Hey! Enjoyed the concept here. Looks like the bones are here, but could use some more polish with the movement and shooting.
Things I liked:
The setting and the environmental art.
The walking animation and look of the undead look pretty good.
Reload animation and gun hammer animation good.
Things that could be improved:
The time between animation, sound and raycasting should be tighter. From a player perspective it's delayed and makes it very weird to play. Could also add, muzzle flash and a ribbon mesh to launch it in the direction of the raycast for tracers.
Where the reticle is placed vs raycast detection didn't line up with further targets. I attempted to hit targets further away but no detection. Blood or some kind of feedback other than the enemy disappearing would be welcomed
Animations for attacking from the enemies and feedback to tell the player was getting hurt/losing time. Also could make the timer flash to pull me eyes there on hit. I thought nothing was happening when they got close so I let them.
Enjoyed it! Good bones! Keep iterating!






