Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VegeTato

1,392
Posts
3
Topics
339
Followers
14
Following
A member registered Mar 25, 2021 · View creator page →

Creator of

Recent community posts

Oui, vous pouvez tout faire :)

Mais lorsque vous modifiez un personnage, vous devez également modifier toutes les animations liées à ce personnage.

Voici une méthode plus simple :

Créez un nouvel objet sprite → ajoutez-y votre ressource → double-cliquez sur le groupe d’objets nommé "Walls" → ajoutez votre nouvel objet à l’intérieur de ce groupe → faites glisser votre nouvel objet et déposez-le sur la scène → Terminé !

Tout est possible ! :D

Suivez la même méthode que celle mentionnée dans l'autre commentaire :)

Merci <3

Il suffit de remplacer la ressource InGameMap par une nouvelle, après l'avoir modifiée dans un logiciel de dessin (comme Aseprite).

Ensuite, pour ajouter la collision au nouvel emplacement :

1- Ouvrez votre logiciel de dessin (comme Aseprite) → ouvrez l'image du tileset dans : Dossier Template → Assets → Map → MapsTileset.png

2- Ajoutez votre nouvelle image au tileset, puis enregistrez-la.

3- Ouvrez le logiciel Tiled (utilisé pour créer la Tilemap) → Ouvrez le fichier → Accédez au dossier du modèle → Assets → Map → InGameMap5.tmj → La Tilemap devrait s'ouvrir. Si un élément est corrompu, double-cliquez dessus → puis localisez le Tileset ici :

Dossier du modèle → Assets → Map → MapsTileset.png

4- Dans Tiled, ouvrez l'éditeur de Tileset (il devrait s'ouvrir automatiquement après l'étape 3) → sélectionnez tous les éléments qui recouvrent votre illustration → Dans le menu de gauche, vous trouverez Property → changez la classe en Walls

5- Cliquez sur Fichier → Enregistrer sous → Enregistrez le fichier où vous le souhaitez. Vous devriez obtenir le fichier InGameMap5.tmj.

6- Retournez dans GDevelop et ouvrez le modèle → Scène de jeu → recherchez l'objet MapCollisions → Double-cliquez dessus → Cliquez sur Remplacer et sélectionnez le nouveau fichier InGameMap5.tmj

Et voilà !

Désolé d'avoir rendu la personnalisation des collisions un peu plus complexe, mais j'ai utilisé la collision de la carte de tuiles car elle est ultra-rapide et optimise les performances :)

Thank you for the detailed response <3

Happy to see such amazing looking project made in gdevelop :3

(1 edit)

Amazing work ! :o

The scene looks perfectly polished !

May i know what things you did externally, and what you did internally in gdevelop to achieve this graphic look ? :)

I didnt know you could achieve such polished looking graphics in gdevelop, so i was wondering if there are any you tricks used in the project other than the outline one that made the scene look high quality :)

In other words, the high quality graphic in this project, is just the models themselves ? (simply export from blender and imported into gdevelop) and adding outline + gdevelop built-in light and shadows, no other extensions or shaders or tricks ?


And whats the difference between SD and HD ?

What the project is doing when i trigger it ? Does it change the game resolution ?

And does it actually improve the FPS when it's SD ?


Great job again <3

It's very simple :3

Make sure to read the comments above each event to understand how everything works.

In general, we use a variable that increase after every press of the punch key, and based on that variable we play a different punch animation.

You take the dirty dishes then put them in the dishwasher, and they will be gone.

Hello :)

Sorry for the late replay :3

Both versions on itch and on GD store are exactly the same, and any update i release will also get pushed to both stores, on GD store the price is higher to cover the % they take.

Sorry for the late replay :3
This project is designed for the game engine GDevelop only, so you can't unfortunately 🙏

Hello :)

Scroll down to the Credits section, all the used assets links are in there 👍

Levels are very simple to add, i only added 1 to show you how all mechanics works,you simply use a variable to track the level number the player is currently playing, and then play with the Goal variable number, so level 1 goal is $700 level 2 goal is $800 for example...etc

and the dishes are just sprites, the assets I used in this template contain these 3 dishes only, you can draw your own and add as much as you like.

