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Brutal explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #74 | 3.895 | 3.895 |
Overall | #140 | 3.351 | 3.351 |
Concept (gameplay) | #155 | 3.132 | 3.132 |
Presentation (visuals) | #226 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it :)
Very good use of the assets, love the idea behind it.
I was jamming for a while, but then the music stopped. Seems it didn't have looping enabled :(
Unfortunate game-breaking bug aside where the map came pre-explored, you had a nice mechanic of stealthily taking out the guards throughout the world. I'm thankful the wizard gave me an extra light source because it's certainly pretty dark at night time!
I would suggest making the health bar a little bit less intrusive in the screen, because it takes up a lot of screen real-estate when moving to the north. And I see there's a score panel, but I don't know if it's really necessary for this kind of game. But that's just my opinion on it.
Yeah you are right the looping was not enabled didn't noticed that!
And thank you for the good feedback helps a lot!
Great use of the cartography assets!
well done, assets together mixed to make a great entry!
Cool idea, shame about the build issues, would've loved to play the complete version :) Either way it was very well put together for only 48 hours. I like the idea of having the light follow the mouse instead of the character.
Nice game! I like the concept and the usage of the light. The music was also really nice.
Really nice experience! I loved exploring while killing enemies in the darkness, Nice idea the mouse-based light
I really love the mouse = light mechanic! Great use of the theme! It would help if the player was displayed on the map.
Nice visuals and stealth mechanics. Took sometime to figure out what to do. Wish the map was a bit more readable.
Yeah like I said before while uploading the game I forgot to change some settings with the map actually the goal of the game was to collect the different parts that are missing
Really cool stealth game take on the theme, I liked being able to sneak up on enemies and kill them when out of sight. The enemy patterns were pretty easy to predict, maybe the guards could move in more interesting patterns than just back and forth. Overall, really solid and fun entry!
I do like how you handle lighting in game, great theme fit as well
Ahh this was an interesting game. I would have loved some more stationary targets that you could sneak up on and kill.
Great exploration! Felt a bit hard to use the map though, I guess I'm to used to a "you are here" pointer.
Yeah the problem is I forgot to deselect all the map parts and you should actually explore and discover the parts and get them after being there.. But in the end I only noticed while it was to late and I uploaded already
Great exploration! Felt a bit hard to use the map though, I guess I'm to used to a "you are here" pointer.
Cool game! Some combat sounds could have been cool 😀
Really impressive to make this in 48 hours. The light mechanic and music were great, the guards were appropriately brutal.
Great ideas! I like the result!
Lighting rocks !
Enjoyed exploring and searching on map parts and killing enemies on the way ! :D
You might wanna increase the background music a lil bit :o
Overall, Well made !
Solid. I like the twist on combat. The pace of it made what seems simple quite challenging and hard. I liked the fact I could scout with the light. Cool game
Nice lightning mechanic!