Fun concept for a game, very cool idea to basically make a retro handheld emulator that switches games randomly. The hand animations where great too.
And yes, I did copy this from my gd.games review.
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #75 | 3.053 | 3.053 |
Fun & Game Design | #111 | 2.737 | 2.737 |
Theme | #137 | 2.526 | 2.526 |
Overall | #144 | 2.568 | 2.568 |
Audio | #158 | 2.158 | 2.158 |
Graphics | #158 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fun concept for a game, very cool idea to basically make a retro handheld emulator that switches games randomly. The hand animations where great too.
And yes, I did copy this from my gd.games review.
Very cool start. I loved that the hands on the gameboy matched my input, very well thought out.
woah, what a trip when it starts going all crazy :P Gotta love playing as BMO. Good entry!
Look at me! I'm BMO from "Adventure Time!" I'm dodging saws and spikes, climbing ladders, and...uh, what's going on? Why am I playing Pong now???
That was certainly a clever way to use the "unstable" theme. Great job on the game!
Very fun to look at the painted fingers which are pushing the buttons, creative way to visible depict the inputs of the player.
Fun little game! Nice graphic style and fx. Use of theme a bit vague.
At first I didn't think anything was happening, then the effects kicked in. The one annoying thing is that saws can spawn when on ladders where you can't do anything about them, I think it's part of the overall thing since it started glitching out. It was also cool that the level was randomly generated with parts of it. But once the visual effects kicked in, it became hard to actually see what I'm doing because of it. I had fun with it.
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