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Drag ’n Blast - Cursed Mechanics's itch.io pageRate this game
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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
I'm really out of time on this one and not able to spend much time on it - this submission need not be rating, but will perhaps be a prototype/placeholder for a shooter game of mine to come -- maybe I'll be further inspired and squeeze some time into making this more along the lines of my 'shooter' idea. I have the ideas in my head but have been working too much to put the time in because of real life!
What did you do to ensure accessibility of the game?
Plays with mouse only, click drag and boom - not much else.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
Used AI chat here and there instead of stack overflow and other quick-lookups for syntax and code corrections.
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Comments
Given that this is still an early prototype, I'll just do some quick comments on the mechanics instead. I actually quite like the first prototype. It felt nice to play, and I had some fun trying to shoot every target. Not successful on that, though. Maybe with some balancing, this would work nicely as a puzzle shooter. I am slightly not enjoying the second one as it currently stands, solely because the maze is too tight to navigate with the controls. But I think it would work with a much more relaxed layout with some enemy action going on.
Things I like:
Suggestions (first game):
Suggestions (second game):
Anyway, keep up the good work, and hope you are able to catch a break. Take care!
Thanks for taking the time to comment, and suggest. I really didn't expect anyone to comment. I barely put any time into this one given my recent schedule and the short time-period. I'm trying your game now -- Please feel free to try my previous Jam though, I put much more time into that one: https://itch.io/jam/alchemy-jam-7/rate/4154591