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lostwords

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A member registered May 15, 2025 · View creator page →

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You can reach me on discord at sheldon2197

But simply replying this this reply will also get my attention!

Explore real-world strange places and solve a variety of image puzzle games.   There is even a collaborative public puzzle that allows everyone to work to complete a generic jigsaw puzzle, piece by piece for a variety of images and difficulty/puzzle piece sizes.

Stop playing with yourself, play with each other!  In addition to several single player image puzzle games, this week long jam submission also includes the ability to work on the same jigsaw puzzle together.  The jigsaw puzzle implementation could be better, but I hope you'll agree that it nicely gets the job done!

https://itch.io/jam/brackeys-15/rate/4298400



Explore real-world strange places and solve a variety of image puzzle games.   There is even a collaborative public puzzle that allows everyone to work to complete a generic jigsaw puzzle, piece by piece for a variety of images and difficulty/puzzle piece sizes.

https://itch.io/jam/brackeys-15/rate/4298400

Glad to hear!  There are 15 hours left in this jam, I guess I'm going to add some instructions or something else I might think of.  Please come back to rate when the jam ends.  https://itch.io/jam/brackeys-15/rate/4298400

You seem to have a lot of story and playing it shows you also have a lot of level. Good job.

https://itch.io/jam/brackeys-15/rate/4298400

Yes, please do.  I've had mine published as soon as a working prototype was running.  Then, all you do is continually update it as you improve until the jam ends.

I'm pretty much done with mine, and boy is there a lot in my submission for this short week jam.  Give it try when you like, or of course after the jam so you can rate it!

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Flaming jump -- pretty cool -- I like how level 1 is one thing and another level is a different one.  I have 'multiple' games in my strange places game as well -- my submission is pretty crazy though, you'll see if you give it a try.


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Wow, there is now a lot here.  The PUBLIC PUZZLE is actually that.  As you solve parts of it and save, you are submitting your help towards solving the whole puzzle.  When you load, you inject other people's correctly placed pieces and by working together you can solve the larger jigsaw.

Each other 'strange place' is also a different type of image puzzle.  There is really a lot here, please feel free to give it a try and let me know what you think and if there are any issues.


By the way, figuring out how each puzzle works is part of the puzzle!  ;-)

You will get many more play testers with a web build.  Many people don't like to download and run, due to obvious security reasons.  I have only provided web based 'games' for the 11 jams I've submitted to in the past 6 months.  Good luck, let me know when it's ready by replying here and I'll be sure to try it.

I just watched the video, looks like a strange place to me.  Perhaps you can make a web build ?

yes, I played it.  Surprising how difficult upside down can be.  I didn't get very far, but well done.  

The mouse sensitivity is a little low - Hard to move  - the darkness/contrast is a little low - hard to see.  It worked some on my windows laptop, but I didn't get very far because of those issues stated.

Thanks back, dude!  Each picture/strange place location is a different puzzle by the way!

Each place is a different puzzle. Which puzzle place do you mean?

My first jam was 6 months ago, this is my 11th.

Love the quick and dirty jamming. Enjoy

Currently still a work in progress -- I will use the remaining time in this jam to finalize puzzles and add additional puzzles.  Please feel free to comment early, I will likely spend the next 3 days implementing ideas, suggestions and just continuing some of my ideas for puzzles to add.  ( TODO: tile swap puzzle, true slide vertical/horizontal slices, finish off the catacombs flashlight puzzle, and more )

Nice and clean, as well as relaxing.  I am going for a similar idea and vibe, although I plan to implement many more puzzle types that use a specific image for a real strange place in the world.  Here's a link to the in progress creation - I haven't submitted to Brackey's yet, and based on how much more time I can put towards it ( I want to cleanly implement a variety of puzzles for each location ), I may or may not submit to the jam.  Well done for your first jam, you still have some time left of course -- Suggestion: Perhaps add a 2nd or 3rd level with more rows/columns and a different picture for each additional level as well perhaps.

https://lostwords.itch.io/strange-places

I was able to solve it quite easily - Very cool - and yes it has the look/feel of that super liminal game. 

I'm guessing yes.  It would likely be a downloadable game and run on windows, but people will be much less likely to try it out -- downloaded games often get a bad reputation for virus potential and other dangers of course.

Very nice puzzler.  A little bit of a learning curve trying to play by myself, but I could imagine having a 2nd player using the keyboard at the same time in a two person - coop game.  

Nice job here, was a bit challenging for the keyboard assignment for me.  Would be great if it could have ability to reassign keys for use ( in my case I'd like to use Arrow keys, and Space Bar and Shift as currently used ).  Nice immersive feel to the large 3d world.

