Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lostwords

814
Posts
33
Topics
19
Followers
21
Following
A member registered May 15, 2025 · View creator page →

Creator of

Recent community posts

Yeah, I agree with the slowness problem.  I guess I rushed into it and also made it a virtually Endless possible world of numbers and I'm checking for expressions almost everywhere on each move again and again.  For a while there, I had some animation looping recursion that was even worse.  Not sure if I'll modify this existing one, but will use that as a lesson learned if I do another something like this.

What do you mean by 'unwind partial movement' though.  I'd like to know what you mean to understand the best approach.

(1 edit)
519.000 7/1/2026
9:17:53 AM

Not bad, I was a little scared when I saw all those numbers.

By the way, there is a (b) lock that can be used.

Also, the stars are based on when you solve if...

(( No more Numbers left in the world +1 star ))

(( No more operators left in the world +1 start))

(( Back to back equation solution (Fast Action) +1 special star ))

(( Back to back transactions happen when the result of one expression, gives a number that then completes another expression )).
Level 77777 gives a good example of this.  After getting the FAST ACTION, you get blockage immunity that allows you to slide into an otherwise blocked fixed block (f) numeric (0-9) or operator (+-/*^~@) tile.  You'll have to try it to see how that goes.

Thanks for your comments.  Indeed, when the operator is the last block slid into place the left-right, top-down order is respected.  But, sadly but intentionally, I made it so the last numeric can alter the order ( perhaps giving more level making options and more thinky-ness! ) ;-)
I'm will be checking out your level now/soon. thanks.

Hint below...































Move the 45 somewhere else first, then it should be as easy as 22/7.  Lol














(22/7) Is a close approximation of PI. 

It is very solvable.  You need to arrange it so the 45 is last pushed into the equation.  (A thinky puzzle for sure!)

(three Math Related Sokoban Game Submissions)

# Lock

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682

Equation Gate

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858

Soko3an

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4725343

(Math Related Sokoban Game Submissions)

# Lock

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682

Equation Gate

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858

Soko3an

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4725343

If you ran a bulletin board system (BBS) in the 1980's and programmed on a radio shack TRS 80 in quick basic back then just like me, there is definitely a glitch in the Matrix.  

Yeah that's the one I was referring too!

Haha, wow, we even created an image puzzle type game and possible FPS shooter a little like each other.  check 'em out...

https://lostwords.itch.io/strange-places

https://lostwords.itch.io/crumb-quest

or check out my past almost year long of submissions...

https://lostwords.itch.io/

Wow, again, great minds seem to think alike.  Here's something I've done for another jam -- Remember, in the latest jam (Thinky Puzzle Games), we both did a sokoban math style game!  Wow! https://itch.io/jam/brackeys-15/rate/4298400

'nuff said...

(Math Related Sokoban Game Submissions)

# Lock

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682

Equation Gate

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4712858

Soko3an

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4725343

Wow, the third sokoban math submission. Great minds think alike!

The swapping mechanic is quite interesting.  A very interesting thinky puzzle indeed.  nice!

(( DEV LOG -- the level editor and scores are now complete.  You can create and save your own levels for others to play ))

Turns out the ********** for stars wasn't someone hitting the backend and cheating, it was another bug -- found and squashed it.  All good now.  By the way, there is a FAST ACTION bonus that gives extra special stars.

(2 edits)

The instructions for this game (Mostly for use of the built in level editor) are in the game description which is listed at the main itch published page.

https://lostwords.itch.io/numberlock

Please feel free to make some levels, with your Thinky Puzzle submitted levels, this might be a good challenging Sokoban style game!

It's all good now, everything it back to normal.  Feel free to play and get the high score or even create your own levels.

Very nice look and feel of the spinning record and musicians that rotate with it.

Thanks, the full screen button did the trick.  I was able to see more of what was going on and got through a couple of the 'levels'.  This is definitely a thinky puzzle game... I don't think I figured it out fully yet.

The screen started much larger than my 1920x1080 resolution screen which made it difficult to see/understand and and play.  I tried to get the keys with left mouse but didn't yet figure it out.  I'll try again at the jam end, just in case there are a few more improvements/fixes planned for this submission.

