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A jam submission

Catalyst of ChaosView game page

Card adventures of lucky child
Submitted by TheDarkLore, abisofil — 49 minutes, 35 seconds before the deadline
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Catalyst of Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Art#64.1884.188
Sound Design#143.5003.500
Presentation#223.4383.438
Overall#253.0633.063
Accessibility#332.7502.750
Innovation#482.3752.375
Theme Integration#652.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which path did you choose?

Patch Build

How does your game bring our theme, OUT OF TIME, to life?
1. Combat system mixes the time-constrained elements (although unfinished - it relies on segments running out of time)
2. Is it fantasy setting? The future? How did Gachimuchi or Freud make its way in here? Support our project to see full story unveil itself!

What did you do to ensure accessibility of the game?
Sadly the accessibility is secondary thing. But the design philosophy of controls for this game is that you should be able to play with one hand (either using purely mouse or purely keyboard) with mixing both being convenience rather than necessity

If your teammates aren't on itch, note them below.
Abisofil - Artwork, pixelarts, concept arts and storywriter,
Zuzanna Czubak - music artist

Did you include the Indieformer or Patch Notes logo somewhere in your game?

Yes

If AI was used in your game, let us know how you used it.
0% AI

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Comments

Jam Judge(+1)

Played & Rated in the Jamlytics VC! Concept & plan are there- good luck finishing the project, ideas sounding great so far! 

Submitted(+1)

It's a shame to see the game in its current state right now, but so far it looks really good!  You've got a really detailed intro sequence before the main game, which is really rare in a game jam, and I appreciate that a lot. The UI and dialogue system look really nicely done, too! Sadly the combat system is not in yet, but I hope this project gets further development in the future, and I look forward to seeing what it will evolve into.

Other things I like:

  • Nice character graphics
  • Concept arts

Suggestions (in its current state):

  • The current click-to-move system is a bit uncomfortable to use, especially at the narrow part of the map, where the player would get stuck easily. I would suggest using pathfinding algorithms to assist movement
Submitted(+1)

Love the looks of this. Good audio and visuals. Good start to the dialogue system! 

Keep on iterating! 

Submitted(+1)

Looks fantastic, good luck with the rest of the project!

Jam Judge(+1)

Love the character art design : D

Host(+1)

How wonderful to see a return project from 1.0. The opening sequence gave me big Pokemon Mystery Dungeon vibes — well done!

Submitted(+1)

I really liked the visual and audio parts, I hope the author will have time to finalize the technical part in the next part of the jam <3

Submitted(+1)

Very cute project and ambitious goals!

Settings and Continue buttons don't seem to do anything, so I recommend disabling those for now.

There was a green man at sea that I tried to fight but couldn't really interact with.

If the theme was a part of this game, I didn't notice.

Loved the art and music assets, great work!

Submitted(+1)

Interesting concept and art-style, but I wished there was more

Submitted(+1)

I dont really like this style of game but I still enjoyed this one. Cant wait for patchnotes 1.3 to see your next part!


If you would like, please try out my game too!

Submitted(+1)

Good game, but I anticipate the full release with gameplay; currently, there's not much to do. Good job submitting something.

Developer

Hey hey, 1st of all thank you for playing! Sadly the flu and long work shifts defeated me on the last stretch. By the way knight.exe is cool, it is actually one of the games I played day 1, loved the ending reference haha