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Good job on the execution of the mechanics. Way to "write" the code is very clear and procedural. Swapping between the function caller and main was straight forward. Took me a minute to realize I could erase by just clicking on the tiles. QoL could be the ability to copy main function code into the func cell. 

There was some weirdness in the actual function caller. Sometimes it would rotate the character the wrong way, but then would execute the move I was asking it to do. So that was a bit strange. There were a lot of levels but didn't feel like there was that much variety to them. Like breakable tiles didn't really do much to affect my decision making. Fewer puzzles and with increasing complexity and decision making would have made me think a bit more than I did.

Wish the music would have been looped, but the sfx for success were clear. The art is simple but effective enough! Like all the outfits. Very much could be a mobile like game. 

Good job! 

(+1)

Ah, thanks a ton for the feedback! 😄
Not sure whose voice was stuck in my head screaming “50 levels!”