(( YIKES!! My external server that holds high scores and user submitted levels is experiencing an outage.. the main game works, but not sure when the backend server will come back to life... hopefully before this jam ends! ))
lostwords
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lol - I just added something to prevent you from getting a score doing that. I also added another janky way for user created levels to both be created/saved and listed. Right now there is an ability for other users to overwrite another user's saved level (10-99999), but I can change that and only allow the first save of a level to be stored and never allow overwriting -- Since I want people to experiment in making their own levels, I'll keep the ability for users to overwrite levels -- They will get a good warning and are asked to of course only overwrite the game level they say they created - honor system of course. The start page will list levels (tutorial, 1-9), as well as a list of all levels that have been played at least once.
Clicking the level name in the list will open that level for playing.
User created levels are now a thing. Please feel free to open the blank level (from the menu) and then use edit mode (Escape) to create a level if you like. Then you can (s)ave the level as a game number (1 -99999). Other players can (l)oad game numbers (1-99999), and hopefully there can be a good selection of more and more levels to play.
https://lostwords.itch.io/numberlock/devlog/1562909/-lock-user-created-levels
Wow, seems like there is a fan of this game that has been playing many of the levels. The level editor is functional, but I currently don't have it finished to allow user submitted levels -- that's next on the list. By the way, there are now Fixed locations. If the fixed location contains an operator, when the result is filled, the location is no longer fixed! Should make for some interesting gameplay/levels.
Wow, thanks for all that. Yes, I'm exploring a 'computer science' type issue where my loops are looping and slowing processing down. I'll consider adding a lot of what you mentioned, but not sure I'll have time considering my upcoming work schedule this week. All great ideas for sure. I originally was only intended this to be a quick prototype, but with your ideas it is shaping up to possibly be a pretty large endeavor!
( by the way, I did locked levels and such in another one of my jam submissions - https://lostwords.itch.io/otb ) ( As you'll see that is a little more than a 2d grid game.)
After receiving some good player feedback, I've updated the game to add/improve the features and because of this, I reset the high scores list. There is now a scoreboard for Time as well as a scoreboard for Least Number of moves performed.
Please feel free to comment and let me know what other features I can add and thanks for playing!
By the way, the Escape key should toggle edit mode and backspace should take you to the main menu. Perhaps there is a keyboard mapping oddity based on the machine you are using. I'll provide two alternate keys and perhaps an onscreen button to click for both to (r)eset/(r)etry the current level and go to back (h)ome.
(e)dit - toggle edit mode (also Escape)
(h)ome - go to main menu (also Backspace)
(r)eset - restart current level
By the way (R) and (H) work all the time (Retry & Home), and the additional keys will be relevant for when you are in edit mode - the entire list of keys is as follows: I'll try to make a help menu or at least list on the Itch page instructions for each key.
l,s,r,h,e,w,d,g,<space>,<backspace>,<escape>,<enter>,<ArrowKeys>
Thanks for your comments, I'll continue to implement some more puzzles and ideas. Also, the scroll issue should now be fixed. ( At itch.io, there is an option to enable scroll bars that wasn't ticked ).
Also... haha, looks like my weak code implementation easily allowed for some fake submissions of data ( I knew that was possible with some source code viewing but didn't bother to protect against because it's only a game, lol! )
| Anonymous | ***************************************** | 15.000 | 6/23/2026, 4:12:47 AM |
Interesting for sure. Play worked well but obviously my Thinky isn't working so well. I'll put some more time into figuring it out now that I read that the mechanics change at each level. Interesting idea, reminds me of a never ending or same game type game I played a while back -- only in the sense that the mechanics/rules change at each level but it was always the same level. Feel free to unlock my # Lock game if you get a chance.
https://itch.io/jam/thinky-puzzle-game-jam-6/rate/4698682
Wow, after being puzzled on level 3 (didn't read any instructions), I noticed that the blocks join and thereby create a complexity. Now that I know that, I was able to solve level 3 and enjoyed going further. Nice job here. Making the puzzles is as much of a challenge as making the game. I feel the same with my submission, please feel free to check it out. It has a built in (cheat mode) level editor and perhaps before the jam is over I'll add the ability for user submitted levels.

