lose control and drop your items. This design made me treat it more cautiously and more like a puzzle game instead of a high action/speed game. Which was an interesting juxtaposition. I like how the levels go up in difficulty and strategy as you progressed. First one is teaching you the game, everything kinda sticks together in an order. Second level everything is mixed so you have less control on what goes in your cart. Third level... LOL. Most of the items feeling (weights) felt pretty solid to me and made sense.
I liked how each level had little easter egg bonus items to pick up. That was cool!
Control of the cart and food felt good on controller, but I didn't really like the binds for turning on keyboard. I also encountered a bug on the second level a few times that ended my run on lap three where I would get Ham and it didn't spawn on the map for me. I pretty sure I looked everywhere. But after another attempt I was able to pass it.
Art really conveyed most items. I think the only item I got confused from a sprite perspective was the chicken(?) and eggs vs potatoes. Other than that was easy to tell what things were! I liked all the little effects for checkout and the money signs spreading on checkout.
Sound FX were great and gave good user feedback for when you could trigger "smashing" a shelf, checking out etc. Music was great as well.
Really enjoyed playing this one y'all!
Thank you for playing and for the nice and detailed comment! Given that we have more people and time on our hands, more polishing and glad this worked out nicely. The third level is done at the last four hours before submission, so please don't judge too harshly on that one (wink wink), but at least it's doable!
We've discussed rebinding for a bit, but sadly, it came out too late into development, and we just don't have time to do so. Some playtesting after submission and deadline makes me wonder if it is easier to swap out QE and AD, but I guess after working on the game for too long, I've got too used to the current controls so...
The Ham problem in the second level is known, and I wish I had known this earlier. Hope this didn't break the enjoyment too much
...
Wait, I don't recall drawing a chicken. Are we playing the same game? JKJK
Anyway, thank you for playing!!
This is game is actually very fun! Crashing into things to get your items. It feels very good controlling the cart in high velocity.
The third person camera could be improved by zooming out more and maybe using the LMB to control the camera 360 degrees. Right now it is locked in one angle which causes me not to see my surroundings.
Thank you for playing! I don't know if this is a fix, but maybe adjusting the FOV might help? Controlling the camera 360 degrees might be interesting, and looking around is quite a useful feature in most racing games. This surely is something we can look into in the future.
Haha we both had the same idea of going for a supermarket game but went for completely different game loops! Your music was amazing, and the art too! Controls were kinda hard to pick up, but once used to them, I actually really liked them
Thank you for playing! Just played yours too, it's good to see another supermarket game this jam to be honest!
The controls were pretty janky but the graphics were really nice.
Thank you for playing! The controls do take a bit to get used to, but I hope you still enjoyed the game regardless!
I wish I could rebind the keyboard controls! That said I can understand why there's separate controls for sideways movement and turning.
Almost managed to beat level 1 on the third try! Most of the challenge was in keeping the cart upright, which feels pretty hard to do on slopes.
Great job on the music, it's a bop!
Thank you for playing! Have you tried playing with a controller? I've heard it's really nice. The physics for going down slopes is really hard to nail down nicely, and we might need to spend a bit more time on that. Anyway, I still hope you enjoyed the game!