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A jam submission

Drag ’n Blast - Cursed MechanicsView game page

Submitted by lostwords — 6 days, 2 hours before the deadline
Rated by 4 people so far
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Drag ’n Blast - Cursed Mechanics's itch.io page

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Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
I'm really out of time on this one and not able to spend much time on it - this submission need not be rating, but will perhaps be a prototype/placeholder for a shooter game of mine to come -- maybe I'll be further inspired and squeeze some time into making this more along the lines of my 'shooter' idea. I have the ideas in my head but have been working too much to put the time in because of real life!

What did you do to ensure accessibility of the game?
Plays with mouse only, click drag and boom - not much else.

Did you include the Indieformer or Patch Notes logo somewhere in your game?

Yes

If AI was used in your game, let us know how you used it.
Used AI chat here and there instead of stack overflow and other quick-lookups for syntax and code corrections.

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Comments

Submitted

Given that this is still an early prototype, I'll just do some quick comments on the mechanics instead. I actually quite like the first prototype. It felt nice to play, and I had some fun trying to shoot every target. Not successful on that, though. Maybe with some balancing, this would work nicely as a puzzle shooter. I am slightly not enjoying the second one as it currently stands, solely because the maze is too tight to navigate with the controls. But I think it would work with a much more relaxed layout with some enemy action going on.

Things I like:

  • Very innovative game mechanics. Would be nice to see these getting to a proper game
  • Controls only with the mouse. It makes the game feel unique in the same genre
  • Moving animation (?) looks really cool in the first game

Suggestions (first game):

  • Slower and fewer enemies. This should allow the player focus less on shooting and more on placement
  • Some clearer indicator of what colour the player is currently standing on. This should make the controls snappier

Suggestions (second game):

  • Move room to navigate as mentioned above
  • Maybe not also triggering movement with left click? This makes it a little bit confusing to play

Anyway, keep up the good work, and hope you are able to catch a break. Take care!

Developer

Thanks for taking the time to comment, and suggest.  I really didn't expect anyone to comment.  I barely put any time into this one given my recent schedule and the short time-period.  I'm trying your game now -- Please feel free to try my previous Jam though, I put much more time into that one: https://itch.io/jam/alchemy-jam-7/rate/4154591