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This is actually really nice! I normally do not say this, but the thumbnail did quite a disservice to the game, given how good the pixel art is in the game. The idea is really nice, shifting the age of the player character as a mechanic makes the game feel more like a puzzle platformer, and I am not complaining. The game comes with a boss fight too, which is a nice surprise.

Other things I like:

  • Not really difficult yet not a-walk-in-the park level design
  • Really great player character and enemy art
  • Sound feels nice

Suggestions:

  • I think the animation's cool-down after an attack makes the game feel really unresponsive after attacking. It makes combat not as enjoyable as it could be (And that's why I preferred the old man, as he has the least cool down). Consider halving that, and it would make a noticeable difference
  • Boss attacks (and normal enemy attacks) are too fast to react to (paired with the above point), and it makes the boss fight quite unmanageable at times. I don't think it needs to be slowed down a lot. Just a bit would be enough
  • I'll suggest having some more noticeable effects to show you are getting hit. This would make health management much easier
  • Can we have W as the jump button too?

Anyway, this is a really surprisingly good entry. Well done!

This is exactly the type of detailed feedback we were searching for, adding jump with W is a good idea and should be easy to implement.  I will also work to make the combat a bit more fair and good feeling.
Thank you!