Thank you! Yes. Vindicating and motivating! Now I hope the full version can double down on what the jam version made good.
Picster (Raffaele Picca)
Creator of
Recent community posts
Hey,
so... I'm not going to use it for my project - I thought it would be super useful, but here are the reasons why I won't use it:
- Mono... sorry, but I am not switching my project to mono just because of a plugin. 80% of Godot projects (according to the last user survey) are non-mono... maybe that's an incentive for you?
- User Settings / Libraries are saved in the user directory. That's not great for version control.
- No filtering in the library (textbox)
- No "favorite" system. I would have expected that I can "fav" certain assets.
My biggest pain: placement is still a chore.
- You have all the power, but yet when I want to rotate or scale an asset you use the default gizmos. That was a real bummer. I hoped for a smart system like some Blender plugins use. Like `R -> X` and then move the mouse to rotate the x axis. or `E->u` and move the mouse to scale uniform.
- There is no way of moving elements in the y axis that I found intuitive. So I had to place all the assets and then move Y afterwards.
And for that I unfortunately have to say that the price tag is too steep for me. Sorry.

















