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(1 edit) (+2)

Trying to return the favour of your much appreciated constructive criticism!

This is an incredible game jam game, well done, I'm inspired!

Loved:

  • The camerawork you do to set the stage and start the game is really polished, that's something I'm going to steal, great attention to detail for a jam game!
  • The cart falling over and spilling everything was fairly devastating, which I'm sure you were going for, and that definitely hit. The physics in general are really satisfying, I love the way things fly off the shelves!
  • The input feedback and game feel is fantastic, when you run into something you feel the impact. The speed lines (I'm not sure the technical term for this), the trolley tire tracks, they really take the game up a notch in terms of quality, great job!

Suggestions:

  • Could be just a skill issue but for me personally the momentum builds up too quickly, I don't feel like I really have enough control.
  • The ingredients being random every time disincentivised me to try and improve my time since it's essentially just random how quickly you can go. I would have personally preferred a loop more like Explore -> Race -> Improve.
  • The levels feel a little too empty, I think a handful more destructible objects would take this game to the next level!

Really great project overall, congratulations!

(+1)

Thank you for playing and for all the suggestions! I think these would go really well when we further develop the game, especially the explore race improve loop gameplay cycle. We'll keep these in mind when deciding how we want to proceed with our game.

Huge thanks again, and glad you enjoyed our game!