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lostwords

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A member registered May 15, 2025 · View creator page →

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(1 edit)

The linked video didn't play, but I believe I know what you mean.  I've added something more as well.  I'll set a limit for the flashlight zoom.  The flashlight zoom and use isn't necessarily a thing for this game at this point, but I might make a level that more requires/uses it.   You'll see what I added when you press the L)earn key when playing the game.  It will L)ist commands.

briefly though, 

  • use wheel to adjust flashlight
  • hold shift key + use mouse wheel to adjust zoom
  • hold control key alone to auto move forward instead of using WASD

sheldon2197

Green and Blue balls are mostly the same, however, Blue will start movement in a positive direction, and Green will start movement in a negative direction.  I have other items that are only activated by the appropriate ball color, but those aren't implemented here.

Yes, balls are physical objects in the world so the character (FPV) will interact with them.  This is intentional and not, and although there is no reason for such action at this point, it is possible that a future level might want that special action to get through/over an obstacle, perhaps.

No worries, feel free to message as much or little as you like, and have time for.  My discord user name is at the top here, feel free to message there, but I rarely am on discord.  I find these messages work well and are easy to keep track of game jam, by game jam.  I've completed 13 game jams in the past 7 months.  ( I have a lot of time on my hands and I've been a coder for a long time, and have used a lot of different languages and technologies ).

Thanks again, that's why I published the working version still while there are 20+ days of dev time left.  I really appreciate the play testing - in addition to bugs, game-play comments help - as I code it, I overlook things because they are natural to me, but having another opinion on difficulty, playability, and other ideas is a big help and what hopefully makes the end product much better.  I've fixed the Unlimited Fly mode and mostly fixed sticky walls.  I currently have two different MP3 background music songs, but might find a different music for each level.  I also might be adding disappearing platforms and a possible 'ladder' type behavior.  If you have any ideas, feel free to share them - I might be able to implement them before the end of the jam.

Yes, I just checked. I saw that 'FLY' mode was mistakenly left on for the Boxes inside Boxes level.  ( I used that mode for dev/play testing -- all fixed now and will be updated when I next publish the updates -- It won't be as easy next time -- also, it had extra lives (for my dev testing purposes) still left as the settings, this will be reduced in the actual game jam version.  (Sticky walls, I have to still fix that...and more...)

(4 edits)

[fixed] Double jump fix

[fixed] Sticky wall fix

[fixed] Limit bullets and jumps

[added] Add ladder type behavior

[added] Start and stop one way platform example


[todo] Add more think outside the box levels

[todo] Disappearing platforms

[todo] Gravity enabled platforms

[todo] Angled platforms (too buggy, probably not)

Thanks.  The F key toggles flying mode, and perhaps that mode is on by mistake. I will double check that double jump!

Yes, sticky wall.  I will try to address that. It's a common issue and an issue here in my roll your own 'game engine'.

The GitHub repo/source code submission is optional if you don't want to be included in the collection.  Submissions to the collection need to be evaluated to make sure there is no malware issues, etc.

I made my own game engine 'from scratch' ! 

Here's an early start to my submission, already very playable/play-testable.

I still have 21 more days to build more levels and features.  Feel free to give it a try and send some comments, suggestions, and bug reports.  

Play in browser, just a bunch of HTML pages with JavaScript .



https://itch.io/jam/bad-ideas-game-jam-2026/rate/4336162
First person shooter/puzzle where you simply need to find your way outside the box!  

https://incompetech.com/

Glad to have participated in this jam. It was a quick and easy one, and even though I wasn't too excited about the theme, I managed to put something together.  Looking forward to seeing the top games when the results are posted.  good job everyone, keep on jamming!  ( I just joined my 13th jam this year! )

https://lostwords.itch.io/

Thanks, I spent several iterations twerking the movement. Thanks for the comment.

Thanks for your input and wow, yeah WASD could have been a great easy implementation.  I didn't put too much time into this one, been busy with work this time around.

I've left some room for expansion in that I may only need to add some data to host other strange places with a random picture puzzle from the current types.


Ah the drag panning... I have an off/off for that, but the dead zone makes more sense.  Also, right click works as a drastic position shift, also not my favorite choice.  With more time I could have done better, Thanks again, (p.s. I often submit an initial version and improve it over time. I started a 30 day jam a couple days back, perhaps you can give my next jam a play test in about 3 weeks and then I could still improve it with your excellent advice before the jam ends?   Your comments are the best, thank you.

Very nice to shoot smooth flowing arrows and big character movement.  Felt like an entirely different vibe/game and was enjoyable and pleasant.

The toxic and toilet go well together.  The movement was a little difficult and I think I was only able to send kisses to the right, not sure if that was the intent.  A good entry with a good size side-scroller playability.

