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WHIMFREAK

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A member registered Jul 28, 2023 · View creator page →

Creator of

Recent community posts

Woahh thank you so much for the detailed comment, I'm glad you liked our game! About the bananas, one of them will eventually be reflectable (with a pink circle) and will bring you to the next phase. You mentioned not having to parry the pink ones so you may be experiencing a bug? I hope it didn't ruin the experience aha

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I believe you just add an offset. This video might help?

This is nice and cozy, I'd play a full game like this. Art style is very charming and you did a great job with the UI. My nitpick is that dragging a window makes it snap to the bottom right of the cursor which is a bit annoying

Well if I'm to critique this: this mostly comes down to taste but I do feel the difficulty difference between prestiges/chapters are lower than I would have liked. I beat chapter 2 and 3 back to back the moment I beat the first, then the next 3 or 4 chapters after that after I did my upgrades, and I don't know.. I personally prefer a slower early game in these games where you really have to work for those first few prestige points since it makes it much more rewarding to get those big upgrades. But like I said, it's mostly a taste thing, I know a lot of people would prefer the faster pace and I eventually came around to it too

This feels so nostalgic. Feels like a party game I would've played with my middle school friends. Very solid game, simple idea but well executed. The controls do feel weird though, having attacks on E and R, on the same hand you use to move. But you can rebind the controls (plus for that!), so it's not really an issue. Great job!

I see a Nodebuster-esque incremental and I start foaming in the mouth. This is a really sick take on it too, you completely nailed the tone and atmosphere. Visuals look great and polished, I especially love the effect on maxing out a skill node, very satisfying. The gameplay and speed of unlocking upgrades is pretty well paced as well. The incredibly minor nitpick I have is the 'Session Ended' text being a different font from the rest... And that's it lmao,needless to say I'm hooked and I'm very much looking forward to the finished game. Great job on this!

Thank you for playing! I wasn't able to add everything or even most of what I planned, but It's cool to see it worked out still :)

Thank you so much!! I'm glad you liked it :D 

And good point on the message, I added that at the last minute and that completely escaped my mind

I LOVED agar.io as a kid and it's really sick seeing that concept be made into a survivors-like with random upgrades. The visuals look really nice and definitely evokes the feeling of old .io games, and the animation on the player and the tentacle looks so good. I don't know if this is a browser thing but the camera does jitter a lot and every now and then the player would just explode and cover the entire screen. A lot of my deaths also happen seemingly out of nowhere, either the lasers get too small when you get big enough or there's an invisible health bar I'm not aware of. Still enjoyed the game massively and I think with a little more polish, this could be really special. Good job on this!

Thanks for playing! :)

This is really nice and cozy and surprisingly addictive! I've played it a while into endless just getting lost in expanding my farm. The interactive tutorial's also a great touch and I'm pretty curious how you did it. Placing land is a bit iffy though I'd say, and it rarely goes where I want it too. And yeah, the hand clutter is a bit much even with the filter. I think it might feel better if more expensive packs give less cards than they do right now but can give better cards with more coverage or crops with higher quality. Overall though, a very solid entry. Great work!

Man, you're awesome. Thank you for playing!

Thank you! ^^

Thank you!! I thought a lot about how synergies and interactions are gonna look like in this game and wanted them to be fun and rewarding to find, I'm glad it worked out for you :D

Thank you for checking it out :D I hecking LOVE roguelikes

Yeeaahhh this is the best game in the jam lmao, the rating count doesn't shock me one bit. I absolutely suck at these games and I still couldn't put it down! And the JUICE. Everything here feels so polished and satisfying, from the sound effects to the particles to the camera bounce, it all just works. The leaderboard is a great touch too, good incentive to keep playing. It's just a damn good game, man. Great work, you two! ^^

It's like Peglin on meth and I'm in love?? I'm glad to hear this is something you're interested in expanding on cause this idea is brimming with potential.  Great work, I'll keep an eye on this for sure

Power up completely breaks this game since the ball size isn't capped lol. Good game though, very creative idea. It would be fun, in my opinion, if the ring starts to spin constantly once you get far enough in a game and gets faster as you go, just to add some challenge. Still, good work on this!

