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This is really good! Wow! Phew! I am glad that I've listened and played with a controller. Don't get me wrong, the game is still mercilessly difficult, but at least with a controller, I've managed to get to the top and the sandglass in 5 minutes. Imagine the horror when I got to the top the first time and realised that the keys are necessary.... and the time when I arrived there at precisely 00:00:00, only not to manage to hit the sandglass in time. Yes, I've spent over an hour on your game, but I guess that's worth it. The game's super polished, and the movement felt good to play around with. Really nicely done, and this is definitely a winner contender in my opinion. Well done. Period.

Other things I like:

  • Super fluid gameplay
  • Multiple mechanics that felt like they all brought a unique addition to the game
  • Nice in-game tutorials. Always good to see one
  • Player character is cute
  • Top-notch level design. Not sure how you even managed to do this in a jam

Suggestions:

  • I like the camera a lot, feels like old 3d games that we seldom see nowadays. Though I think for some places, namely the last snowy area, the camera angle blocks the player character in the first triple jump, which is super annoying. Consider finding a better angle or allowing the player to control the camera slightly
  • Can there be a little celebration after reaching the top? It's a bit anti-climax after finally reaching there

Besides that, I can't really find much to criticise, really well done. Really well done.

P.S. I still do not know how you are supposed to get past the broken pillar. I have a strange feeling of sequence breaking by going the other way. Surely it's climbable?

Thanks for the kind words and detailed feedback! Glad you liked it enough to stick with it, even though it ended up being a little more difficult than I realized lol. The ending is a bit rushed for sure, I agree that it could stand to be more satisfying. 

Btw the pillar breaks after a minute into the start of each loop, reaching it in under a minute makes it climbable. You might've heard thunder and a change in the lighting when it breaks, though I checked back on it and realized I messed up on the sound design a bit (you can't really hear it if you're too far away from it, and there were supposed to be additional thunderstorm sounds leading up to it but I accidentally didn't include those).