Given that this is still an early prototype, I'll just do some quick comments on the mechanics instead. I actually quite like the first prototype. It felt nice to play, and I had some fun trying to shoot every target. Not successful on that, though. Maybe with some balancing, this would work nicely as a puzzle shooter. I am slightly not enjoying the second one as it currently stands, solely because the maze is too tight to navigate with the controls. But I think it would work with a much more relaxed layout with some enemy action going on.
Things I like:
- Very innovative game mechanics. Would be nice to see these getting to a proper game
- Controls only with the mouse. It makes the game feel unique in the same genre
- Moving animation (?) looks really cool in the first game
Suggestions (first game):
- Slower and fewer enemies. This should allow the player focus less on shooting and more on placement
- Some clearer indicator of what colour the player is currently standing on. This should make the controls snappier
Suggestions (second game):
- Move room to navigate as mentioned above
- Maybe not also triggering movement with left click? This makes it a little bit confusing to play
Anyway, keep up the good work, and hope you are able to catch a break. Take care!