This is really good! Wow! Phew! I am glad that I've listened and played with a controller. Don't get me wrong, the game is still mercilessly difficult, but at least with a controller, I've managed to get to the top and the sandglass in 5 minutes. Imagine the horror when I got to the top the first time and realised that the keys are necessary.... and the time when I arrived there at precisely 00:00:00, only not to manage to hit the sandglass in time. Yes, I've spent over an hour on your game, but I guess that's worth it. The game's super polished, and the movement felt good to play around with. Really nicely done, and this is definitely a winner contender in my opinion. Well done. Period.
Other things I like:
- Super fluid gameplay
- Multiple mechanics that felt like they all brought a unique addition to the game
- Nice in-game tutorials. Always good to see one
- Player character is cute
- Top-notch level design. Not sure how you even managed to do this in a jam
Suggestions:
- I like the camera a lot, feels like old 3d games that we seldom see nowadays. Though I think for some places, namely the last snowy area, the camera angle blocks the player character in the first triple jump, which is super annoying. Consider finding a better angle or allowing the player to control the camera slightly
- Can there be a little celebration after reaching the top? It's a bit anti-climax after finally reaching there
Besides that, I can't really find much to criticise, really well done. Really well done.
P.S. I still do not know how you are supposed to get past the broken pillar. I have a strange feeling of sequence breaking by going the other way. Surely it's climbable?