You can add that on your own very easily :3

The money variable is already there, you just make the upgrades menu and the price for each upgrade, and simply save & load the variable into storage when needed (2 actions (save/load) is all it takes :3)

You drag the customer to the table → wait till the customer order → take the customer order and bring it to the PC → wait till the chef cook → take the ready food and bring it to the table → earn enough money to finish the level 👍

Hello :)

Yes, I do have harvest style game in my to-do list, will work on it soon :3

Looks amazing ! 🔥

Great job ! 💪

Glad it's working for you now <3

Sure, you only need to play with the candy swap events, to make it support touch as well, currently its Mouse only.

GDevelop is the same on all platforms, so if you have gdevelop, then you can open any .json file which is the project.

Just make sure you unzip the folder you downloaded using WinRAR or any unzip software, and then you will get the .json file to open in gdevelop.

Correct, you can read that in any of my templates description, at Platforms section, some of them support PC only and some of them supports PC and Mobile (touch).

Though i do have some plans to release an update to the template in the future to make it support Mobile :)

Hello :)
Thank you for your purchase <3

Don't worry about the Windows tag, after downloading and unzipping the .zip file, inside it, you will get the .json file and the assets' folder, you simply open GDevelop on your Mac then load the .json file, and everything should work perfectly :3
Then you can publish to Android or IOS or to any platform you want inside gdevelop 👍
Keep in mind, the template supports PC only currently, but you can modify the events to support touch as well 😉

That's how Discord works :)
Sure, DM me the info on Discord 👍

Block or roll mechanic is a complete different game style, not for Idle games I believe, removing the player's leaderboard is very easy in the template, anyone can do it on their own :)

Mobile stick move is very easy to set, you just move the player to the left stick angle (there are a lot of free examples in gdevelop that show you this) you simply apply it to the player movement when the player is playing from mobile, and the same thing for the right mobile stick flashlight, checkout the free example in gdevelop called (2D Twin Stick Shooter) it has both the movement and the aiming sticks.

Sorry only on Discord, feel free to DM there :) Cant respond here anymore since you spammed a lot of comments :3

Game scene events → Quests → Fix the wires quest.

Make sure to read the comments to understand how it works :)
Feel free to DM on discord: vegetato

Thank you for your purchase <3

it's not a bug, it's asking you to fill the Firebase database info in the project properties, please read the First comment in the Main Menu scene, or you can watch this video:

Thank you for your support <3

So much stuff you can learn from this template, From online multiplayer to Firebase to Public/Private lobbies to Minimap to puzzle games and so much more !

You can learn the public and private lobby using THNK + Firebase from this template, or you can check out Picle Park Template to learn gdevelop built-in lobby system.

Thank you <33

Sorry, that takes time to edit and clean and remove the reset...etc. for $1 its not worth the time, in the future ill make a more in-depth template for it :)

Hello :)

Ill keep the template idea in mind for a future template, though there is no demand at all on 4 puzzle game, so It's going to take a long time.

Hello, thank you <3

That's unfortunate that itch is not taking your cards, your other option is to get the template from GD store.

(1 edit)

Thank you <3

There is no grabbing or throwing in the template indeed, maybe in a future update I can include it :)

You can develop the grabbing and throwing system in the template by adding a specific key on when to activate them if the player is close to the enemy, and then make the AI enemy freeze (can't move/do anything) using a boolean variable while the grabbing is happening, and then you can use forces or tween or even use the same knock back system that is already included in the template, and increase some of its values to throw the enemy far away.

Thanks <3

Thanks <3 and Great job !

Your game looks amazing ! 💪

Thank you for your purchase and support <3

Feel free to DM me on discord if you need any help :)
Username: vegetato

Thank you for the feedback ! :3
I believe the value matches the price, many devs have found it super helpful already :)

Hello :)

All mentioned templates are working perfectly, even in the latest update, can you please explain what problem are you facing exactly ?

Note: no breaking changes happened in GDevelop recent updates.

Thanks :D

Simply press X to go back :3