Thanks that helped, tried again and was able to solve a few lines.  This is more of a challenge for me that I would think.  Works well and good job.  by the way, I would have chosen/preferred if the X was used to mark the true condition and O for the false, so perhaps that also added to my difficulty.  ;-)

I couldn't figure it out.  I will have to try again sometime, perhaps reply to this with a little better example ?  perhaps a screen shot of what moves should look like?

(1 edit)

Interesting take on Tic Tac (shift) - I didn't understand it at first.  It seemed to play as intended.  I will have to try again before providing the star rating.  The gameplay/shifting and winning isn't as obvious as I would like it to be.  I read the instructions but lacked the feedback needed to understand why or how I could shift.  Wasn't sure if I could shift columns OR rows, or actually who had the turn, me or the robot player?

Really enjoyed the gameplay mechanic.  I too made a speed-run type simple XO image type shooter.  This game play mechanic was particularly satisfying.  Nice job.  Please try mine, you might be a fan of my shooter style game.

I appreciated the educational/gamification of this concept.  Everything was cleanly presented and animated well.  My guess is XOXO is exhibited by the true/false nature of bitwise operations ?

Agree that it is a cute game with well polished art, but not my style of gameplay.  There was a strange repetitive sound, but perhaps that was intended during the menu/option to make a choice, etc.

Not my kind of game, felt like work without the huge attorney hourly wages.  Was cleanly presented and seemed to function as intended.

Nice looking and adventurous 3d world.  Was very nice to see how you go from the shop to the "strange places" to get supplies and ultimately need to craft a cure for customers.  Even though its such a small cave system, I almost got lost because of all the colorful things down there.  Nicely done.

I've been basically solo for all 12 of my 13 jams so far. This one has a 30 day timeframe so I'll be able to scope out pretty big as I have a lot of time on my hands.  Here's my last solo 30 day project for a previous jam.  I'm pretty hyped about this theme, I will probably do a three JS 3d Platformer (HTML, with Three JS) but not totally sure.


https://itch.io/jam/alchemy-jam-7/rate/4154591

Very difficult.  If you can add the ability to set our own key replacements, I might be better. (Arrow keys Left, right and up) and X to switch. That way I can use two hands and perhaps be able to make it past the 2nd platform.

I've removed that 'thrust' sound.  It was there as an indicator that thrust was changing with gas level.  All gone now, appreciate the comment!

Strange Place(s) was definitely exhibited here.  I found the play a little difficult and I did appreciate the strange flip-flop of keyboard directions ( I used that strange mechanic trick in a previous trick-or-treat game of mine ).  I would have liked more time in the maze level before the countdown switch because it was sensitive to move and took a lot of practice.

Nice jump scare, but it really felt like work.  I can see the work you put into it, so good job there. 

Thanks, still a couple days left. I plan to do just as you say!

Really satisfying to open the elevator door to another location to explore.  So far just barely scratching the surface of the game.  Only went to the 1st floor and picked up a box then ended up in the woods.  More to explore, hope to solve.  Well done.

Saw this on a livestream and I am excited about trying it out.  I'll comment and rate once I'm done.  Looks cool so far.

https://itch.io/jam/brackeys-15/rate/4298400

I am still a few ratings short of 20, thanks in advance!

Thanks. I already had the backend for global scores from a previous jam so it was easy to add here.

https://github.com/pasciaks/alchemist



 

Yes I had the same experience in playing my own created game for another jam. But I also added a level creator so more levels might come from people other than myself.  It was a alchemist. A month long jam.  You can try that one at https://lostwords.itch.io

A nice solid entry with not so solid walls.  It was indeed a strange maze that randomly has its walls change.  This made the gameplay intriguing.  I liked the later level having the addition of an enemy that pursues you.  Also, was nice to see the 3d / 2d square isometric use of tiles.  good job

Satisfying to move the cat, and amazing how such a simple animation could be so clear in its depiction of that creature.  It would benefit from checkpoints or more lives instead of having to start back at the beginning.  The arrow keys worked well and I was almost as agile as a real cat -- Nicely done.  The audio was suitable for the level.  I'll play again and read more into the story to see the theme integration.

Even though there was a strict tutorial, I found it hard to play. Honestly, I kind of just jumped through the tutorial doing the bare minimum to get through it by chance.  I'll have to slowly try again and see if I can learn this one.  It seems to be well constructed and looks like a good jam!

Looking forward to the stream!  My submission is web only, no game engine - quick to load, easy to play.  Several different puzzles, several different strange places!

https://itch.io/jam/brackeys-15/rate/4298400

Here's #11 for your list of 50!

https://itch.io/jam/brackeys-15/rate/4298400

WELL, I guess you already address that issue -- just noticed ...

Game Might Lag in browser please download it to play ! ❤