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lostwords

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A member registered May 15, 2025 · View creator page →

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nice mechanic idea with the magnet.  a new take on the gravity shift type games that have been out there. well done.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

I wasn't sure what two game genre's were combined here, but it adequately played as a shooter.  I ran out of bullets and that was that.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

nicely done.  I get it, a city under the sea.  nice characters and seems like there is a lot of gameplay here.  I only tried it briefly but applaud your work on this one.  I liked how the character became underwater equipped exiting the tunnel.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

The mix of 'farming' + 'tower defense' definitely meets the goal there.  nice look but I found it a little hard to figure out.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

This was something out of the ordinary.  I noticed a few things, when I chose 'watch' it was always a ball.  After a couple batters were on base, the next batter was no longer showing but the baseball bat still hit the pitch.  After a home run, the game glitched/ended.  I didn't really figure out how to play it as intended perhaps.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

A good amount of effort putting this one together.  Clean and engaging UI.  Nice take on the Stanley parable type game, well done.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

Those web-grown spiders and game progression was on point to make it a challenge.  Good job on this.  I didn't make it past the first couple of minutes though.  Would be nice to have gun upgrades, but overall nicely played and from the screen shots it seems that there is more to come as the game progresses.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

Very clean, well animated but perhaps the play was a little confusing for me.  I wasn't sure which hand was mine and didn't realize how to 'stand', instead of 'hit'.  I think the order of showing cards for the player (card closest to the bottom on the screen?) and the dealer (top?) was off.  Normally you would see all your cards and not the dealer's cards until the hand is done...hmmm?


(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

Very clean and obviously a bit of work to make this one.  I only briefly played as a way to try and view all play in browser submissions.  well done.


(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

There is a lot of game there.  Well animated characters and seemingly quite a bit of game play.  I only gave it a quick try as I try to get through and check all play in browser submissions to this jam.  Well done.  nicely polished.

(( I submitted TRIVIA-GO = trivia + real world GPS location based mobile friendly 'game' ))

https://itch.io/jam/conduit-summer-jam/rate/4552295

I watched this game progress from the first release to what appears to have been numerous improvements over the recent time.  I acknowledge your effort and applaud a well playing, good looking game in this genre.

(1 edit)

Hello All:

I joined this jam and might be re-creating something I created a long time ago.  Back in the days of Bulletin Board Systems (before the internet took hold), I created a TRS-80 (MS DOS/QBasic) version of the Murder Motel door game.  It was a dial-in, turn-based, adventure where you used text based commands to explore a maze of locations, with the goal to find your target and murder them with a choice of weapons you find the parts for during your limited daily moves.

Here's an existing post that describes some of the game.  https://breakintochat.com/wiki/Murder_Motel_(PC)

There is still a lot of time before this game jam begins and also a lot of time to work on it.  In the time until then, please feel free to check out all my other game jam submissions at https://lostwords.itch.io/

(1 edit)

https://lostwords.itch.io/trivia-go


Ideas? Suggestions?

When is the stream planned? Can you post a reply here with the link?

https://lostwords.itch.io/otb


Yes, 5 hrs left, I could use another rating too.

Well done, good 3d Animations and characters.  It played very well and the interface was very usable.  You were very successful in making exactly as your video pitch described.  I didn't play much or past many levels.  I'm sure there is the possibility for numerous maze like additions that can be added, not sure if you have such -- for example.  Have your character move to pick up a weapon or tool that can be used when the attack action is run, etc.

Surprisingly it felt a little like my game,.   It played like it in ways and looks like it in ways as well.  I didn't make my puzzle levels as intriguing as your game though.  I found the thinking outside the box theme clearly present and was truly puzzled by some of the puzzles.

Yes, served well as a tower defense style game.  Was a little tense, almost felt like I was actually battling a vulnerability.  Good job simulating the 'doors' OS.

Liked the retro fighter style game and of course a BOXer ending up outside the Box met the theme well.  The jumping, punching and extreme punch were satisfying along with the side-scroller contra style movement.  "I am the strongest" was awesome to hear.  I got to the point where there was a building blocking me from going further so I think that means I solved the game.  If you could just add turning the character around based on the last direction the player walked, that would complete this already nice submission.

Sorry to hear. I see where you are coming from.  I guess I'd call it a First Person Puzzler, but would need to put more puzzle aspect to the levels for sure.  I guess I didn't put as much effort into the levels as needed.  Once I proved the concept, I kind of lost momentum.  Thanks for your honest feedback.

I tried on Firefox tonight, and after clicking the screen, it gave me control and allowed me to play. Firefox might have some lock down settings that disable local storage or perhaps disable pointer capture which could be your issue.

Yikes.  I didn't try Firefox for it yet, but will do.  Likely you might just need to click in the window to capture mouse.  If I find an issue, I'll try to fix after the jam. Chrome works for sure...

Played and rated.  Very nicely polished and fun.   

Very well polished and fun.  Amazing how a few left, right, and dodges can be satisfying.  Animation well implemented.  Felt a little like a WII boxing but even higher end.  Great job.   (also liked the crowd cheers in the background).

Played and rated.  A nice surprise with a cool parallax main screen with some interactivity and suprises.

Nice collection of surprises and different gameplay features.  I like the interactivity on the main screen and enjoyed the surprise of what game would be presented next.  I can see how each minigame itself was some work, but of course after all are played, the player is of course looking for more games and surprises.  well done.

Yes, Smooth gameplay and satisfying large player character.  A little difficult at times but satisfying overall.

  1. an invented long word said to mean a lung disease caused by inhaling very fine ash and sand dust.

Actually, the jumps only work when you are on a floor or platform.  The sound plays when you press spacebar, so if you aren't on something, it won't jump but will still play the sound.  I'll probably adjust that when the jam ends, that way the sound will only indicate a successful invocation of a jump.

Played and rated.  I'll give it some more play time tomorrow, turns out tonight is a busy night for me, unlike usual.

I enjoyed this concept and found its movement smooth and controllable, although I had difficulty getting through the first gravity door.  I guess I need more practice.  I've seen other games with a 'flip' mechanic, but I particularly like this one.  I look forward to more practice and making it further through the levels.  Well done.

Played and rated.  I'll give it some more play time tomorrow, turns out tonight is a busy night for me, unlike usual.

Played and rated.   I guess I jinxed myself, it's been a busy work night unlike usual.  I did get a chance to try each of the web versions tonight however.

Interesting and satisfying look and feel.  I need more practice but also was pleased to see so many levels.

This was a smooth moving, enjoyable adventure.  I appreciated the interaction with NPC's that served as hint providers of how to move through the levels/maze/rooms.  

A little difficult for me to get started with, and it was a little sluggish on my laptop.  I'll have to try again later before giving it an actual rating.

It is possible that you run out of jumps.  yeah, It still makes the sound - guess that small feature/bug is misleading.  There are limited bullets, jumps, and lives for each level.

I didn't completely escape, but wow, there is a lot of funny stuff in there.  I made it to the hide-in-boxes.

Getting outside of prison seems like a lot of work.  The game kept me engaged in seeing what the next room and task would be.  Interesting collection of things to do, I made it through several rooms, but didn't completely solve it yet.  I still have it open in another browser tab, so perhaps a couple more levels and I'll have it solved..  Don't know how many levels/rooms you have, but well done.