Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AlchemistView game page

Submitted by lostwords, Cheesy Animation — 23 days, 23 hours before the deadline
Add to collection

Play game

Alchemist's itch.io page

Rate this game

The submission period of this jam has not ended yet. Rating opens 2026-01-23 17:00:00. You will be able to rate this entry if you submit to this jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer (1 edit)

Essentially, you are a character in a maze. Your goal is to complete the maze by reaching the purple flowers without being blown up by the bomb enemies that are pursuing you. In addition to the BOMB theme image, I've also used previous jam images of the Cat, Feather, Key, and Fire.

The Key obviously opens blocked pathways, Fire deters bombs from following the shortest path to reach you, and the Feather gives you a birds eye view of the playable area. No game engine, just HTML, JavaScript and HTML Canvas. 

The level editor simply allows you to put a variety of tile object types on the grid and gameplay commences based on that. You can toggle the level editor mode by pressing the back-tick key, then other keys such as 1 ,2,3,4,#,$,-,= are used to change the tiles that are at those locations. 

You use the Arrow Keys or Q E Z C to move. Additionally you use T U B M and the space bar during gameplay to place items you are holding. (There is a lot here, but feel free to give it a try).