Definitely some upgrade spend/balancing issues abound that just didn't have time to polish out. So the player is way stronger than intended. There was also a technical problem with the amount of enemies I had initially running on web. Optimizations are needed I think for the tracking logic or something. So that is also a weird cut I had to make late which affected balancing. Easy stop gap probably would have been adjusting prices, I really need to increase the cost of things so play time would be longer. All that to say, initial intention wasn't to be that easy, but lack of balance time just so happened to make it easy. :D
Thanks so much for playing!







