Cool idea of reversing the TD Game ahah
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Mob Battle: Night of the Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #98 | 3.333 | 3.333 |
Presentation (visuals) | #170 | 3.278 | 3.278 |
Overall | #218 | 3.056 | 3.056 |
Adheres to jam theme | #329 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice! Makes me think someone was making a game for GMTK jam and didn't quite finish ;) (role reversal). The theme adherence is maybe a little fuzzy, but it's otherwise perfectly functional, and quite difficult! I think the most I managed was to get one silly little bug through the whole gauntlet, hehe. But I can see there're some kinds of strategies to be had, and I really like the diversity of units.
Yeah the GMTK theme would've fit us better for sure 😅 That's on me, I wanted to try a TD for this jam and incorporating exploration into a tower defense idea wasn't really easy. I can assure you though, that this was only worked on during this jam, including idea conception. (Except that I wanted to do a TD in general)
Nice creative implementation of the theme for the TD genre. Objective was clear and I liked the polish on buttons, loading screens and hover tooltips even though it wasn't so necessary to read them. I was left wishing for keyboard 1-10 buttons to be able to buy the bugs with also. I think the shortish levels (level) where you just send troops tactically fit into casual game quite well and could be quite fun pastime on mobile. Great work and I liked the shorter play experience with the inevitable dopamine hit of winning after having some doubts when my cash ran out. Lol, I was also gonna say that art was good but then I remembered that I didn't have to encourage your artist(s) since we used Kenney's art. I guess this goes to say that you made the art style your own.
Really like this game! Super fun colors and quick paced action. What's a good score?
The was a well-polished TD game here and one that really drives the theme as well. I liked the options for bugs to use and the particle feedback was the icing on the cake. Well done here!
Really cool game with a pretty unique idea. Enjoyed the variety of bugs. Overall a well made reverse tower defense game! Good job!
I liked the revealing map with bugs we send, nicely polished game well done!
Fun and really well made! I like the variety in bugs that can be used.
With regards to the scoring system could it be changed so that rather than being a combination of time taken and money left at the end, it also counted the sum cost of the units still alive? I ask because in my first run I got a score of around 1475, but in my second I only got 615 despite being much faster (and I had a lot of units still alive at the end)
Other than that this is a really well made reverse tower defence game, would love to see more levels added!
Thanks for the kind feedback. That is a valid idea, the idea why we didn't do it this way was that unit spamming was too strong of a tactic. But, now that you mention it, we actually wanted to delay the win until there were no mobs on screen anymore , so that scavengers could add money longer. We could also increase the score by how many mobs actually reach the goal... things to think about for a mini update after the jam
I really like the idea to ligh the dark with minions and i love how the style come up very coordinately.
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