Hello all,
I'm pretty excited about my game idea and wanted to share the idea early to seek your suggestions.
I'll continue to update the published version during the remaining time in this game jam, so feel free to check back often to see the progress.
Here's a very rough start. Feel free to comment early with any ideas, or suggestions.
Since there are only 8 days in this jam I might not get it as polished as I like, but I do plan to make it fully playable.
I plan for a level editor, high scores according to solution times, increasingly difficult levels, and even making it mobile friendly.
Hello all, I'm pretty excited about my game idea and wanted to share the idea early to seek your suggestions.
I'll continue to update the published version during the remaining time in this game jam, so feel free to check back often to see the progress.
Here's a very rough start. Feel free to comment early with any ideas, or suggestions.
Since there are only 8 days in this jam I might not get it as polished as I like, but I do plan to make it fully playable.
I plan for a level editor, high scores according to solution times, increasingly difficult levels, and even making it mobile friendly.
nice mechanic idea with the magnet. a new take on the gravity shift type games that have been out there. well done.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
I wasn't sure what two game genre's were combined here, but it adequately played as a shooter. I ran out of bullets and that was that.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
nicely done. I get it, a city under the sea. nice characters and seems like there is a lot of gameplay here. I only tried it briefly but applaud your work on this one. I liked how the character became underwater equipped exiting the tunnel.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
The mix of 'farming' + 'tower defense' definitely meets the goal there. nice look but I found it a little hard to figure out.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
This was something out of the ordinary. I noticed a few things, when I chose 'watch' it was always a ball. After a couple batters were on base, the next batter was no longer showing but the baseball bat still hit the pitch. After a home run, the game glitched/ended. I didn't really figure out how to play it as intended perhaps.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
A good amount of effort putting this one together. Clean and engaging UI. Nice take on the Stanley parable type game, well done.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
Those web-grown spiders and game progression was on point to make it a challenge. Good job on this. I didn't make it past the first couple of minutes though. Would be nice to have gun upgrades, but overall nicely played and from the screen shots it seems that there is more to come as the game progresses.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
Very clean, well animated but perhaps the play was a little confusing for me. I wasn't sure which hand was mine and didn't realize how to 'stand', instead of 'hit'. I think the order of showing cards for the player (card closest to the bottom on the screen?) and the dealer (top?) was off. Normally you would see all your cards and not the dealer's cards until the hand is done...hmmm?
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
Very clean and obviously a bit of work to make this one. I only briefly played as a way to try and view all play in browser submissions. well done.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
There is a lot of game there. Well animated characters and seemingly quite a bit of game play. I only gave it a quick try as I try to get through and check all play in browser submissions to this jam. Well done. nicely polished.
(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))
https://itch.io/jam/conduit-summer-jam/rate/4552295
Hello All:
I joined this jam and might be re-creating something I created a long time ago. Back in the days of Bulletin Board Systems (before the internet took hold), I created a TRS-80 (MS DOS/QBasic) version of the Murder Motel door game. It was a dial-in, turn-based, adventure where you used text based commands to explore a maze of locations, with the goal to find your target and murder them with a choice of weapons you find the parts for during your limited daily moves.
Here's an existing post that describes some of the game. https://breakintochat.com/wiki/Murder_Motel_(PC)
There is still a lot of time before this game jam begins and also a lot of time to work on it. In the time until then, please feel free to check out all my other game jam submissions at https://lostwords.itch.io/
Well done, good 3d Animations and characters. It played very well and the interface was very usable. You were very successful in making exactly as your video pitch described. I didn't play much or past many levels. I'm sure there is the possibility for numerous maze like additions that can be added, not sure if you have such -- for example. Have your character move to pick up a weapon or tool that can be used when the attack action is run, etc.
























