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A jam submission

Out of ThymeView game page

A Parkour Burger Throwing Good Thyme
Submitted by qtipbluedog — 11 hours, 38 minutes before the deadline
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Out of Thyme's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Integration#233.4173.417
Sound Design#263.0003.000
Innovation#352.6672.667
Overall#392.6942.694
Presentation#422.6672.667
Accessibility#502.2502.250
Art#722.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
You control a robot who has been thrown through time to open a burger shop in an unknown world. You are also running out of time to server your guests and obviously you've run out of Thyme so sad.

What did you do to ensure accessibility of the game?
Idk

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
didn't use AI

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Comments

Submitted(+1)

I love this sort of game! I saw it earlier on the live stream so I had to try it, I really liked the movement system, I thought it felt wonderful! I would love to hear what you think of my game if you have time :)!

Jam Judge(+1)

Played & provided live feedback on stream, I see the vision but currently it feels in a prototyping grayboxing state, assets & polish are the biggest fields to improve in.

Innovation is strongest stat here.

Submitted(+1)

Nice work, I liked the parkour mechanics, and enjoyed tossing plates and burgers at the customers from the upper deck.

I think the next thing I would recommend would be upgrades like hiring another server or multishot or wave-based mechanics.

The music and sfx were nice and fit the game well, good entry!

Submitted(+1)

Well done on the game!

I genuinely liked the movement a lot, I fell into a nice rhythm and really enjoyed bouncing around delivering burgers.

My main problem was that the high contrast tiled background and rapid movement was really tough on my eyes.

I also did run into a pretty critical problem unfortunately, when I hit slide (ctrl) and forward (w) at the same time it closed all the tabs I had open! 😭 (ctrl + w) 

Solid submission with a lot of potential. If you end up patching this further for another jam I'd love to see where you go with it.

Developer(+1)

Thank you so much for playing! Movement was really the key for me this jam. I understand now I should check my colors when tiling like that. I never think about accessibility that way.  Great call out!

(Ctrl+W) Ya know I encountered this is another game about a year ago and here I am just doing it again. Curse you window close shortcut.

I'm def taking some of the movement feedback and trying to upgrade some of my movement in my main project (Front Loaded). 

Thanks for playing!

Submitted(+1)

Nice game! I always enjoy some goo cooking / serving games! It took me a while to discover I could wall jump (and honestly that there was even an upstairs area with customers haha)


Anyway, great work building this game!

Submitted(+1)

Simple but fun, i like it good job 

Developer

Thanks so much for playing!

Submitted

I only have one question why is burger bun is black ;) 

Developer

Rye bread

Submitted(+1)

Nice game! Although simple, I did have quite a nice time when playing the game! I guess there's beauty in simplicity after all. Gameplay is really smooth, and the pacing is nice too, making the game very doable without the need for familiarising with the game too much. My second attempt had a highscore of 2325, which I think I've performed quite well :) Nice word pun too.

Other things I like:

  • Burgers!
  • Simple mechanics that were very easy to understand
  • I love the sound effect of a new customer arriving at the shop. It reduces the anxiety of looking around the place, checking if someone arrives, and thus makes the experience very enjoyable
  • Chill and calm music. For some reason, the huge difference in tension of the gameplay and music works extremely well

Suggestions:

  • The parkour/wall jumping part missed the mark for a bit, but I guess it's really hard to pull off, I would suggest doing platform parkour as an alternative
  • A marker indicating where the customer is would be nice, though I only say this because I entirely missed the upper floor during my first playthrough
  • Score calculation should be more pronounced. Maybe a huge number pops up in the position of the customer instead of just text at the top right corner?
  • I am a bit confused if I need to pick up the dishes after the customer leaves, probably just remove them if not, or some indicators to prompt the player to do so if yes
  • High contrast wall texture is a bit harsh to the eye, especially for motion sickness people like me. Consider swapping textures

Anyway, this is a really nice entry, and I really enjoyed it. Well done!

Developer

2325 pretty good!! Thank you so much for playing and the suggestions Kelvin. Yeah wall jumping was surprisingly tricky I thought it would have been much easier than it was and it still didn't really feel that great. Vector math issues on my end. I should have pivoted I think instead as you said. 

I always forget about the figuring out accessibility. I know quinten harps on this one quite a bit as well. Yeah there is a little indicator for picking up the dish, but only if your close and looking at it. Flaw my design really. For the score counter I was thinking about Ultrakill when I made those and things of that nature and was really added last minute. Just ran out of time, but the idea was to make those pop ups stretch and be colored as they ran. Alas jam time.

Submitted(+1)

cool game :)

Developer

Hey thanks for playing!

Submitted(+1)

BURGER!!!

Developer

Burger indeed