Hey,
so... I'm not going to use it for my project - I thought it would be super useful, but here are the reasons why I won't use it:
- Mono... sorry, but I am not switching my project to mono just because of a plugin. 80% of Godot projects (according to the last user survey) are non-mono... maybe that's an incentive for you?
- User Settings / Libraries are saved in the user directory. That's not great for version control.
- No filtering in the library (textbox)
- No "favorite" system. I would have expected that I can "fav" certain assets.
My biggest pain: placement is still a chore.
- You have all the power, but yet when I want to rotate or scale an asset you use the default gizmos. That was a real bummer. I hoped for a smart system like some Blender plugins use. Like `R -> X` and then move the mouse to rotate the x axis. or `E->u` and move the mouse to scale uniform.
- There is no way of moving elements in the y axis that I found intuitive. So I had to place all the assets and then move Y afterwards.
And for that I unfortunately have to say that the price tag is too steep for me. Sorry.