Very cool idea for a mechanic, and the game page looks great! I wasn't able to get past the boss at the end unfortunately, since it attacks are pretty fast and the player can't move while attacking
Play game
LifeTime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #7 | 4.000 | 4.000 |
| Innovation | #11 | 3.333 | 3.333 |
| Art | #16 | 3.667 | 3.667 |
| Overall | #16 | 3.411 | 3.411 |
| Presentation | #18 | 3.533 | 3.533 |
| Sound Design | #26 | 3.000 | 3.000 |
| Accessibility | #26 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
The game's main mechanic is that time is a resource, your hp in the game is tied to your age. The more you are hit the more you age and if you are OUT OF TIME you die. The game aesthetic is also a void that is stuck out side of time itself.
What did you do to ensure accessibility of the game?
The game features a tutorial at the start and uses simple controls that carry over between your ages.
If your teammates aren't on itch, note them below.
both of the people working are on this account
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
No AI was used in the project





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