Hay Raffaele!
At first, I'd like to thank you for your feedback. You make valid points, and I'm sorry not everything is as intuitive for you as you would expect.
If I may respond to some of your comments:
- I really hear you about the Mono version. This decision was made a long time before I decided to sell the plugin, and if I could go back, I might decide differently now.
- I have good news about the libraries, you can change their location in the Project Settings (Enable Advanced Settings -> Asset Placer -> Settings), exactly for the purpose of version control. You will still have to reconfigure your placement settings across devices, but at least the work of organizing your assets won't double.
- Filtering might become available in a future version. You are in fact the first person to specifically ask for it, but I had already had it included in my mockups for a long time.
- You can favorite your assets in the built-in FileSystem, or create a separate library for your favorites. Favoriting within a library is something I will think about.
- About the placement: I think this is a matter of getting used to Godot's gizmos. I am not trying to just duplicate Blender's functionality here, and did not want to introduce a different system that is prone to more bugs.
I can understand your complaint about the price tag - we all have a view on what is worth how much of our money, and how much our work is worth, so it is normal that our views might differ.
I hope my response can relief some of your frustration. I wish you best luck for your creations!
~ CookieBadger