I really enjoyed the look and feel.  I especially liked the voice over instructions as the game progressed.  It was adequately easy to play and engaging.  I'm currently in the cave system, but still progressing with the countdown.  Also see that there is an automatic 'pause/resume' going on while I have it open but in another window, nice touch there.   The level(s) are nicely full of maze-like needs to traverse, often up and around which makes it a challenge.  The colors add to the feel but also make it difficult at times to find the levers.  Also due to this the edges of platforms are also a bit challenging but good.  A very nicely done short jam entry, great job.

By the way, the cat image has been updated slightly! -- just in case you play again --

The cat is used on the odd numbered levels,   ( here's an extra special link to a very difficult level by the way : https://html-classic.itch.zone/html/16300071/iso-zone/game.html?level=11111 )

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Thanks, I'm giving your game a try as I type this.

Thanks!  'nuff said!



I'm glad it was easy and seemed to have unlimited explosions, at least for Jam mode.  I could see how this would improve from limited bombing ability or the need to acquire more bombs. 

That is a really cool 'driving' game.  It was a little difficult to get the hang of, so I'll have to come back and try again.  I really liked the clean look and feel.  I know for sure that next time I'm pushing my cart around (and I often do), I'll be flying through the aisles and thinking about this one.

Thanks for taking the time to comment, and suggest.  I really didn't expect anyone to comment.  I barely put any time into this one given my recent schedule and the short time-period.  I'm trying your game now -- Please feel free to try my previous Jam though, I put much more time into that one: https://itch.io/jam/alchemy-jam-7/rate/4154591

Pretty good for a few days in this jam.  I enjoyed the 3d FPS world.  Obviously there is a lot that can be done, but you are more than on the right track here.  I have yet to create a feature filled 3D modeled world and character game, but your submission shows me that even a small patch of a start can be a success forward.  I'll see about something along these lines for a future jam.  I was literally out of time for this jam, so I didn't submit anything worth looking at - here's where some of my time went though (a different jam):

https://itch.io/jam/alchemy-jam-7/rate/4154591

I pooped!  haha, funny little adventure.  I made it to the target.  I also was able to hop up and off and over the volcano I think.  But of course that wasn't the preferred route.

Actually, I saw that I already played and rated your Keep it up game.  Giving it a second try, I updated my rating !  Now that I found out a little more about how it works, it deserves a bump in the 'game play' rating!  

Wow, glad to hear that you rated all the games, perhaps you can compile a list of your top 10 and post it here ?   I'll be trying/rating your game right now.

https://itch.io/jam/alchemy-jam-7/rate/4154591

I guess I missed that in the post from before.  I have a few small updates that I'll push to the game after the jam rating session is over, I'll put that new cool cat there along with a couple of itch suggested changes and tiny tweaks.  I'll probably be doing something in the next Brackey's Jam - but that one only lasts 1 week so I might not do as big a project as this one, but I'll have to wait and see what that theme will be.  

Brackey's jam is coming up. It only lasts 1 week though.  Did you see my game off entry? 

Scrabble scramble

https://itch.io/jam/game-off-2025/rate/4006867

By the way, playing your game again and I noticed you have support for desktop, mobile and even game controller.  Very good stuff there, I'll aim to make another game (or modify Alchemist) to support that.  I'm sure it's great to give all user devices a chance to play.

Also, I just spent a little more time solving the 1st and 2nd maze/rooms/levels.  The maze was adequately challenging, it took me a while.

I could only imagine how hard it could be if the bombs pursued you as well.   Perhaps that's something to add to it if you ever continue to develop this game further.

"The rating notifications that pop up each time at game over and needed to be dismissed before I could see the restart button really took me out of the action each time I reached that screen—especially as there's already a link in the UI."

That restart link and UI that must be dismissed only happens when you die.  When you successfully find the purple flowers in each level, you immediately go to the next level.

Thanks for your comments.   Yes, I have everything in there, all at once. Perhaps the nature of jamming, more as a dev in progress than plan for a full release.  I guess it is an easy wrong for me to just keep the level edit and everything there but honestly I was using those things as tools for my development progress and not a streamlined release.  You probably know from my constant discord and other posts that I was just non stop jamming on this one.  Points well taken, I should bring it all into a cohesive release mode of a consistent game -- now that this jam and the prototyping is over, I guess I should consider doing just that.  Your bomb game for instance is a clean game experience.  I guess I'm stuck in dev mode literally!  thanks again, and thanks for the jam.  The experience I've had jamming for the past 6 months has been awesome.