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musniro

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A member registered Jun 01, 2017 · View creator page →

Creator of

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Thank you so much for playing and leaving feedback! We definitely need some kind of guidance/hint/recovery system for if the player gets stuck on a puzzle. As well as tuning the difficulty curve much better (similar to the witness).

For the re-mi -... -fa - sol gang: The twist in this puzzle is that you should not repeat the melody, instead you should fill in the gap in the scale they are playing with a '3' note.
To clear the spiders there is someone in one of the accessible rooms that teaches you the trick!

Really cool how you managed to get that old-school FPS vibe going in such a short time. The movement feels good and the chaotic visuals definitely give it personality. With some tweaks to level flow and making melee more impactful this could be even stronger, but as it is it’s already a blast to play.

The gravity mechanic is super fun! The art and polish make it stand out too. If the controls and feedback were a bit clearer it would feel less punishing and more satisfying, but overall it’s already a really cool platformer!

You managed to pull off an ambitious idea in such a short time. The mix of music, story, and visuals shows a lot of creativity! With some extra polish on readability and combat flow this could really shine even more :)

Wow what a beautifully polished game! It's insane you were able to make this in such short amount of time.

The art and sound were especially nice It would be cool to see this further developed into the direction of a deckbuilder/roguelite!

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To fix this for next time you need to also include the other files in a zip file. The game looks really satisfying from the screenshots though! I look forward to playing it later!

Do we need to own pico8 to play this?

Creative idea! I haven't seen something like this earlier. This could become a good party game if developed further!

What a gorgeous game! 


Could you give me some pointers for the start? I tried walking around and clicking on a lot, but somehow I couldn't find the start.

Really fun to exploit classic glitches on purpose! great work!

Nice and juicy game! It inspires me to make a game with no textures to learn more techniques to increase the juice! Great work!

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Really fun to play! showing the controls in the GIF above the page was really smart of you!

Super fun to play, Nice job! Is there a special trick to be able to defeat the dragon?

Brilliant game! Admittedly a fast forward button would have been lovely. You also did a great job with the shadows and art direction, it looks great!

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Really funny! I laughed when I noticed the shopkeeper just gives you random prices.

I think you can play around a bit with streamlining the playing of cards to require less clicks. + letting you move a bit more freely after you've defeated the enemies. I can see this game become really addicting! I would love to play the updates once they come out!

Fun game! If you ever make update I would love to play them too!


It would be cool if you can introduce some more difficult levels. What could be an idea is to introduce bonus objectives to allow the player to sort of decide their own difficulty level. For example , you could introduce a special kind of sheep (or other animal) that does not need to be fenced in in order to complete the level, but if you can manage to do it anyway your bonus counter goes up!

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Cool puzzle game! I would have loved to see more elements and mechanics introduced throughout the game. You used the bonus collectibles nicely to allow the player to challenge themselves with the more difficult puzzles, I liked those puzzles a lot, especially if you had to use your clone loop for multiple purposes.

The last bonus shard was definitely my favorite puzzle of the game!

You have gotten a ton of really good feedback already, I can only +1 it. I think this can become a seriously addicting game if you decide to take it further. Looking forward to playing with the updates!

Thanks a lot for playing and the kind words! You can leave with 4 clones left over! The level select will also show whether you have found the optimal solution.

Super cool game, the music fits perfectly as expected :) 


It would be nice if the camera is always ahead of the car on the track such that you can time your drifts more!

Wow, super creative!

"rules of road are inspired by the Portuguese law" If a game has this in it's description it must be good haha

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OMG I love this! It is so damn creative!


I also enjoyed discovering and learning the scoring system over time. Getting a high scoring combo was so satisfying due to the audio design. I ended up with a score of 848.

It also slightly reminds me a bit of 'we become what we behold'https://ncase.itch.io/wbwwb


On all accounts 10/10 game!

Cool game, and a great wacky setting! I also like all strategic possibilities you have with just three towers to your disposal, great job!

Thanks! Your first clone can do more than just stand on the first button. After you yourself stand on the top-left button in the second loop, your first clone can walk all the way to the exit. I hope this makes sense, but let me know if it doesn't!

Wow that's a lot of people! Everything screams high-quality :) I liked how you needed to manage and time the attacks, although it did take some getting used to. Perhaps a warmup round would be good!

Cool, I'll check that out! Wanna add me on discord? That way we can find each other for a future jam? My username there is nirusu_

Wow what a lovely design! I like the spatial audio a lot in particular! The  game reminds me of outer wilds. Unfortunately I got stuck pretty early on. I can't figure out how to get the balloon or use the boat :/ 

So Cute, I love your artstyle <3 And wow, the game remembers how many clicks you have even after closing it(?), how did you manage that that? I would love to make a game together one day if you'd be up for it!

If you ask me then that's the happiest hamster I've ever seen ;) 

It's really satisfying to constrict the enemies, nice job!

Lovely game! I like how the train routes always seem to change so you have to dynamically adjust! 

Nice game! Great minds think alike! I loved the cat animations <3

Wow what a cool idea! I sometimes encountered that the ship would take a slightly different path compared to the shown path, missing the targeted planet. Nonetheless the execution was really well done and the final levels were really challenging!

<3

You made a working game with an interesting mechanic in just over a day, you can be proud of that! I absolutely love the parallax aquarium background.

Wow this is really good! And absolutely gorgeous! Some of the levels had genius twists in them. This will for sure be in the top20.

Wow, this is great! It took a while for me to understand the mechanics, but once I did it was really fun! You were able to make some challenging puzzles!

Fun game! It's nice to see the twists and mechanics you came up with as we built a game with a similar core concept.

I feel it would be nice if the wizard was a bit quicker in movement

Really fun! We've had similar ideas! The wizard is really cute!

Wow this is pretty cool! The background art is incredibly good. And the mechanics are really creative. We thought of only some of these while developing our game, but didn't get to implement them.