Simple and fun. Love the old-school minimalist look of the game too. Good job on your first jam! :)

Thank you for the review! And yeah, visuals definitely isn't my strongest suit lol, and the blurry text is very noticeable now that you mentioned it. I'm glad you found it fun though!

Thank you! Glad you enjoyed it still ^^

I do regret not making a web build but I'm still pretty satisfied with the ratings. I'll definitely aim to have one in future jams. Thank you for the kind words and best of luck to you too! :3

Aaaaaa thank you so much! I really wasn't sure how the humor's gonna land, I'm glad you enjoyed it!

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The movement feels great on this. I especially loved discovering that you can dash in any direction. Combining that with the down attack makes for some really satisfying combat. I also like how the mechanics are slowly introduced to the player. 

I would say, the hurtbox on the enemies feels double the size of what they should be, which lead to frustration. And while I do like the boss fight, I feel like it ended a bit too quickly, I wish they had some more health. I'd also recommend changing the keybinds for attack and spell to the mouse or the right side of the keyboard (HJKL...). It's not that much of an issue here since the combat is slow enough, but I think it'll still play smoother to separate the movement and attack keys to different hands for these games.

All that aside, this is a very solid entry, especially for your first jam. It's enjoyable and the movement and combat is really fun to master. Great job on this! :)

Thank you!

The third captcha is "YouCanQuitBTW", with that capitalization. Thank you for playing! :)

This was really fun! The art style is so cute and charming, I love the snarky humor and I love that there's different endings too. Great job! GTG6 is best boy, he can bully me any time he wants

(also we had very similar ideas for this jam lmao)

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I'm glad you enjoyed it! I'm very much not an artist but I had a lot of fun making the art for this. The game definitely needed an indicator, so thank you for pointing it out. I'll most likely add one post-jam. Thank you for playing!

Thank you for playing!

Oh sick, I'll have to check that out

Thank you! I'm glad the humor landed :3

Yeah, I figured I probably did something wrong with my export when I saw other people's. Thank you for telling me, I'll keep it in mind for the future. And thank you for the detailed feedback too! It seems like the stairs are getting everyone lol, I regret putting that off now. I'll try to prioritize game clarity more in future projects.

(Also what's the other game? I'm curious)

This is such a refreshing concept. It's already pretty fun but I can easily see myself wasting tons of hours on this if it had more content, it's just a lacking a bit of complexity for me at the moment. But man, I see so much potential in this game. If you decide to continue with this project post-jam, I'd definitely be interested in seeing that

This was pretty fun. Kept me engaged even through the slower parts. I'll keep an eye on this for sure. Some notes: The ads take a bit long imo, some upgrades to shorten it would be appreciated. Silver production also gets out of hand super quickly with how cheap its upgrades are. And copper automation feels too slow to be useful compared to others. But yeah, good job on this one! Also the ad got me to check the game out so the promo definitely works lol

This is so good???? I'm genuinely surprised this was made in 10 days with how much polish and content there is. The cards and items being files that you find/obtain from your computer is such a neat and immersive idea. The gameplay itself is simple but enjoyable, and the art is PEAK. The tutorial did drag a bit but overall, this is definitely my favorite entry so far. Like I'm actually pissed this doesn't have more ratings. Great job!

Thanks for playing! That's very much what I was going for and I'm glad it worked for you

Even as a rough draft, there's a lot of promise here already imo. The art is gorgeous and the mechanics work pretty well. The movement does feel a bit sluggish because of the slow acceleration and some hitstun/hitstop on the attack would be nice. But a good start!

I should've known someone would be psychotic enough lmao (10K???). An indicator for when you can interact with an object was on my to do list before I promptly forgot about it so uh.. sorry for your stairs issue lol, but it's noted. Thank you for playing! Bananabreadz!

Very fun! Getting started on anything really is a hurdle and basing a game around that is a creative take on the theme. The scoring system at the end is a neat touch too, adds replayability

Thank you so much!