Played & Rated in the Jamlytics VC! Concept & plan are there- good luck finishing the project, ideas sounding great so far!
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Catalyst of Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #6 | 4.188 | 4.188 |
| Sound Design | #14 | 3.500 | 3.500 |
| Presentation | #22 | 3.438 | 3.438 |
| Overall | #25 | 3.063 | 3.063 |
| Accessibility | #33 | 2.750 | 2.750 |
| Innovation | #48 | 2.375 | 2.375 |
| Theme Integration | #65 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
1. Combat system mixes the time-constrained elements (although unfinished - it relies on segments running out of time)
2. Is it fantasy setting? The future? How did Gachimuchi or Freud make its way in here? Support our project to see full story unveil itself!
What did you do to ensure accessibility of the game?
Sadly the accessibility is secondary thing. But the design philosophy of controls for this game is that you should be able to play with one hand (either using purely mouse or purely keyboard) with mixing both being convenience rather than necessity
If your teammates aren't on itch, note them below.
Abisofil - Artwork, pixelarts, concept arts and storywriter,
Zuzanna Czubak - music artist
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
0% AI


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