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stephann

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A member registered Aug 07, 2018 · View creator page →

Creator of

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If you want play other game I made, you can play Rebound: https://justicebeaver.itch.io/rebound-jam-version

Hey, thank you very much, nice to know that you like it. It would be Awesome to get the Awesome font, you would be helping me and helping somepx. Thanks a lot again!

Now it is requiring to install Rosetta in order to use Pico. Would be nice if Pico was Apple silicon native, this can be achieved releasing two builds (x86_64-intel and arm64-apple silicon) or making an universal build, bundling two builds into a single file, using `lipo` (this will double the build size).

https://developer.apple.com/documentation/apple-silicon/building-a-universal-mac...

You don't control the player. You just upgrade the knight before trying again

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Hey, I just bought minifantasy bundle and it is a awesome work with a lot of content,  thanks for this.

One question: Is there any reason to not pack shadows on a single .png? Eg. Minifantasy_CreaturesShadowBatAnimations.png instead separated files for each shadow animation, like you did with Minifantasy_CreaturesBatAnimations.png.

I know can join files manually but just asking if there is a reason.

I watched the video right now. Thanks. My insights:
- It's missing a "How to play" screen. I wrote basic instructions on itch.io web page but I think it's not easy to see on itch.io client.
- Sliding puzzles are hard (I spent a lot of time trying to solve level 5, and I could not get all frogs on another levels).

Great graphics and great execution. It was hard to aim using keyboard, and time between waves was too short. But I had much fun playing this game,

Very polished, nice mechanics, it has a lot of potential.

I took some time to realize what was the passenger, but after first play I could understand. Nice CPU movements, too much aggressive, looks like another humans are playing with me.

Great job. Nice presentation with a distinct gameplay. I liked.

Nice puzzles with a lot of mechanics. I liked the explanations before each puzzle. Great game!

Great vibes!

Nice presentation and day-night cycle. Great entry.

 😂 You have to be lucky or have at least 2 hearts.

Awesome! I enjoyed so much my experience with this game, it's a very polished game. What I can give as feedback is: Controls can be less punisher, multiple times I died but in my head I pressed buttons on right time.

Great job!

I liked the joke about training trains. I was a little confusing but I think I can understand after some time. There are a lot of different mechanics. Great job!

I could not play your game on mac os,  after starting the html version crashed Firefox, and mac os version crashed too.

After clicking on Start, the game didn't start =(

Thank you for the feedback and the video (I will watch it as soon as youtube finish processing).

Yeah, it is hard, later levels I could just finish the easy path but I could not collect all frogs.

Nice pixel art.

Nice idea!

It wasn't clear to me how to rotate pieces, or how to play properly, but it looks like an ambitious game with complex features.

This looks like a Tears of the Kingdom minigame, where you have to put plushies on wagon.  You can add more dificulty with different type and sizes of objects, time limit, train movement can affect stuff, etc. Nice!

I could not rate your game because it is breaking Firefox everytime I try to load the game. Sure this is a problem with Godot + MacOS + Firefox.

Hi. I had two options:
- Inverted. Feels like you are controlling the neighboor piece. If you press down, the top piece go down, if you press left the left piece go right, and go on.
- Normal. You control the empty piece. If you press up, the empty piece go up, if you press down, the empty piece go down, and go on.

I tried the two approachs, the 'Normal' approach was better on my opinion. Maybe the inverse option would be nice with swipe controls, you swipe right to move left piece to right, instead move empty piece to right.

Thanks!

I'm not good at these puzzles too, a lot of them I just slide pieces until I figure out what to do.

Thanks for the feedback, my wife told me the same about the carriages  😅 but I didn't want to add more complexity to some "cosmetic" feature. 

Thanks!

I was planning at least a mobile browser compatibility, but I could not implement swipe recognition.

I'm researching about this right now  😅. 

Yeah, I think it is an elegant UI (mostly because I did something similar on a past game jam  😅: https://justicebeaver.itch.io/lunara-game-jam-version)

I think would be nice if the player could steal some cars  😅

Thanks, Steven.

My results

Nice lightning mechanic!

I could not find the key to open the gate near to the body, I was just lost at the park with the spirit yelling at me, so I had to quit, I'm not a really fan of jump scares. But as a developer, I can say it is an awesome entry, great visuals, sound, controls. Best game I've played in this game jam until now. Congratulations.

Nice game. I liked the near planet indicator around the ship.

Nice! I'm bad at labyrinths but I got familiarized quickly. Nice idea that can be reused on another games as side quests..

Nice idea! Very cozy game. I think the shipwrecking could be removed, because it is a relaxing game and sometimes you hit something and you need to starting again.