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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
The game's main mechanic is that time is a resource, your hp in the game is tied to your age. The more you are hit the more you age and if you are OUT OF TIME you die. The game aesthetic is also a void that is stuck out side of time itself.
What did you do to ensure accessibility of the game?
The game features a tutorial at the start and uses simple controls that carry over between your ages.
If your teammates aren't on itch, note them below.
both of the people working are on this account
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
No AI was used in the project
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Comments
Nice idea, forcing to play a different character mid-combat feels too sudden, maybe a big hitpause would help me adapt better with the change.
Nice suggestion, I'll look into giving more invincibility when getting hit by an attack
Very creative, love the idea of aging yourself up, and got very much Celeste vibes. Good job
Thank you so much!
The art direction did take a bit inspiration from celeste :)