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seobongzu

17
Posts
A member registered 12 days ago · View creator page →

Creator of

Recent community posts

Thank you. And those are the two things I was aiming for.

Thank you for playing! Seeing everyone's scores makes me realize that, as the creator, I’ve become a bit too used to my own game's mechanics. (high score is 333)

The presentation is really fun. I kept playing because I was so curious to see what would change next. Although I didn’t reach the final stage shown in the screenshots, I managed to make it about halfway. It’s truly impressive.

Thank you for your comment. I really wanted to return the favor by playing and reviewing your game, so I even downloaded it and gave it a try. However, unfortunately, I suffer from severe motion sickness and can't play first-person games for more than a minute. It is strictly a personal physical issue; I get motion sick from FPS games, not to mention intense action movies as well. It's definitely not a problem with your game. I'm truly sorry.

Thank you. Maybe not the second one, but by the third game, I’ll try to make something even better.

Thank you. As time passes, it gradually speeds up, reaching its maximum after 75 seconds, so it becomes more difficult toward the end.

The small, enclosed space, the endlessly repetitive simple labor, and the ticking of the clock create a peaceful sense of despair. I enjoyed it.

Thank you!

It’s impressive how you created a sense of space through the changes in the background.

Thanks! Glad you enjoyed it.

Thank you! This is the first comment I’ve received on itch.io. I’ll remember it for a long time. I really appreciate your kind words.

The presentation is especially good, everything is clear, and it’s fun. The tempo is so great that it makes you keep retrying until you see the ending.

The only thing I found a bit frustrating was that when I approached to check the upgrades, they were collected from farther away than I expected, which caused some confusion during the first two rounds. The game is so polished that there’s nothing else to point out. I just really enjoyed playing it.

Controlling two characters makes the game feel much more rich. There are actually so many stages as well. It made me reflect on my own laziness. I really enjoyed it.

In my opinion, it would be nice if there were a penalty for failure. I wasn’t exactly sure what counted as success or failure, so I just kept mashing A and L. That said, the music was exciting, and the generous scoring made me feel good.

It was a bit difficult to figure out the meaning of the icons, but once I understood them, I really enjoyed playing.

I liked the slightly horror-like atmosphere created by the background, sound, and the strange visuals of the (worker-like) NPCs. However, I also had difficulty with the pathfinding, so I never ended up getting a chance to shoot the gun.