Very nice extra LOOP mechanic in this Sokoban game.  I was pleased with myself after solving the 1st three levels.

Backend server still having DDOS attack!  hopefully it will be resolved by the end of this jam!  You can still play the game at the following link, but the high scores and user created level system won't work until my cloud provider fixes their issues!

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682

(2 edits)

OMG ... My submission also uses math and equations!

I played your submission and also see that you were very responsive to add undo.  Very nice game and of course I love the idea, especially since my idea is similar but different in its own ways. 

I found your first 4 puzzles challenging but didn't solve past that yet.  Well done. 

Please feel free to try out my game and even make a few levels using the built in level editor mode ( Toggle with the <Escape> or <e>dit  ).  Then you can (s)ave the level and after it is solved at least once, it will appear in the list of available game levels.  The list on levels available appears on the main screen when you scroll down.

Looks like my backend server is down because of DDOS attack on my cloud provider! Yikes, hope it is resolved by the end of the jam. No worries, the main game still is playable, just high scores and user created levels are glitching while there is that outage.

That's a very nice challenge and well implemented.

(1 edit)

lol - I just added something to prevent you from getting a score doing that.  I also added another janky way for user created levels to both be created/saved and listed.  Right now there is an ability for other users to overwrite another user's saved level (10-99999), but I can change that and  only allow the first save of a level to be stored and never allow overwriting -- Since I want people to experiment in making their own levels, I'll keep the ability for users to overwrite levels -- They will get a good warning and are asked to of course only overwrite the game level they say they created - honor system of course.  The start page will list levels (tutorial, 1-9), as well as a list of all levels that have been played at least once.

Clicking the level name in the list will open that level for playing.

(2 edits)

User created levels are now a thing.  Please feel free to open the blank level (from the menu) and then use edit mode (Escape) to create a level if you like.  Then you can (s)ave the level as a game number (1 -99999).   Other players can (l)oad game numbers (1-99999), and hopefully there can be a good selection of more and more levels to play. 

https://lostwords.itch.io/numberlock/devlog/1562909/-lock-user-created-levels

(1 edit)

# Lock - Link to the game/submission page:

https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682

I believe I fixed that issue now and already updated it at Itch.  Thanks and hope you like the game.  Please feel free to try out edit mode!  Perhaps before the jam is over I'll have the ability for players to submit user created levels and to play other user's created levels.

Awesome, thank you.  I will get that taken care of, I know why it's happening, just need to add a little bit of code to handle that condition.

Thanks a bunch.

Wow, seems like there is a fan of this game that has been playing many of the levels.  The level editor is functional, but I currently don't have it finished to allow user submitted levels -- that's next on the list.  By the way, there are now Fixed locations.  If the fixed location contains an operator, when the result is filled, the location is no longer fixed!  Should make for some interesting gameplay/levels. 

Thanks again for that slowing down message -- I found the bug and believe it is now fixed.  I was recursively calling animations - that resulted in a lot of hidden redrawing that was slowing it down.

Wow, thanks for all that. Yes, I'm exploring a 'computer science' type issue where my loops are looping and slowing processing down.  I'll consider adding a lot of what you mentioned, but not sure I'll have time considering my upcoming work schedule this week.  All great ideas for sure.  I originally was only intended this to be a quick prototype, but with your ideas it is shaping up to possibly be a pretty large endeavor!

( by the way, I did locked levels and such in another one of my jam submissions - https://lostwords.itch.io/otb ) ( As you'll see that is a little more than a 2d grid game.)

(1 edit)

After receiving some good player feedback, I've updated the game to add/improve the features and because of this, I reset the high scores list.  There is now a scoreboard for Time as well as a scoreboard for Least Number of moves performed.

Please feel free to comment and let me know what other features I can add and thanks for playing!

I've just spent some time right now and addressed some of the concerns you mentioned and also already posted the update at itch.  thanks again!

I've just spent some time right now and addressed some of the concerns you mentioned and also already posted the update at itch.  thanks again!

Very nice looking and awesomely compelling video introduction.  I haven't downloaded or played yet but it seems to have a good look/feel a lot like Arkanoid ( Which was an improvement over normal break out ).  Nice recreation here.  "I'll be watching!"