I really enjoyed the look and feel. I especially liked the voice over instructions as the game progressed. It was adequately easy to play and engaging. I'm currently in the cave system, but still progressing with the countdown. Also see that there is an automatic 'pause/resume' going on while I have it open but in another window, nice touch there. The level(s) are nicely full of maze-like needs to traverse, often up and around which makes it a challenge. The colors add to the feel but also make it difficult at times to find the levers. Also due to this the edges of platforms are also a bit challenging but good. A very nicely done short jam entry, great job.
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Facility 9's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #16 | 3.353 | 3.353 |
| Accessibility | #25 | 2.941 | 2.941 |
| Presentation | #30 | 3.059 | 3.059 |
| Overall | #35 | 2.853 | 2.853 |
| Art | #36 | 3.000 | 3.000 |
| Theme Integration | #47 | 2.765 | 2.765 |
| Innovation | #65 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
The player, Dr. Caleb Black needs to get fuel and escape the planet before the bomb goes off.
What did you do to ensure accessibility of the game?
Controls are easy to understand
If your teammates aren't on itch, note them below.
FrostyTheWrath on discord and a friend who does not want to be named.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
No ai was used (we hate ai)




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