Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Cursed ClimbView game page

You have five minutes to reach the summit
Submitted by Voidchair — 3 hours, 14 minutes before the deadline
Rated by 7 people so far
Add to collection

Play game

The Cursed Climb's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
You're stuck in a time loop

What did you do to ensure accessibility of the game?
Both keyboard and controller support, the game teaches you everything you need to know, there's also volume sliders and a fullscreen toggle

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
I didn't use AI

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

10/10.

Submitted

I really enjoyed this game. Caveat, I still haven't beaten it in the time frame, but I've gotten all the keys and been able to consistently get to the "long" white orb jumping puzzle. Need to improve my skills there and keep practicing to increase my time there. So probably going to come back and do a fair few more attempts before the jam is over. 

First the art, music and sound design area all great! I think presentation makes the game's objective very easy to understand the goal that I'm trying to achieve. The puzzle elements themselves, gravity and wall bouncing are both  pretty clear in principle, once you figure them out. I took me a few tries around the island to understand how to activate the gravity and go down the right path. Maybe an indicator like you did with the wall bounce for the gravity block would help with this, but at the same time it really seems like you want the player to discover this so take that feedback with  grain of salt. The double jump orb was not really self explanatory and took me a while to figure out that oh I need to dash through to get the buff then jump and that will launch me. 

I think my favorite part about the time loop idea is that you gain knowledge through each attempt and I think that's a really strong theme/design idea here. Really appreciate respecting the player to discover their route.

Some of the platforming sections were great, but I started out with mouse and keyboard and I really really struggled several times to be accurate with which way my character was going especially with the section getting out of the second flame pickup. Once I swapped to controller I had a better time, but some sections  were really punishing if you missed the last jump or wall bounce. 

I know it's the theme but the game is incredibly punishing on time. Even with me knowing the route, if I flubbed jumps a few times I knew I would need to restart because I wouldn't make it in time and having to go back and replaying sections over and over to get to where I left off was getting a tad frustrating. I know it's just the nature of the game and jams but I think a balance can be struck between the time strictness and the difficulty of some of the platforming sections.Maybe being more lenient on the time or making it where you start with the keys/powers you got on the previous run so you don't have to redo that section and can just focus on the progression. Just some ideas that pop up for me.

Despite the frustration I've enjoyed it. Thanks for making this game!

(+1)

Awesome game! Love the progression of knowledge and abilities!