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Character.Move()'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #47 | 2.500 | 2.500 |
| Accessibility | #48 | 2.300 | 2.300 |
| Innovation | #58 | 2.200 | 2.200 |
| Art | #63 | 2.400 | 2.400 |
| Sound Design | #69 | 1.900 | 1.900 |
| Overall | #71 | 2.117 | 2.117 |
| Theme Integration | #86 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
The story is about a time traveler that just want to generate her bikini but is always met with random outfits
What did you do to ensure accessibility of the game?
I added tooltips to the operation buttons
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
I didn't use AI
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Comments
Good job on the execution of the mechanics. Way to "write" the code is very clear and procedural. Swapping between the function caller and main was straight forward. Took me a minute to realize I could erase by just clicking on the tiles. QoL could be the ability to copy main function code into the func cell.
There was some weirdness in the actual function caller. Sometimes it would rotate the character the wrong way, but then would execute the move I was asking it to do. So that was a bit strange. There were a lot of levels but didn't feel like there was that much variety to them. Like breakable tiles didn't really do much to affect my decision making. Fewer puzzles and with increasing complexity and decision making would have made me think a bit more than I did.
Wish the music would have been looped, but the sfx for success were clear. The art is simple but effective enough! Like all the outfits. Very much could be a mobile like game.
Good job!
Ah, thanks a ton for the feedback! 😄
Not sure whose voice was stuck in my head screaming “50 levels!”
I got stuck a couple of times due to the screen size being weird, maybe it's just my problem tho. I really liked the character sprite, fun game :)
Good work! The visuals are nice and I like the little bits of dialogue before and after each level. I got up to the level with the green button and two chests
I'm a big fan of these simulation type games. good job!