Yeah, I agree with the slowness problem. I guess I rushed into it and also made it a virtually Endless possible world of numbers and I'm checking for expressions almost everywhere on each move again and again. For a while there, I had some animation looping recursion that was even worse. Not sure if I'll modify this existing one, but will use that as a lesson learned if I do another something like this.
What do you mean by 'unwind partial movement' though. I'd like to know what you mean to understand the best approach.
lostwords
Creator of
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| ⭐ | 519.000 | 7/1/2026 9:17:53 AM |
Not bad, I was a little scared when I saw all those numbers.
By the way, there is a (b) lock that can be used.
Also, the stars are based on when you solve if...
(( No more Numbers left in the world +1 star ))
(( No more operators left in the world +1 start))
(( Back to back equation solution (Fast Action) +1 special star ))
(( Back to back transactions happen when the result of one expression, gives a number that then completes another expression )).
Level 77777 gives a good example of this. After getting the FAST ACTION, you get blockage immunity that allows you to slide into an otherwise blocked fixed block (f) numeric (0-9) or operator (+-/*^~@) tile. You'll have to try it to see how that goes.
Thanks for your comments. Indeed, when the operator is the last block slid into place the left-right, top-down order is respected. But, sadly but intentionally, I made it so the last numeric can alter the order ( perhaps giving more level making options and more thinky-ness! ) ;-)
I'm will be checking out your level now/soon. thanks.
(three Math Related Sokoban Game Submissions)
# Lock
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682
Equation Gate
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858
Soko3an
(Math Related Sokoban Game Submissions)
# Lock
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682
Equation Gate
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858
Soko3an
Haha, wow, we even created an image puzzle type game and possible FPS shooter a little like each other. check 'em out...
https://lostwords.itch.io/strange-places
https://lostwords.itch.io/crumb-quest
or check out my past almost year long of submissions...
https://lostwords.itch.io/
Wow, again, great minds seem to think alike. Here's something I've done for another jam -- Remember, in the latest jam (Thinky Puzzle Games), we both did a sokoban math style game! Wow! https://itch.io/jam/brackeys-15/rate/4298400
'nuff said...
(Math Related Sokoban Game Submissions)
# Lock
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682
Equation Gate
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858
Soko3an
The instructions for this game (Mostly for use of the built in level editor) are in the game description which is listed at the main itch published page.
https://lostwords.itch.io/numberlock
Please feel free to make some levels, with your Thinky Puzzle submitted levels, this might be a good challenging Sokoban style game!
The screen started much larger than my 1920x1080 resolution screen which made it difficult to see/understand and and play. I tried to get the keys with left mouse but didn't yet figure it out. I'll try again at the jam end, just in case there are a few more improvements/fixes planned for this submission.
Backend server still having DDOS attack! hopefully it will be resolved by the end of this jam! You can still play the game at the following link, but the high scores and user created level system won't work until my cloud provider fixes their issues!
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682
OMG ... My submission also uses math and equations!
I played your submission and also see that you were very responsive to add undo. Very nice game and of course I love the idea, especially since my idea is similar but different in its own ways.
I found your first 4 puzzles challenging but didn't solve past that yet. Well done.
Please feel free to try out my game and even make a few levels using the built in level editor mode ( Toggle with the <Escape> or <e>dit ). Then you can (s)ave the level and after it is solved at least once, it will appear in the list of available game levels. The list on levels available appears on the main screen when you scroll down.
lol - I just added something to prevent you from getting a score doing that. I also added another janky way for user created levels to both be created/saved and listed. Right now there is an ability for other users to overwrite another user's saved level (10-99999), but I can change that and only allow the first save of a level to be stored and never allow overwriting -- Since I want people to experiment in making their own levels, I'll keep the ability for users to overwrite levels -- They will get a good warning and are asked to of course only overwrite the game level they say they created - honor system of course. The start page will list levels (tutorial, 1-9), as well as a list of all levels that have been played at least once.
Clicking the level name in the list will open that level for playing.
User created levels are now a thing. Please feel free to open the blank level (from the menu) and then use edit mode (Escape) to create a level if you like. Then you can (s)ave the level as a game number (1 -99999). Other players can (l)oad game numbers (1-99999), and hopefully there can be a good selection of more and more levels to play.
https://lostwords.itch.io/numberlock/devlog/1562909/-lock-user-created-levels
Wow, seems like there is a fan of this game that has been playing many of the levels. The level editor is functional, but I currently don't have it finished to allow user submitted levels -- that's next on the list. By the way, there are now Fixed locations. If the fixed location contains an operator, when the result is filled, the location is no longer fixed! Should make for some interesting gameplay/levels.
Wow, thanks for all that. Yes, I'm exploring a 'computer science' type issue where my loops are looping and slowing processing down. I'll consider adding a lot of what you mentioned, but not sure I'll have time considering my upcoming work schedule this week. All great ideas for sure. I originally was only intended this to be a quick prototype, but with your ideas it is shaping up to possibly be a pretty large endeavor!
( by the way, I did locked levels and such in another one of my jam submissions - https://lostwords.itch.io/otb ) ( As you'll see that is a little more than a 2d grid game.)
After receiving some good player feedback, I've updated the game to add/improve the features and because of this, I reset the high scores list. There is now a scoreboard for Time as well as a scoreboard for Least Number of moves performed.
Please feel free to comment and let me know what other features I can add and thanks for playing!

























