A very polished and well-made game. The UI and visuals are clear, enemy design is easy to read, and the gameplay loop is engaging. Sometimes it’s a bit hard to read item descriptions during fast moments, but overall it’s a strong and enjoyable experience. Good job.
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Operation: KAMIKAZE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #7 | 4.000 | 4.000 |
| Accessibility | #8 | 3.455 | 3.455 |
| Overall | #11 | 3.485 | 3.485 |
| Sound Design | #13 | 3.545 | 3.545 |
| Art | #14 | 3.818 | 3.818 |
| Theme Integration | #28 | 3.364 | 3.364 |
| Innovation | #31 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
The player has a bomb strapped to them with a timer that doubles as a health bar.
What did you do to ensure accessibility of the game?
There's a basic tutorial and audio sliders. The bright shapes against a dark background also help with readability, and there's effort put into having visual feedback for most mechanics. More could've been done, but hey :b
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
No AI used.





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