I liked the idea a lot and had a great time, it’s a little hard to handle the scrolling on a laptop so I only got 11 :). I would love to see more of the game in the future, such as, bombs that you don’t need to have the colored snipper for, color blind mode, time upgrades, etc! If you have time before the game jam ends I would really appreciate it if you tried mine :]!
Play game
Snip or Boom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #14 | 3.278 | 3.278 |
| Theme Integration | #16 | 3.722 | 3.722 |
| Overall | #18 | 3.352 | 3.352 |
| Innovation | #19 | 3.111 | 3.111 |
| Sound Design | #20 | 3.167 | 3.167 |
| Presentation | #21 | 3.444 | 3.444 |
| Art | #25 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
Bombs with 60-second timers fall endlessly. However, the actual length of a 'second' varies for each bomb and becomes shorter as the game progresses. The beep sound that plays each 'second' audibly represents time, emphasizing the OUT OF TIME theme.
What did you do to ensure accessibility of the game?
Honestly, this is my first game, so I focused primarily on completing the core implementation. I kept the controls simple to ensure basic playability.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
I used Gemini as a tutor to help me understand C# syntax and to proofread the English text. All code was rewritten by hand after studying the logic.





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