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A jam submission

HORIZON COLLAPSE <<DEMO>>View game page

Escape the Singularity.
Submitted by Imouto, Ice Spark Studios, neuro_dev_ergent, Kash Hodges — 2 hours, 52 minutes before the deadline
Rated by 9 people so far
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HORIZON COLLAPSE <<DEMO>>'s itch.io page

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Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
It is about escaping the inevitability of falling into an expanding supermassive black hole, which swallows you when you run OUT OF TIME.

What did you do to ensure accessibility of the game?
Colour blind friendly, high contrast, playable with keyboard, mouse as well as touchscreen for mobile devices. Basically anyone can play the game as long as they are not diagnosed with epilepsy/photosensitive seizures. Properly visible warnings have also been included as and where appropriate.

Did you include the Indieformer or Patch Notes logo somewhere in your game?

Yes

If AI was used in your game, let us know how you used it.
We used AI for asking solutions to problems and helping us with debugging. It actually helped in probably... 10% of cases lol.

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Comments

Submitted

This is visually stunning! You've definitely put a lot of time into perfecting the looks of the game. Me personally do not have photosensitivity, and I could imagine how those people will suffer with the game. It's good that you've put in so much warning beforehand. Though I would say it causes minor dizziness due to my susceptibility to motion sickness, but it wasn't a big deal for me. Just something to note. The music is super good, and I think Beyond Gravity is a really fitting song for the game. Gameplaywise it was a bit simple and would benefit from some difficulty increase, otherwise it would be quite a nice game! My highscore is 11625 light-seconds after a couple of tries.

Things I like:

  • Really great graphics, the UI also looks super nice. Nice stylised title too
  • Good sound that doesn't feel boring after prolonged listening
  • Impressive visual effects
  • It's rare to see mobile support in a jam game. Huge kudos

Suggestions:

  • Collectables are hard to distinguish from each other, especially when they are just a visual distortion. Perhaps some other elements other than distortions? 
  • Movement felt not enough to react to the collectable. Sometimes it seems to be down to luck whether you are able to collect the "good" items. I think the quickest way to solve this would be to place the player arrow a bit lower, thus allowing more visual space to start reacting
  • Some difficulty increases as you play would be ideal

Anyway, I think you've all done a good job in making this game! Well done!

Submitted

Nice work, got a little confused which object is which, I think they should stand out a bit.

Submitted

Nice work, got a little confused which object is which, I think they should stand out a bit.

Submitted(+2)

Very trippy! My best score was 4307 light seconds. Reminds me a lot of Super Hexagon.

I was finding it hard to tell the speed boosts and hazards apart from the background but that became less of a problem after a few attempts. Very nice music too, really sets the mood!

Submitted(+2)

It’s impressive how you created a sense of space through the changes in the background.

Developer

Thank you!

(+2)

Amazing game! Cool visuals and vibe, and I like how it's easy to play!

Developer

Thank you so much!

Submitted (1 edit) (+3)

Nice I like it. The mechanics are easy, visuals are striking, and the soundtrack fits perfectly the pressure. Good job guys.

Developer(+2)

Thank you so much for your kind words! We're glad you like it! :)